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Megapol UFOPedia picture

General Information

Apoc megapol icon.png

Official Entry:"Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions. It directly competes with the Marsec corporation for lucrative markets in the mining colonies and Mega-Primus. The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security. Police vehicles bravely intercept UFOs as they materialize from the Dimensional Gates, but they are woefully under equipped to deal with them."

Cityscape Information

  • Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game.
  • They start out friendly or allied to X-COM, and it is generally advisable for X-COM to maintain good relations, especially early in the game.
  • Hostile relations will prohibit X-COM from buying Megapol equipment, including staples such as Megapol Armor, stunning weapons, and many basic craft weapons.
  • Megapol is just as aggressive as the gangs. It is three times more likely to raid its enemies and will sometimes employ vehicles to attack their buildings.
  • Police cars are constantly patrolling the streets of Mega-Primus and will engage any vehicles belonging to an organization hostile to Megapol, including Alien craft - and X-COM's, should relations turn hostile. Police Hovercars are on standby across the city and will scramble to engage hostile fliers.
  • Megapol begins the game with a very large vehicle park. Apart from said police cars, it includes one or more Hawk Air Warriors and Valkyrie Interceptors. They will normally be deployed if Megapol's buildings are threatened, but may also be used offensively if enough Police Hovercars have been destroyed.

Buildings Owned

Product Listing

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

Battlescape Information

  • Megapol buildings are heavily guarded: 12-20 Police officers, who are usually well-armed (starting Tech Level 3). Unfortunately, they do not assist X-COM Agents during building investigations.
  • If Megapol becomes hostile to X-COM, it may send the same number of Police Officers to raid an X-COM base; it is much more likely to launch raids than most other organizations. These raids present a severe threat if the X-COM base is not properly defended.
  • Megapol buildings are a potentially lucrative target for raids. Though, as noted above, the consequences of angering Megapol are severe. In addition to any weapons looted from dead Police officers, X-COM agents may find the following basic loot on the floor:

For more information, see Raid Loot Tables.


Megapol is the most disliked organization on Mega-Primus, drawing the ire of its six starting enemies together with the Androids of S.E.L.F. and the Hybrids of Mutant Alliance. It will be a major player during the Cityscape Fighting.

See Also



Apocalypse Insignia X-COM: Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar