Alien Containment (EU2012)

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The Containment Center with a resident Muton Berserker.

An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.

Required research: Xeno-Biology.

They require §85 and 5 Power to build.

After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization