Difference between revisions of "Subs"
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− | + | For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater. | |
+ | |||
+ | Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land. | ||
− | |||
== Grouping by role == | == Grouping by role == | ||
=== Interception Submarines === | === Interception Submarines === | ||
− | *[[Barracuda]] | + | *[[Barracuda]] |
− | *[[Manta]] | + | *[[Manta]] |
− | *[[Hammerhead]] | + | *[[Hammerhead]] |
− | *[[Leviathan]] | + | *[[Leviathan]] |
=== Troop Transporters === | === Troop Transporters === | ||
− | *[[Triton]] | + | *[[Triton]] |
*[[Hammerhead]] | *[[Hammerhead]] | ||
*[[Leviathan]] | *[[Leviathan]] | ||
Line 25: | Line 26: | ||
*[[Leviathan]] | *[[Leviathan]] | ||
− | + | ==Quick Comparison Table== | |
− | |||
− | |||
− | ==Quick | ||
<center> | <center> | ||
− | + | {| {{stdTable}} cellpadding="3" border="1" class = "sortable" width = "100%" | |
− | + | |- {{stdTable Sub Heading}} | |
− | + | ! Craft | |
− | + | ! Max Speed | |
− | + | ! Range (nm) | |
− | + | ! Acceleration | |
− | + | ! Fuel Capacity | |
− | + | ! Weapon Pods | |
− | + | ! Damage Capacity | |
− | + | ! Cargo Space | |
− | + | ! [[SWS]] Capacity | |
− | + | ! Cost/Rent ($) | |
− | + | |- | |
− | + | | align="left" | Triton | |
− | + | | 790 | |
− | + | | 13,166 | |
− | + | | 2 | |
+ | | 1,400 | ||
+ | | None | ||
+ | | 160 | ||
+ | | 14 | ||
+ | | 3 | ||
+ | | $500,000 <sup>1</sup> | ||
+ | |- | ||
+ | | align="left" | Hammerhead | ||
+ | | 4,030 | ||
+ | | 20,150 | ||
+ | | 9 | ||
+ | | 60 | ||
+ | | 1 | ||
+ | | 960 | ||
+ | | 12 | ||
+ | | None | ||
+ | | $400,000<sup>2</sup> | ||
+ | |- | ||
+ | | align="left"| Leviathan | ||
+ | | 5,800 | ||
+ | | 24,166 | ||
+ | | 9 | ||
+ | | 50 | ||
+ | | 2 | ||
+ | | 1,250 | ||
+ | | 26 | ||
+ | | 4 | ||
+ | | $900,000 <sup>2</sup> | ||
+ | |- | ||
+ | | align="left" | Barracuda | ||
+ | | 2,400 | ||
+ | | 6,400 | ||
+ | | 3 | ||
+ | | 800 | ||
+ | | 2 | ||
+ | | 120 | ||
+ | | None | ||
+ | | None | ||
+ | | $600,000 <sup>1</sup> | ||
+ | |- | ||
+ | | align="left" | Manta | ||
+ | | 4,600 | ||
+ | | 11,500 | ||
+ | | 10 | ||
+ | | 30 | ||
+ | | 2 | ||
+ | | 400 | ||
+ | | None | ||
+ | | None | ||
+ | | $600,000 <sup>2</sup> | ||
+ | |} | ||
</center> | </center> | ||
− | < | + | |
− | < | + | |
+ | <sup>1</sup>: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.<br> | ||
+ | <sup>2</sup>: These craft also require a number of [[Aqua Plastics]], [[Magnetic Navigation]]s and [[Ion-Beam Accelerators]] to build as well as this price, and take a substantial time to manufacture. See the table below: | ||
==Manufacturing Requirements== | ==Manufacturing Requirements== | ||
− | + | {| {{stdTable}} cellpadding="3" border="1" class = "sortable" width = "100%" | |
− | + | |- {{stdTable Sub Heading}} | |
− | + | ! Submarine | |
− | + | ! Start Cost | |
− | + | ! Tech Hrs | |
− | + | ! Workspace | |
− | + | ! Aqua Plastics | |
+ | ! Ion Beam Accelerators | ||
+ | ! Magnetic Navigation | ||
+ | |- style = "text-align:right;" | ||
+ | | style = "text-align:left;"| Hammerhead | ||
+ | | $400,000 | ||
+ | | 14,000 | ||
+ | | 30 | ||
+ | | 65 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | |- style = "text-align:right;" | ||
+ | | style = "text-align:left;"| Manta | ||
+ | | $600,000 | ||
+ | | 18,000 | ||
+ | | 34 | ||
+ | | 85 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | |- style = "text-align:right;" | ||
+ | | style = "text-align:left;"| Leviathan | ||
+ | | $900,000 | ||
+ | | 34,000 | ||
+ | | 36 | ||
+ | | 120 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | |} | ||
==See Also== | ==See Also== | ||
+ | |||
{{Subs Navbar}} | {{Subs Navbar}} | ||
[[Category:Craft]] | [[Category:Craft]] | ||
+ | [[Category:TFTD]] |
Latest revision as of 05:22, 27 December 2019
For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.
Grouping by role
Interception Submarines
Troop Transporters
Grouping by availability
Starting subs
Researched subs
Quick Comparison Table
Craft | Max Speed | Range (nm) | Acceleration | Fuel Capacity | Weapon Pods | Damage Capacity | Cargo Space | SWS Capacity | Cost/Rent ($) |
---|---|---|---|---|---|---|---|---|---|
Triton | 790 | 13,166 | 2 | 1,400 | None | 160 | 14 | 3 | $500,000 1 |
Hammerhead | 4,030 | 20,150 | 9 | 60 | 1 | 960 | 12 | None | $400,0002 |
Leviathan | 5,800 | 24,166 | 9 | 50 | 2 | 1,250 | 26 | 4 | $900,000 2 |
Barracuda | 2,400 | 6,400 | 3 | 800 | 2 | 120 | None | None | $600,000 1 |
Manta | 4,600 | 11,500 | 10 | 30 | 2 | 400 | None | None | $600,000 2 |
1: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
2: These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:
Manufacturing Requirements
Submarine | Start Cost | Tech Hrs | Workspace | Aqua Plastics | Ion Beam Accelerators | Magnetic Navigation |
---|---|---|---|---|---|---|
Hammerhead | $400,000 | 14,000 | 30 | 65 | 1 | 1 |
Manta | $600,000 | 18,000 | 34 | 85 | 1 | 1 |
Leviathan | $900,000 | 34,000 | 36 | 120 | 2 | 1 |
See Also
Terror From The Deep | |
Subs: | Triton • Hammerhead • Leviathan • Barracuda • Manta |
Sub Armaments: | Craft Gas Cannon • Ajax • D.U.P. Head • Gauss Cannon • Sonic Oscillator • P.W.T. Cannon |