Commander (Alien Rank)
Commanders hold the loftiest rank in the alien hierarchy. They can only be found in Alien Bases (Alien Colonies for TFTD), on Battleships (Dreadnoughts for TFTD), on an X-COM Base Defence mission, or Cydonia (T'leth for TFTD). Capturing a commander is crucial in order to complete the game: only commanders are privy to the location of the Brain's stronghold on Cydonia.
Commanders have higher intelligence, armour, and other stats compared to other members of their race (although this is somewhat race dependent), although their "aggression" score is typically lower. Commanders often carry a Blaster Launcher (other ranks may carry them as well). They are probably the toughest opponents you will encounter on any given mission -- especially Sectoid Commanders, which can use Psionics to attack your men from their hiding place on the bridge.
Terror From the Deep
Commanders in TFTD have similar roles and equipment to their EU equivalents. Bear in mind, however, that Alien Colonies are always manned by the same species of Aliens. The Synomium Device at the heart of an Alien Colony will always be guarded by a several unarmed (save for their claws) Lobster Man Commanders and Navigators.
Furthermore, you can unlock research of T'leth, the Aliens' City only by interrogating a Lobster Man Commander. Gillman Commanders are only good for unlocking The Ultimate Threat. Aquatoid Commanders are worthless for X-Com's research.
Tasoths shouldn't have Commanders, though there are reports of them appearing in the unpatched version of the game. See also: The Tasoth Commander Trap.
|Alien Sub Type||Beg./Exp.||Vet./Gen.||Super.|
|Fleet Supply Cruiser||0||0||0|
TO DO: check game files for number of commanders at Colonies.