Difference between revisions of "Alien Containment (EU2012)"
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− | [[Image:containmentCenter.jpg | + | {{Ref Open | title = Description }} |
+ | [[Image:containmentCenter.jpg|right|200px|The Containment Center with a resident Muton Berserker.]] | ||
+ | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | + | ==Notes== | |
+ | {{Facilities Data Box (EU2012) | ||
+ | |requires=[[Xeno-Biology (EU2012)|Xeno-Biology]] | ||
+ | |manpower=N/A | ||
+ | |costs=§85 | ||
+ | |power=5 | ||
+ | |maintenance=§18 per month | ||
+ | |build time=7 days | ||
+ | |provides=see notes | ||
+ | |adjacency=N/A | ||
+ | |}} | ||
− | + | *An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | |
− | + | *After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. | |
− | + | <br clear="all"> | |
− | |||
− | After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of | ||
==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} |
Revision as of 18:21, 2 November 2013
Description |
This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. |
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Xeno-Biology |
Manpower Required | N/A |
Base Costs | §85 |
Power | 5 |
Maintenance | §18 per month |
Build Time | 7 days |
Provides | see notes |
Adjacency Bonus | N/A |
- An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
- After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |