Difference between revisions of "Anthropod (Apocalypse)"

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[[Image:Life-Isom-AnthroV2-(Apocalypse).png|right]]
[[Image:Life-Pedia-ChrysalisL-(Apocalypse).png|right]]
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  The Anthropod is capable of performing all the actions of an equivalent human soldier and can use weapons and equipment. It can feed voraciously, but strangely it does not seem to live very long in our environment, with a life span of only five days. There seems to be no further stage of development beyond this form.  ''From: Apocalypse Ufopaedia''
  A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.  ''From: Apocalypse Ufopaedia''
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'''Anthropod'''
'''Chrysalis'''
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<table><tr><td>[[Image:Life-Isom-Anthro-(Apocalypse).png|left]]</td><td>
<table><tr><td>[[Image:LifeL-Isom-Chrys-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = none
* Grown-In Weapon = none or as listed in grown-in page
+
* Health = 60
* Health = 30
+
* Speed / Time Units = 56
* Speed / Time Units = 86
+
* Accuracy = 0
* Accuracy = 100
+
* Reactions = 22
* Reactions = 5
+
* Stamina = 30
* Stamina = 40
+
* Strength = 35
* Strength = 5
+
* Bravery = 80
* Bravery = 10
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* Armour&sup1;: 5/6/6/6/5/0
* Armour&sup1;: 12/12/12/12/12/12
 
 
* Psi Energy = 0
 
* Psi Energy = 0
 
* Psi Attack = 0
 
* Psi Attack = 0
* Psi Defense = 100
+
* Psi Defense = 40
* Size = (1x1 all except) small - (2x1 mworm+chrys)medium  - (2x2 mega+psi)large - (queen only) gigantic
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* Size = small
* Inventory = no - yes
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* Inventory = yes
* Movement = immobile - ground - flying
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* Movement = ground
* Infiltration Influence = none - weak - strong
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* Infiltration Influence = strong
* Score = 3</td></tr></table>
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* Score = 10</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
 
<br clear=all>
 
<br clear=all>
  
[[Image:Life-Pedia-ChrysalisA-(Apocalypse).png|right]]
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[[Image:Life-Pedia-AnthropodAV3-(Apocalypse).png|right]]
  The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.  ''From: Apocalypse Ufopaedia''
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  This creature was built for warfare, immensely strong and aggressive. Underneath the thick outer skin a significant digestive system is revealed. There is a well protected brain structure that seems to match human size in terms of its neuron count. The well formed brain is vulnerable to Psionic influence although it is not capable of Psionic attacks. This indicates an important weakness of this species. The tissues recovered from this specimen will contribute to our biological warfare research.  ''From: Apocalypse Ufopaedia''
 +
 
 +
A blue bipedal humanoid form with large red eyes.
 +
 
 +
'''Infiltration'''<br>
 +
An Anthropod is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form.<br>
 +
An alien infestation spreading across the city will almost always contain Anthropods. They are very common.<br>
  
VISUAL DESCRIPTION: A large, immobile, yellowish sac with a pulsating 'hat'.<br>
 
<br>
 
NO DETECTION: Chrysalises will not be detected if X-Com searches a building for infestation.<br>
 
<br>
 
WHAT IS IT: A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.<br>
 
UFO SQUAD NEGATIVE: UFOs do not keep Chrysalises onboard, when aliens are dropped into a building for infestation.<br>
 
UFO SQUAYD CRASHED: If a UFO has crashed, a [[Alien Transporter (Apocalypse)|Transporter]] or an [[Alien Assault Ship (Apocalypse)|Assault Ship]] will each have two Chrysalises.<br>
 
SPREADING NOTE: An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch.<br>
 
ALIEN DIM APPEAR: Chrysalises do not appear in any building within the alien dimension.<br>
 
 
'''Combat'''<br>
 
'''Combat'''<br>
[[Image:Life-EquipIcon-Chrys-(Apocalypse).png|frame|Unit|left]] A Chrysalis is immune to psionics.
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[[Image:Life-EquipIcon-Anthro-(Apocalypse).png|frame|Unit|left]] An Anthropod is susceptible to psionics.<br>
 +
Anthropods are the foot soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Anthropods can kneel, jump, and crawl.<br>
 +
When defending any structure in their alien dimension, they are the second most common alien to be found on the battlescape.
 
<br clear=all>
 
<br clear=all>
THREAT LEVEL: A Chrysalis is not a threat. It cannot attack.<br>
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COMABT STYLE WITH WEAPON RANGE: It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill a Chrysalis]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion. Agents will engage chrysalises in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms.<br>
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'''Resistance'''<br>
RESISTANCES: A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the [[Megapol_Stun_Grapple|Stun Grapple]]<br>
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An Anthropod has the weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
RESEARCH BLURB: Chrysalis research a critical step for understanding alien lifeform reproduction.  
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Anthropod research is another step further for understanding all alien lifeforms.  
  
  
[[Anthropod_(Apocalypse)|Next: Anthropod]]<br>
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[[Spitter_(Apocalypse)|Next: Spitter]]<br>
[[Hyperworm_(Apocalypse)|Previous: Hyperworm]]<br>
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[[Chrysalis_(Apocalypse)|Previous: Chrysalis]]<br>
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
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{{Ref Open | title = Anthropod}}[[Image:Anthropod_(Alive).jpg|right]]
 
The Anthropod is capable of performing all the actions of an equivalent human soldier and can use weapons and equipment. It can feed voraciously, but strangely it does not seem to live very long in our environment, with a life span of only five days. There seems to be no further stage of development beyond this form.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Ref Open | title = Anthropod Autopsy}}[[Image:Anthropod_Autopsy.jpg|right]]
 
This creature was built for warfare, immensely strong and aggressive. Underneath the thick outer skin a significant digestive system is revealed. There is a well protected brain structure that seems to match human size in terms of its neuron count. The well formed brain is vulnerable to Psionic influence although it is not capable of Psionic attacks. This indicates an important weakness of this species. The tissues recovered from this specimen will contribute to our biological warfare research.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Anthropod
 
| time_units = 56-64
 
| health = 60-69
 
| stamina = 30-34.5
 
| reactions = 22-25
 
| strength = 35
 
| bravery = 80
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 40-49
 
| accuracy = 0-16
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 5-8
 
| armor_torso = 6-9
 
| armor_arms = 6-9
 
| armor_legs = 5-8
 
| score = 10
 
| size_X = 32
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Anthropod
 
| inventory = yes
 
| innate_weapon = none
 
| unique_attributes = none
 
}}
 
{{Infobox close}}
 
 
 
The Anthropod is the basic footsoldier of the alien forces, and the first of only two species of aliens that can use tools. It resembles a vein-covered blue-skinned humanoid with no neck and thick elephant-like limbs with pincers for manipulating objects.
 
 
Anthropods are, along with the [[Brainsucker_(Apocalypse)|Brainsuckers]], the first aliens that will normally be encountered by X-COM. One or more of them are hiding in one of Mega-Primus's buildings at the beginning of the game; an alert will be raised when they are discovered, prompting X-COM to perform its first building investigation.
 
 
Encountered in all manned UFOs and all alien buildings except the [[Dimension Gate Generator]], usually in large quantities, Anthropods will also be deployed as part of all alien [[Alien_Infiltration_(Apocalypse)|infiltration forces]]. If unchecked, they will spread through the buildings of Mega-Primus and work towards turning the organizations that own them to the alien cause.
 
 
Anthropods are one of the possible aliens that can emerge from a [[Chrysalis_(Apocalypse)|Chrysalis]] if it survives long enough. As the in-game Ufopedia notes, they will not develop into any further form, and all infiltrators will eventually die off.
 
 
Anthropods make growling noises, which can alert X-COM agents to their presence even if they are not yet visible.
 
 
==Tactical Notes==
 
 
Anthropods are the alien equivalent to X-COM's soldiers. Except for their higher Bravery and Health, their stats are on par with or lower than that of human troops. Their mediocre Speed and Stamina limit their mobility, while their Accuracy ranges from poor to abysmal, depending on difficulty level. Their Health advantage is effectively negated by their low armor ratings. Contrary to the in-game Ufopaedia's claim, their Strength is also rather low. Anthropods are slightly more difficult to affect with [[Mind Bender]] psionic attacks than most humans, though still quite vulnerable.
 
 
Thanks to their ability to use weapons and tools, Anthropods quickly progress from being minor nuisances to dangerous threats as alien field equipment technology evolves. At the beginning of the game, Anthropods will only be equipped with Brainsucker Launchers and cannot directly damage X-COM troops, but as the war progresses and the aliens begin to take X-COM more seriously they will be equipped with [[Disruptor_Gun|disruptor]] [[Devastator_Cannon|weapons]], grenades and eventually [[Dimension_Missile_Launcher|Dimension Missile Launchers]]. Their modest defensive capabilities will be greatly improved once they gain access to [[Personal_Disruptor_Shield|shields]] and [[Personal_Cloaking_Field|cloaking devices]]. The latter will also allow them to attack X-COM agents from outside the agents' visual range.
 
 
Anthropods are intelligent enough to use basic tactics. For example, they can kneel or go prone to increase the accuracy of their shots, retreat when clearly outmatched, and use [[Megapol Smoke Grenade|smoke grenades]] to conceal their advance or cancel out harmful gas or fire. If disarmed, they will pick up and use almost any weapon they find lying on the ground. However, when using high explosives, they possess absolutely no sense of self-preservation and will use them to attack nearby targets, regardless of the danger to their own selves or any nearby allies or explosive terrain objects.
 
 
One danger involving mid-to-late game Anthropods comes from the sheer number of explosives they carry. As the aliens are cut down, the combat zone will quickly become littered with dropped [[Vortex Mine|Vortex Mines]] and [[Boomeroid|Boomeroids]], which can easily set off a chain explosion powerful enough to seriously damage or kill even the best-protected X-COM Agents.
 
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
 
 
{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 08:09, 22 November 2023

Life-Isom-AnthroV2-(Apocalypse).png
The Anthropod is capable of performing all the actions of an equivalent human soldier and can use weapons and equipment. It can feed voraciously, but strangely it does not seem to live very long in our environment, with a life span of only five days. There seems to be no further stage of development beyond this form.  From: Apocalypse Ufopaedia

Anthropod

Life-Isom-Anthro-(Apocalypse).png
  • Grown-In Weapon = none
  • Health = 60
  • Speed / Time Units = 56
  • Accuracy = 0
  • Reactions = 22
  • Stamina = 30
  • Strength = 35
  • Bravery = 80
  • Armour¹: 5/6/6/6/5/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 40
  • Size = small
  • Inventory = yes
  • Movement = ground
  • Infiltration Influence = strong
  • Score = 10

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

Life-Pedia-AnthropodAV3-(Apocalypse).png
This creature was built for warfare, immensely strong and aggressive. Underneath the thick outer skin a significant digestive system is revealed. There is a well protected brain structure that seems to match human size in terms of its neuron count. The well formed brain is vulnerable to Psionic influence although it is not capable of Psionic attacks. This indicates an important weakness of this species. The tissues recovered from this specimen will contribute to our biological warfare research.  From: Apocalypse Ufopaedia

A blue bipedal humanoid form with large red eyes.

Infiltration
An Anthropod is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form.
An alien infestation spreading across the city will almost always contain Anthropods. They are very common.

Combat

Unit

An Anthropod is susceptible to psionics.

Anthropods are the foot soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Anthropods can kneel, jump, and crawl.
When defending any structure in their alien dimension, they are the second most common alien to be found on the battlescape.

Resistance
An Anthropod has the weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Anthropod research is another step further for understanding all alien lifeforms.


Next: Spitter
Previous: Chrysalis
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units