Weapons (EU2012)
Weapon Stats
Precision Weapons
Weapon | Base Damage | Crit Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
Pistol | 1 | 2 | 0 | Any | 10 | 27 | 200 | NA | Small | Unlimited ammo |
Laser Pistol | 2 | 3 | 10 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
Plasma Pistol | 3 | 4 | 0 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
- Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
- They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
- Pistol Critical Hit chance, Aim Bonus, and Base Damage of can be increased via Foundry research.
- Generally speaking, upgraded Pistols should be given to Snipers then shotgun wielding Assault soldiers (for overwatch at longer ranges).
Weapon | Base Damage | Crit Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
Assault Rifle | 3 | 4 | 10 | Assault/Support/Rookie | 20 | 27 | 200 | NA | Large | |
Laser Rifle | 5 | 6 | 10 | Assault/Support/Rookie | 125 | 27 | 200 | NA | Large | |
Plasma Light Rifle | 5 | 6 | 10 | Assault/Support/Rookie | 125 | 27 | 200 | NA | Large | Aim +10 |
Plasma Rifle | 7 | 9 | 10 | Assault/Support/Rookie | 125 | 27 | 200 | NA | Large |
- Assault Rifles are most common squad weapon, offering medium firepower and versatility.
- They can be used by Rookies, Assault and Support clases, but not Snipers or Heavies.
- They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
- They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
Weapon | Base Damage | Crit Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
LMG | 4 | 6 | 0 | Heavy | 60 | 27 | 200 | NA | Large | |
Heavy Laser | 6 | 9 | 10 | Heavy | 125 | 27 | 200 | NA | Large | |
Heavy Plasma | 9 | 13 | 10 | Heavy | 125 | 27 | 200 | 27 | Large |
- Heavy rifles are an upgrade to Assault Rifles on damage capability.
- Due to their size they can only be carried by Heavy troopers.
- In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
- LMG offers significant less ammo before reloading. 3/6 rounds (before/after ammo conversation upgrade), compare to rifle's 4/8 rounds. This means LMG is less efficient at suppression (1/3) compare to support's rifle supression (2/4).
- All tiers of SHIV carry the LMG / heavy laser / heavy plasma with similar stats and ammo count.
Weapon | Base Damage | Crit Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
Sniper Rifle | 4 | 6 | 25 | Sniper | 30 | 100 | 200 | NA | Large | Limited move |
Laser Sniper Rifle | 6 | 9 | 30 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
Plasma Sniper Rifle | 9 | 13 | 35 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
- Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
- They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
- Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability with a -20% aim penalty).
- Unlike other weapons (rifle, LMG, shotgun). Sniper rifles will receive a aim penalty if the target is too close. However, this does not mean that sniper rifle will receive bonus against distant targets. It will just receive no penalty.
Weapon | Base Damage | Crit Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|---|
Shotgun | 4 | 6 | 20 | Assault | 40 | 10 | 360 | 27 | Large | Limited range |
Laser Scatter | 6 | 9 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
Alloy Cannon | 9 | 13 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
- Shotguns are close-range, high-power firearms capable of inflicting critical hits.
- All shotguns receive a aim penalty if the target is too far. However, they receive a higher aim bonus at closer range relative to rifles.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Arc Thrower | 0 | 0 | Any | 0 | 27 | NA | NA | Small | No reaction shot |
Drone Beam | 3 | 0 | Drone | 2 | 27 | NA | NA | Small | Repair |
Death Blossom | 9 | 10 | Cyberdisc | 2 | 27 | NA | NA | Large | Suppression +3 |
Heat Ray | 21 | 25 | Sectopod | 801 | 27 | NA | NA | Large | |
Psi Lance | 10 | 25 | Ethereal | 0 | 27 | 200 | NA | Large |
Area Weapons
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Rocket Launcher | 7 | 0 | Heavy | 500 | 27 | 336 | Large | Limited move No reload |
Blaster Launcher | 10 | 0 | Heavy | 500 | 100 | 336 | Large | Limited move No reload |
Plague | 7 | 0 | Thin Man | 801 | 27 | 175 | Small | Suppression 20% |
Cluster Bomb | 7 | 25 | Sectopod | 250 | 27 | 144 | Large | Limited move No reload |
Chest Cannon | 11 | 0 | Sectopod | 801 | 27 | 144 | Large | Suppression 40% Overwatch |
- Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features.
- They have restrictions on movement and firing and are usually 1 shot weapons.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Frag Grenade | 3 | 0 | Any | 250 | 15 | 240 | Small | |
Smoke Grenade | NA | 0 | Support | 250 | 15 | 336 | Small | Defense +20 / +40 |
Alien Grenade | 5 | 0 | Any | 250 | 17 | 240 | Small |
Melee Weapons
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Chryssalid Claw | 7 | 20 | Chryssalid | 1 | 2 | NA | Small | No reaction shot |
Zombie Fist | 9 | 0 | Zombie | 1 | 2 | NA | Small | No reaction shot |