Difference between revisions of "Alien Containment (EU2012)"
Jump to navigation
Jump to search
3371-Alpha (talk | contribs) (→Notes) |
|||
Line 18: | Line 18: | ||
*An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | *An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | ||
*After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. | *After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view. | ||
+ | *A common misconception from new players is that the '''Alien Containment''' counts as a lab. Though it does technically add new research projects to your research department, it does ''not'' offer adjacency bonuses. | ||
<br clear="all"> | <br clear="all"> | ||
+ | |||
==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} |
Latest revision as of 18:56, 9 July 2017
Description |
This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. |
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Xeno-Biology |
Manpower Required | N/A |
Base Costs | §85 |
Power | 5 |
Maintenance | §18 per month |
Build Time | 7 days |
Provides | see notes |
Adjacency Bonus | N/A |
- An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
- After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of aesthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.
- A common misconception from new players is that the Alien Containment counts as a lab. Though it does technically add new research projects to your research department, it does not offer adjacency bonuses.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |