Difference between revisions of "Tech Levels (Apocalypse)"
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As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels. | As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels. | ||
− | {| class = "wikitable" | + | {| class = "wikitable sortable" |
|- | |- | ||
! Alien Technology | ! Alien Technology | ||
+ | ! Item Group<sup>*</sup> | ||
! Novice | ! Novice | ||
! Easy | ! Easy | ||
Line 12: | Line 13: | ||
! Superhuman | ! Superhuman | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Brainsucker Launcher]] | + | | align="left" | [[Brainsucker Launcher]] |
+ | | align="center" | Agent | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 19: | Line 21: | ||
| 0 | | 0 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Disruptor Gun]] | + | | align="left" | [[Disruptor Gun]] |
+ | | align="center" | Agent | ||
| 1,000 | | 1,000 | ||
| 1,000 | | 1,000 | ||
Line 26: | Line 29: | ||
| 1,000 | | 1,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] | + | | align="left" | [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] |
+ | | align="center" | Vehicle | ||
| 2,000 | | 2,000 | ||
| 1,750 | | 1,750 | ||
Line 33: | Line 37: | ||
| 1,000 | | 1,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Boomeroid]] | + | | align="left" | [[Boomeroid]] |
+ | | align="center" | Agent | ||
| 2,200 | | 2,200 | ||
| 2,200 | | 2,200 | ||
Line 40: | Line 45: | ||
| 2,200 | | 2,200 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] | + | | align="left" | [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] |
+ | | align="center" | Vehicle | ||
| 4,000 | | 4,000 | ||
| 3,500 | | 3,500 | ||
Line 47: | Line 53: | ||
| 2,000 | | 2,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Devastator Cannon]] | + | | align="left" | [[Devastator Cannon]] |
+ | | align="center" | Agent | ||
| 4,000 | | 4,000 | ||
| 4,000 | | 4,000 | ||
Line 54: | Line 61: | ||
| 4,000 | | 4,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Personal Disruptor Shield]] | + | | align="left" | [[Personal Disruptor Shield]] |
+ | | align="center" | Agent | ||
| 7,000 | | 7,000 | ||
| 6,900 | | 6,900 | ||
Line 61: | Line 69: | ||
| 6,600 | | 6,600 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Vortex Mine]] | + | | align="left" | [[Vortex Mine]] |
+ | | align="center" | Agent | ||
| 7,000 | | 7,000 | ||
| 6,900 | | 6,900 | ||
Line 68: | Line 77: | ||
| 6,600 | | 6,600 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Cloaking Field (Apocalypse)|Cloaking Field]] | + | | align="left" | [[Cloaking Field (Apocalypse)|Cloaking Field]] |
+ | | align="center" | Vehicle | ||
| 8,000 | | 8,000 | ||
| 7,000 | | 7,000 | ||
Line 75: | Line 85: | ||
| 4,000 | | 4,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Entropy Launcher]] | + | | align="left" | [[Entropy Launcher]] |
+ | | align="center" | Agent | ||
| 12,000 | | 12,000 | ||
| 11,500 | | 11,500 | ||
Line 82: | Line 93: | ||
| 10,000 | | 10,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Personal Cloaking Field]] | + | | align="left" | [[Personal Cloaking Field]] |
+ | | align="center" | Agent | ||
| 12,000 | | 12,000 | ||
| 11,500 | | 11,500 | ||
Line 89: | Line 101: | ||
| 10,000 | | 10,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Teleporter (Apocalypse)|Teleporter]] | + | | align="left" | [[Teleporter (Apocalypse)|Teleporter]] |
+ | | align="center" | Vehicle | ||
| 16,000 | | 16,000 | ||
| 14,000 | | 14,000 | ||
Line 96: | Line 109: | ||
| 8,000 | | 8,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Dimension Missile Launcher]] | + | | align="left" | [[Dimension Missile Launcher]] |
+ | | align="center" | Agent | ||
| 22,000 | | 22,000 | ||
| 21,000 | | 21,000 | ||
Line 103: | Line 117: | ||
| 18,000 | | 18,000 | ||
|- align="right" | |- align="right" | ||
− | | align = "left" | [[Personal Teleporter]] | + | | align="left" | [[Personal Teleporter]] |
+ | | align="center" | Agent | ||
| 42,000 | | 42,000 | ||
| 39,000 | | 39,000 | ||
Line 109: | Line 124: | ||
| 33,000 | | 33,000 | ||
| 28,000 | | 28,000 | ||
− | |} | + | |} |
+ | |||
+ | <sup>*</sup> ''Agent'' group is your total '''Score''' (counted when you begin a mission). | ||
+ | |||
+ | <sup>*</sup> ''Vehicle'' group is your total '''UFOs Shot Down''' (counted each new day). | ||
==Human Tech Levels== | ==Human Tech Levels== |
Revision as of 06:48, 8 October 2014
Alien Tech Levels
As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels.
Alien Technology | Item Group* | Novice | Easy | Medium | Hard | Superhuman |
---|---|---|---|---|---|---|
Brainsucker Launcher | Agent | 0 | 0 | 0 | 0 | 0 |
Disruptor Gun | Agent | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 |
Small Disruption Shield | Vehicle | 2,000 | 1,750 | 1,500 | 1,250 | 1,000 |
Boomeroid | Agent | 2,200 | 2,200 | 2,200 | 2,200 | 2,200 |
Large Disruption Shield | Vehicle | 4,000 | 3,500 | 3,000 | 2,500 | 2,000 |
Devastator Cannon | Agent | 4,000 | 4,000 | 4,000 | 4,000 | 4,000 |
Personal Disruptor Shield | Agent | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 |
Vortex Mine | Agent | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 |
Cloaking Field | Vehicle | 8,000 | 7,000 | 6,000 | 5,000 | 4,000 |
Entropy Launcher | Agent | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 |
Personal Cloaking Field | Agent | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 |
Teleporter | Vehicle | 16,000 | 14,000 | 12,000 | 10,000 | 8,000 |
Dimension Missile Launcher | Agent | 22,000 | 21,000 | 20,000 | 19,000 | 18,000 |
Personal Teleporter | Agent | 42,000 | 39,000 | 36,000 | 33,000 | 28,000 |
* Agent group is your total Score (counted when you begin a mission).
* Vehicle group is your total UFOs Shot Down (counted each new day).
Human Tech Levels
Human Organizations will also upgrade their technology as the game progresses. However, this is not tied to X-com's score. Instead, all organizations will upgrade their "Tech Level" by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the "Grenades" and "Other" lists.
Equipment | Tech Levels | Number/Ammo Clips | Type |
---|---|---|---|
Megapol Lawpistol | 1-3 | 2-4 | Gun |
Marsec M4000 Machine Gun | 1-5 | 2-4 | Gun |
Megapol Laser Sniper Gun | 1-9 | 2-3 | Gun |
Megapol Auto Cannon/AP Ammo | 1-10 | 3 | Gun |
Megapol Auto Cannon/AP+HE Ammo | 3-7 | 2 | Gun |
Megapol Plasma Gun | 2-12 | 0-31 | Gun |
Marsec Heavy Launcher/HE missiles | 2-12 | 3 | Gun |
Marsec Minilauncher/HE missiles | 4-8 | 3 | Gun |
Disruptor Gun | 6-12 | n/a | Gun |
Devastator Cannon | 8-12 | n/a | Gun |
Megapol AP Grenade | 1-12 | 1-3 | Grenade |
Megapol Stun Grenade | 22 | 1 | Grenade |
Megapol Smoke Grenade | 1-12 | 1 | Grenade |
Marsec Proximity Mine | 3-12 | 1-2 | Grenade |
Boomeroid | 7-12 | 1 | Grenade |
Vortex Mine | 9-12 | 1 | Grenade |
Personal Disruptor Shield | 9-12 | 1 | Other |
Personal Cloaking Field | 10-12 | 1 | Other |
Disruptor Shield + Cloaking Field | 11-12 | 1+1 | Other |
1 Sometimes, only on Tech Level 5, an enemy will spawn with a Plasma Gun but no ammo. This is likely a bug. Note that the enemy may still pick up another weapon during the mission.
2 Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight.
Organizations' Starting Tech Levels
- Level 1: Energen, Evonet, Extropians, Grav Ball League, Lifetree, Nutrivend, Sanctuary Clinic, Synthemesh, Technocrats
- Level 2: Cult of Sirius, General Metro, Nanotech, Sensovision, Superdynamics, Transtellar
- Level 3: Cyberweb, Government, Megapol, Mutant Alliance, S.E.L.F.
- Level 4: Diablo, Marsec, Osiron, Psyke, Solmine