XCOM (EU2012)
Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying - Arthur C. Clarke
In the beginning of the 21st century the number of UFO sightings grew throughout the world, until the reports couldn't be ignored anymore by Earth's political and military leaders. Deciding to pool their resources together, a group of the world's sixteen most powerful countries activated the 'XCOM project'. A covert international agency was established, called XCOM and was tasked with the role of investigating and stopping the growing alien threat, operating out of XCOM Headquarters, a hidden subterranean base and being staffed with the best personnel and most advanced equipment from the nations of Earth.
Headquarters
In order to execute the orders issued by the Funding Council, the XCOM (or eXtraterrestrial COMmand) Commander has at his/her disposal XCOM Headquarters and its resources to implement his/her strategy. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM operations are divided into seven main areas:
- Mission Control - Led by Officer Bradford, responsible for launching interceptors and Skyranger transport craft carrying squads on combat missions.
- Situation Room - Where the Commander may manage Finances, receive monthly reports and special missions from the Funding Council, launch new satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.
- Hangar - For maintenance and repair of aircraft, houses the Skyranger transport craft and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
- Barracks - Everything related with the ground troops that will fight and ultimately defeat the aliens on the ground, including [|hiring/sacking]], equipmenting, promotions/training and recovery.
- Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding Alien Life Forms.
- Engineering - Led by Chief Engineer Dr. Shen, responsible for all projects at the Workshops and Foundry that reverse engineer the aliens' advanced technologies.
- Base Facilities - Base management and expansion to maximize and augment Headquarters's capacities regarding the previous departments.
Strategic Goals
In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:
- To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific Objectives that will be outlined on the Situation Room.
- To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.
In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be defeated and powerless to stop the aliens.
We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet - Stephen Hawking