Difference between revisions of "Thermal Shok Launcher"

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==General Information==
 
==General Information==
 +
 +
{{Infobox open}}
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{{Infobox module/itemcommon
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| item = Thermal Shok Launcher
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| height = 2
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| width = 2
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| weight = 8
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| damagethreshold = 20
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| image = [[Image:Thermalshoklauncher.gif|100 px]]
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| saleprice = 120000
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| research =
 +
}}
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{{Infobox module/firing
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| grip = Two-Handed
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| acc_auto = -
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| acc_snap = 70
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| acc_aim = 120
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| fcost_auto = -
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| fcost_snap = 50
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| fcost_aim = 70
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}}
 +
{{Infobox module/manufacture|78000|900| 3 | 1 Aqua Plastics }}
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{{Infobox module/profitcalc|84900}}
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{{Infobox module/itemcommon
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| item = Thermal Shok Bomb
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| height = 1
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| width = 1
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| weight = 3
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| damagethreshold = 60
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| image = [[Image:Shokbomb.gif|40 px]]
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| saleprice = 15200
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| research =
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}}
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{{Infobox module/ammo2
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| damage = 120 Freeze
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| capacity = 1
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}}
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{{Infobox module/manufacture|7000|200|2|1 Zrbite }}
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{{Infobox module/profitcalc|12000}}
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{{Infobox close}}
  
==Weapon Statistics==
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The aliens need humans for slaves, mutation, and genetic material.  To this end, the aliens created the Thermal Shok Launcher.  Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.
[[Image:Thermalshoklauncher.gif|right|100 px]]
 
  
'''Thermal Shok Launcher'''
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Fortunately for us, it works just as well on them.
* Firing Accuracy:
 
** 70% Snapshot
 
** 120% Aimed
 
  
* Firing Cost:
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The Thermal Shok Launcher is a rather good replacement for the [[Thermal Tazer]].  Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick.  As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster.  It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate.  A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the [[Lobsterman|toughest aliens]] you'll encounter.
** 50% Snapshot
 
** 70% Aimed
 
  
* Selling Cost: $120,000
+
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]].
* Build Cost: $78,000
 
** Aqua Plastics: 1
 
** Zrbite: 0
 
  
==Ammo Statistics==
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==See Also==
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* [[Thermal Shok Bomb]]
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* [[Weapons (TFTD)|Weapons]]
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* [[Thermal Tazer]]
  
[[Image:Shokbomb.gif|right|40 px]]
 
  
'''Thermal Shok Bomb'''
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{{Equipment (TFTD) Navbar}}
* Damage: 120 Freeze
 
* Ammo Capacity: 1 (Single Shot)
 
* Selling Cost: $15,200
 
* Build Cost: $7,000
 
** Aqua Plastics: 0
 
** Zrbite: 1
 
  
==See Also==
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
* [[Weapons_(Tftd)|Weapons]]
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[[Category:TFTD]]
* [[Thermal Tazer]]
 

Latest revision as of 06:42, 14 December 2023

General Information

Thermal Shok Launcher
Size
(h x w)
2 x 2 Thermalshoklauncher.gif
Weight 8
D. Threshold 20
Sale Price $120,000
Research
Grip Two-Handed
TU Cost Accuracy
Auto -% -%
Snapshot 50% 70%
Aimed 70% 120%
Manufacture
Cost $78,000
Technician Hours 900
Workspace 3
Materials 1 Aqua Plastics
Real Manufacturing Cost $84,900
Thermal Shok Bomb
Size
(h x w)
1 x 1 Shokbomb.gif
Weight 3
D. Threshold 60
Sale Price $15,200
Research
Damage 120 Freeze
Capacity 1
Manufacture
Cost $7,000
Technician Hours 200
Workspace 2
Materials 1 Zrbite
Real Manufacturing Cost $12,000

The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.

Fortunately for us, it works just as well on them.

The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons