Blaster Launcher (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Blaster Launcher
Project Tunguska Results
Blaster Launcher

Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit.

Source: XCOM: Enemy Unknown (2012) Research Archives

Blaster Launcher

By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core.

  • Upgrade to conventional rockets that permits projectiles to navigate the battlefield
  • Substantial damage improvement over the conventional rocket launcher
  • Blaster bombs have a blast radius of 3 tiles
  • Friendly targets in the blast area are affected
  • Blaster bombs are useful for destroying cover and forcing enemies to spread out
Source: XCOM: Enemy Unknown (2012)


Research Required Fusion Core
Base Costs §275
50 Alloys
65 Elerium
1 Fusion Core
2 UFO Flight Computer
35 Engineers
Base Damage 9
Critical Damage None
Critical Chance None
Range All
Abilities None
  • A considerable upgrade for the Heavy's alternative weapon, the Rocket Launcher.
  • Blaster Launchers can only be deployed if you capture a Battleship or complete the Gangplank mission of the Slingshot missions.
  • Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
  • Like the normal Rocket Launcher, Blaster Launchers only carry 1 shot.
    • Additional rockets can be added with the Shredder Rocket and Rocketeer abilities.
    • Other abilities that improve rockets include Danger Zone (increases blast radius) and Mayhem (increases damage by 3 points).
  • Rockets deal large amounts of damage that can be used to kill a damaged enemy, or soften up a strong target. The explosions will remove Cover, leaving the target exposed and vulnerable to attack.
  • On the Enemy Within DLC, the building costs for each Blaster Launcher have been increased to §400, 120 Elerium and 75 Alloys.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant

EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames