Difference between revisions of "Subs"

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During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.  
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For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
 +
 
 +
Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.  
  
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.
 
  
 
== Grouping by role ==
 
== Grouping by role ==
 
=== Interception Submarines ===
 
=== Interception Submarines ===
*[[Barracuda]] -- your first combat sub.
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*[[Barracuda]]
*[[Manta]] -- first hybrid craft.
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*[[Manta]]
*[[Hammerhead]] -- hybrid fighter/transporter craft, thought it doesn't excel in either roles.
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*[[Hammerhead]]  
*[[Leviathan]] -- the best craft in the game.
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*[[Leviathan]]  
  
 
=== Troop Transporters ===
 
=== Troop Transporters ===
*[[Triton]] -- your first transporter.
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*[[Triton]]
 
*[[Hammerhead]]
 
*[[Hammerhead]]
 
*[[Leviathan]]
 
*[[Leviathan]]
Line 25: Line 26:
 
*[[Leviathan]]
 
*[[Leviathan]]
  
== Glitch Subs ==
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==Quick Comparison Table==
*Ammunition A.K.A [[Data_corruption#Transformers|Transformer]]
 
 
 
==Quick Comparision Table==
 
 
<center>
 
<center>
<table {{StdCenterTable}} width="100%">
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{| {{stdTable}} cellpadding="3" border="1" class = "sortable"  width = "100%"
<tr {{StdDescTable_Heading}}><th>Craft</th>
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|- {{stdTable Sub Heading}}
<th>Max Speed</th>
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! Craft
<th>Range (nm)</th>
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! Max Speed
<th>Acceleration</th>
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! Range (nm)
<th>Fuel Capacity</th>
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! Acceleration
<th>Weapon Pods</th>
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! Fuel Capacity
<th>Damage Capacity</th>
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! Weapon Pods
<th>Cargo Space</th>
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! Damage Capacity
<th>[[SWS]] Capacity</th>
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! Cargo Space
<th>Cost/Rent ($)</th></tr>
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! [[SWS]] Capacity
<tr><td align="left">Triton</td><td>790</td><td>?</td><td>2</td><td>1,400</td><td>None</td><td>160</td><td>14</td><td>3</td><td>500,000*</td></tr>
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! Cost/Rent ($)
<tr><td align="left">Hammerhead</td><td>4,030</td><td>?</td><td>9</td><td>60</td><td>1</td><td>960</td><td>12</td><td>None</td><td>400,000**</td></tr>
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|-
<tr><td align="left">Leviathan</td><td>5,800</td><td>?</td><td>9</td><td>50</td><td>2</td><td>1,250</td><td>26</td><td>4</td><td>900,000**</td></tr>
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| align="left" | Triton
        <tr><td align="left">Barracuda</td><td>2,400</td><td>?</td><td>3</td><td>800</td><td>2</td><td>120</td><td>None</td><td>None</td><td>600,000*</td></tr>
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| 790
<tr><td align="left">Manta</td><td>4,600</td><td>?</td><td>10</td><td>30</td><td>2</td><td>400</td><td>None</td><td>None</td><td>600,000**</td></tr>
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| 13,166
</table>
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| 2
 +
| 1,400
 +
| None
 +
| 160
 +
| 14
 +
| 3
 +
| $500,000 <sup>1</sup>
 +
|-
 +
| align="left" | Hammerhead
 +
| 4,030
 +
| 20,150
 +
| 9
 +
| 60
 +
| 1
 +
| 960
 +
| 12
 +
| None
 +
| $400,000<sup>2</sup>
 +
|-
 +
| align="left"| Leviathan
 +
| 5,800
 +
| 24,166
 +
| 9
 +
| 50
 +
| 2
 +
| 1,250
 +
| 26
 +
| 4
 +
| $900,000 <sup>2</sup>
 +
|-
 +
| align="left" | Barracuda
 +
| 2,400
 +
| 6,400
 +
| 3
 +
| 800
 +
| 2
 +
| 120
 +
| None
 +
| None
 +
| $600,000 <sup>1</sup>
 +
|-
 +
| align="left" | Manta
 +
| 4,600
 +
| 11,500
 +
| 10
 +
| 30
 +
| 2
 +
| 400
 +
| None
 +
| None
 +
| $600,000 <sup>2</sup>
 +
|}
 
</center>
 
</center>
<nowiki>*</nowiki> This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.<br>
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<nowiki>**</nowiki> These craft also require a number of [[Aqua Plastics]], [[Magnetic Navigation]]s and [[Ion-Beam Accelerators]] to build as well as this price, and take a substantial time to manufacture. See the table below:
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 +
<sup>1</sup>: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.<br>
 +
<sup>2</sup>: These craft also require a number of [[Aqua Plastics]], [[Magnetic Navigation]]s and [[Ion-Beam Accelerators]] to build as well as this price, and take a substantial time to manufacture. See the table below:
  
 
==Manufacturing Requirements==
 
==Manufacturing Requirements==
  
  '''Submarine     Hammerhead  Manta  Leviathan'''
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{| {{stdTable}} cellpadding="3" border="1" class = "sortable" width = "100%"
Start Cost     400K        600K    900K
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|- {{stdTable Sub Heading}}
Tech Hrs       14000      18000  34000
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! Submarine
Workspace     30          34      36
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! Start Cost
Aqua Plastics 65         85     120
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! Tech Hrs
IBA            1           1       2
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! Workspace
MN            1          1      1
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! Aqua Plastics
 +
! Ion Beam Accelerators
 +
! Magnetic Navigation
 +
|- style = "text-align:right;"
 +
| style = "text-align:left;"| Hammerhead
 +
| $400,000
 +
| 14,000
 +
| 30
 +
| 65
 +
| 1
 +
| 1
 +
|- style = "text-align:right;"
 +
| style = "text-align:left;"| Manta
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| $600,000
 +
| 18,000
 +
| 34
 +
| 85
 +
| 1
 +
| 1
 +
|- style = "text-align:right;"
 +
| style = "text-align:left;"| Leviathan
 +
| $900,000
 +
| 34,000
 +
| 36
 +
| 120
 +
| 2
 +
| 1
 +
|}
  
 
==See Also==
 
==See Also==
 +
 
{{Subs Navbar}}
 
{{Subs Navbar}}
  
 
[[Category:Craft]]
 
[[Category:Craft]]
 +
[[Category:TFTD]]

Latest revision as of 05:22, 27 December 2019

For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.

Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.


Grouping by role

Interception Submarines

Troop Transporters

Grouping by availability

Starting subs

Researched subs

Quick Comparison Table

Craft Max Speed Range (nm) Acceleration Fuel Capacity Weapon Pods Damage Capacity Cargo Space SWS Capacity Cost/Rent ($)
Triton 790 13,166 2 1,400 None 160 14 3 $500,000 1
Hammerhead 4,030 20,150 9 60 1 960 12 None $400,0002
Leviathan 5,800 24,166 9 50 2 1,250 26 4 $900,000 2
Barracuda 2,400 6,400 3 800 2 120 None None $600,000 1
Manta 4,600 11,500 10 30 2 400 None None $600,000 2


1: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
2: These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:

Manufacturing Requirements

Submarine Start Cost Tech Hrs Workspace Aqua Plastics Ion Beam Accelerators Magnetic Navigation
Hammerhead $400,000 14,000 30 65 1 1
Manta $600,000 18,000 34 85 1 1
Leviathan $900,000 34,000 36 120 2 1

See Also

TFTD Badge Terror From The Deep
Subs:TritonHammerheadLeviathanBarracudaManta
Sub Armaments:Craft Gas CannonAjaxD.U.P. HeadGauss CannonSonic OscillatorP.W.T. Cannon