Achievements (EU2012)
Achievements are separate goals or personal achievement trophies that you can earn as you play the game. These are obtained automatically through the normal progression of the game or by performing difficult tasks under harsh conditions.
These achievements provide no direct in-game benefits and can be collected at your leisure. They are mainly provided for players that wish to collect everything that can be collected and to perform everything that can be conceivably performed in the game.
The achievement lists are slightly different depending on the platform you're playing on - Bubonic is only available to PC players, whilst Poison Control is only for consolers. The You Win trophy is PS3-only. Steam offers a list of achievements with the percentages of PC players who have obtained them.
Unless otherwise specified, all achievements must be obtained whilst playing single player, but under any difficulty. Use of heroes will disable achievements for your campaign (even for missions that they don't attend). Achievement titles in dark cells are hidden until unlocked.
Original XCOM: Enemy Unknown
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
You Win | Gain all trophies. | - | Platinum | Obtained after all other trophies are earned. PS3 only. | |
Meet New People. Then Kill Them. |
Win a multiplayer match. | 25 | Bronze | Doesn't have to be ranked. | |
No Looking Back | Beat the game in Ironman on Classic or Impossible Difficulty. | 100 | Gold | ||
Xavier | Mind control an Ethereal alien. Single player only. | 10 | Silver | Psi Armor, Mind Shield, and a Psi Inspiration boost make this feasable. | |
Humanity's Savior | Beat the game on any difficulty. | 30 | Bronze | ||
Earth First | Beat the game on Classic difficulty. | 60 | Silver | ||
Our Finest Hour | Complete the game on Impossible difficulty. | 90 | Gold | Note that it doesn't say "on Ironman." | |
Lone Wolf | Clear a UFO Crash Site with one soldier on Classic or Impossible difficulty. | 20 | Silver | You must only use one soldier, and it is not recommended that you have Ironman mode turned on while going for this achievement. Taking control of additional units via Mind Control is allowed. Heavy or Assault reccomended. An early Small Scout UFO crash is ideal. Most quickly done on Classic softcore with the Not Created Equally second wave option, just reroll the starting Meld Tutorial mission until you get an Assault squaddie with 80+ Aim after the first mission, you'll soon have a Small Scout. Now add Medkit and Assault Rifle and... Save. Often. | |
Bada Boom | Kill 50 aliens with explosive weapons. | 10 | Bronze | ||
Welcoming Committee | Kill 150 aliens. | 20 | Bronze | ||
Pale Horse | Kill 500 aliens. | 50 | Silver | This can be done over several playthroughs. | |
Shooting Stars | Shoot down 40 UFOs. | 35 | Silver | This can be done over several playthroughs. | |
Ain't No Cavalry Comin' | Have a soldier survive every mission in a full game. | 50 | Silver | One soldier must participate in every mission undertaken in the game, from the tutorial or first mission to the final mission. If they miss one (e.g. due to being stuck in the infirmary) then the achievement becomes void. | |
As A Scalpel | Earn the "Excellent" rating in every performance category on a terror mission. | 25 | Bronze | At minimum you must save 14 civilians to get an excellent rating in the third category, and lose no XCOM soldiers to get excellent in the second category. | |
Edison | In a single game, complete every research project. | 25 | Bronze | ||
Angel of Death | Kill an alien while flying. Single Player only. | 10 | Bronze | Archangel Armor or HoverSHIV, of course. | |
All Employees Must Wash Hands | In a single game, complete every autopsy. | 10 | Bronze | ||
Beyond the Veil | Find a soldier with the Gift. | 10 | Bronze | Obtained through story progression. | |
Prisoner of War | Capture a live alien. | 10 | Bronze | Obtained through story progression. | |
The Gatekeeper | Stun an Outsider. | 10 | Bronze | Obtained through story progression. | |
X Marks the Spot | Uncover the alien base's location. | 10 | Bronze | Obtained through story progression. | |
See All, Know All | Build the Hyperwave Relay. | 10 | Bronze | Obtained through story progression. | |
On the Shoulders of Giants | Build the Gollop Chamber. | 10 | Bronze | Obtained through story progression. | |
Ride the Lightning | Build a Firestorm. | 10 | Bronze | ||
Eye in the Sky | Launch a Satellite. | 5 | Bronze | ||
All Together Now | Get satellite coverage over every country in one continent. | 10 | Bronze | ||
Hunter/Killer | In a single game, shoot down one of each alien craft. | 15 | Bronze | Modules are helpful in taking down Battleships. Also, you can send more than 1 Interceptor after a single UFO, but they have to take turns (previous one has to return to base or be destroyed, before sending the next). | |
Man No More | Build a suit of powered armor. | 10 | Bronze | ||
Bubonic | Play a multiplayer match against someone with this achievement. | - | - | Only exists for PC players, replacing Poison Control. | |
Poison Control | Cure poison on five soldiers in a single mission. Single player only. | 10 | Bronze | Only exists for console players, replacing Bubonic. You may cure the same soldier five times to earn this achievement. Note that Thin Men release poison on death, which is much easier to use then relying on them to fire poison spit. | |
We Happy Few | Complete a mission without losing a soldier. | 10 | Bronze | ||
The Hardest Road | Advance one soldier to Colonel rank. | 10 | Silver | ||
Worth Every Penny | Acquire 1000 credits in one month. | 20 | Bronze | Most easily done with global satellite coverage. | |
Oppenheimer | Staff the research labs with 80 scientists. | 20 | Bronze | ||
One Gun at a Time | Staff the engineering department with 80 engineers. | 20 | Bronze | ||
Skunkworks | In a single game, complete every Foundry project. | 20 | Bronze | "Skunk Works" is the alias of Lockheed Martin's Advanced Development Programs division, responsible for the SR-71 "Blackbird" jet. | |
You Have 5 Seconds to Comply | Build a S.H.I.V. | 10 | Bronze | [1] | |
Theory... | Build a laboratory. | 10 | Bronze | ||
...and Practice | Build a workshop. | 10 | Silver | ||
Wet Work | Complete a Very Difficult abduction mission in five turns or less on Classic or Impossible. | 10 | Bronze | Once you're familiar with the size of some of the different maps in the game, wait until you recognise that you've been dropped into a small one before attempting this. | |
A Continental Fellow | Win a game from each of the 5 starting locations. | 50 | Silver | Five separate games must be completed, with your starting base situated in each of the different continents. Surprisingly, Steam statistics reports this as having among the lowest completion rates, even below Finest Hour and No Looking Back completion. | |
What Wonders Await | Complete a research project. | 5 | Bronze | ||
Up and Running | Build a base facility. | 5 | Bronze | ||
Combat Ready | Build an item. | 5 | Bronze | ||
Drums in the Deep | Gain access to the lowest level in your base. | 10 | Bronze | "Drums in the Deep South," a 1951 film, involved a Confederate artillery brigade entrenched in Devil's Mountain, with the Union forces (land)mining into the rock to blow the mountaintop off entirely. May also refer to "The Lord of the Rings" where the Dwarves of Moria describe their last stand: "We cannot get out. The end comes. Drums, drums in the deep. They are coming." | |
Happy to Oblige | Fulfil a Council request. | 15 | Bronze | ||
And Hell's Coming With Me | Successfully assault an Overseer UFO. | 10 | Bronze | Obtained through story progression. | |
Off My Planet | Recover a Hyperwave Beacon. | 25 | Silver | Obtained through story progression. | |
Tables Turned | Shoot down a UFO. | 10 | Bronze | ||
And So It Begins... | Complete the tutorial mission. | 15 | Bronze | Tutorial mode must be enabled (not on Impossible Difficulty). | |
The Volunteer | Make contact with the Ethereal hive mind. | 10 | Bronze | Obtained through story progression. | |
Flight of the Valkyries | Complete a mission with an all female squad. Single player only. | 10 | Bronze | Can be obtained on your very first mission (without tutorial) depending on soldier generation. |
Slingshot
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
The following five achievements require the Slingshot DLC. | |||||
New Friend | Complete Friends in Low Places. | 10 | Bronze | ||
Bait the Hook | Complete Confounding Light. | 10 | Bronze | ||
The Bigger They Are | Complete Gangplank. | 20 | Silver | ||
Rising Dragon | Take your new ally into the final challenge. | 30 | Gold | Shaojie Zhang must attend the final mission of the campaign (as opposed to the final mission of the Slingshot DLC), does not need to be The Volunteer. Make him more suitable for endgame by purchasing OTS's Iron Will before leveling him. Second Wave's "Hidden Potential" might also give him larger stat increases. | |
All Aboard! | Complete Confounding Light with three or more turns left. | 30 | Silver | Not all aliens need to be killed: simply place the 4 transmitters, and get 1 soldier into the train conductor's cabin. It is easier if you have purchased both squad upgrades and have a leveled team: in vanilla EU, you can delay it by repeated Slingslot mission failures (and dealing with the consequences...), and in Enemy Within, this mission is hardcoded to occur in May, which gives plenty of time to build your squad. A MEC does well in this mission for this achievement; as that trooper can ignore cover and Thin Men poison. |
Enemy Within DLC
Image | Name | Description | Xbox Gamerscore | PS3 Trophy | Notes |
---|---|---|---|---|---|
The following 30 achievements require the Enemy Within DLC. | |||||
Anger Management | Proc Combat Rush on the entire squad (min. 4) | 20 | Have at least 1 soldier (easier with 2) with the Adrenal Neurosympathy genetic mod on a mission. 'Pheromones' have significant range, so no need to risk Grenade Bait formations; just be close enough to have all squad members to be affected. | ||
Rise of the Machines | Field a squad consisting entirely of augmented soldiers and SHIVs (min. 4) and win the mission | 20 | |||
Mutatis Mutandis | Field a squad where all members have at least two modifications (min. 4) and win the mission | 20 | |||
Mental Minefield | Kill an enemy as it is psionically attacking you in single player | 40 | Neural Feedback's base damage is 7, about double if your soldier wins the Will Save roll. Weaken the Sectoid Commander/Ethereal before its turn. | ||
Tingling Sensation | Kill an unseen enemy detected by a specially modified soldier in single player | 40 | In battle, soldiers with Bioelectric Skin can detect enemies behind doors and walls and such. Use of high explosives (and hoping it's a low-HP alien) is the easiest way to get this. | ||
Steel Martyr | Deploy three tactical subsystems on a single soldier in single player | 40 | Fully upgrade a MEC unit's Power Armor | ||
Enemy Within | Get a Soldier to have 5 modifications in single player | 20 | |||
Who Needs Limbs? | Augment a soldier in single player | 20 | |||
A Little Bit Alien | Modify a soldier in single player | 20 | |||
Mind the Step | Jump two stories in one move in single player | 20 | Muscle Fiber Density Gen Mod. Find a map with two buildings of differing heights adjacent to each other. Easy. | ||
Someone Your Own Size | Kill a Muton Berserker in melee combat in single player | 20 | MEC unit with Kinetic Punch | ||
The Meld Squad | Field a fully enhanced squad and win the mission | 20 | Gen Modded squad, at least one each. Essentialy the prereq to Mutatis Mutandis | ||
By Our Powers Combined | Field a squad with 4 augmented soldiers, each with a different base ability and win the mission | 40 | Requires 4 MEC soldiers who were originally one of each class. Can be done with Rise Of The Machines. | ||
Nice Cover | Use Collateral Damage to blow up a car in single player | 20 | Requires a MEC soldier | ||
Taking A Load Off | Stop a squad member from suffocating in single player | 20 | |||
Shieldbuster | Eliminate an enemy's shield and kill it on the same turn in single player | 20 | Works even if softened up in the turns before the shield is raised. | ||
Guardian of Earth | Designate a highly decorated soldier as the Volunteer | 100 | Medals are acquired through missions. There seems to be a limit on how many medals can be acquired. Riskiest medal is the one that requires a soldier to die or be Critically Wounded. After the cap is reached, it seems no more are given. Best way to obtain this Achievement is to save 1 of each medal until you have your PSI Soldier and then give him the 5 medals before making him the Volunteer. | ||
Pain in the Neck | Cause an enemy to suicide | 40 | This is done by successfully stunning an EXALT enemy using an Arc Thrower | ||
An Army Of Four | Beat the game without buying a Squad Size upgrade (Classic+ difficulty) | 100 | |||
Solid Prospect | Complete Deluge | 20 | Progeny (Slingshot type Council mission) A fight across a dam that's on the brink of collapsing. Advance across the top of the dam and secure the transport vehicle on the far side. Wiping out all aliens is not required. | ||
Ours are the Furies | Complete Furies | 20 | Progeny (Slingshot type Council mission) A landed Abductor in a snowy level: there is a unique command console in the middle room, just outside the bridge's door. Destroy or deactivate it. | ||
Remington… Max Remington | Have your special-duty soldier kill three enemies in the same mission | 40 | Flanking and grenades help, especially if, with Training Roulette, they're a pistol-carrying class with Grenadier (normally only Heavies). Tactical Rigging from the Foundry is also a big help. Having your full-kit soldiers soften targets is key. Pistol foundry projects are extremely helpful as well, laser or plasma depending on EXALT's tech. | ||
Elite Defense | Beat a new special mission without losing any assets | 40 | Simply lock down the Encoder and kill all EXALT forces. They can't do anything to the Transmitter even if they find it before breaking the Encoder. | ||
G’day | Kill an elite enemy Sniper with one of your own snipers in single player | 20 | http://www.tf2sounds.com/1207 | ||
Regenerate This | Kill an elite enemy Medic with explosive damage in single player | 20 | |||
All Hands on Deck | Get at least 4 kills with XCOM Base Security personnel | 20 | Base Security are in blue-tint armor. They're essentially Rookies, so beware of Panic chains. Their Assault Rifles have a base damage of 4, so they're 1 point less useless than what you're saddled with in the first mission. The easiest way to get this is to get Tactical Rigging so they carry two frag grenades and throw them around liberally at low HP aliens. | ||
Apotheosis Denied | Deal with the newest global threat | 100 | After "Where In The World", clear out the EXALT base | ||
They Shall Not Pass | Eliminate all alien waves | 20 | Complete Base Defense | ||
Zom-B-Gone | Eradicate the infestation | 20 | Complete Site Recon, aka "Operation: Run Like A Bitch" | ||
Where in the World | Make certain of the new threat's location | 40 | Either through Intelligence scans or in response to EXALT attacks (at the great risk of lost money, lost research, and Panic gains), sucessfully complete at least 3 covert operations to gain clues to open the chance to accuse a country of harboring the EXALT base. You can do more Covert ops untill all 15 other countries are deduced out (or save scum and go one by one) |