Difference between revisions of "Aquatoid"
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Apart from launching their own missions, Aquatoids will also appear in Alien Colony assault and [[Artefact Site]] missions, and a number of them will be present on [[Mixed Crew]] missions. Finally, they are present on all three levels of the final mission. | Apart from launching their own missions, Aquatoids will also appear in Alien Colony assault and [[Artefact Site]] missions, and a number of them will be present on [[Mixed Crew]] missions. Finally, they are present on all three levels of the final mission. | ||
− | From a research standpoint, Aquatoids aren't a very interesting bunch. Researching their M.C. users will '''not''' allow you to research M.C. Labs, and | + | From a research standpoint, Aquatoids aren't a very interesting bunch. Researching their M.C. users will '''not''' allow you to research M.C. Labs, and researching their Navigators or Commanders doesn't unlock anything interesting. Their associated terrorists, the [[Calcinite]]s are, however, important since they will unlock the [[Vibro Blade]] research topic. |
==Notes== | ==Notes== |
Revision as of 19:58, 25 July 2014
General Information
Aquatoid |
The Aquatoid race is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids. |
Source: Terror From The Deep Ufopaedia
|
Aquatoid Autopsy |
The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature. |
Source: Terror From The Deep Ufopaedia
|
Aquatoid | ||
---|---|---|
Time Units | 54 - 79 | |
Health | 30 - 35 | |
Energy | 90 - 148 | |
Reactions | 63 - 85 | |
Strength | 30 - 50 | |
Bravery | 80 | |
Firing Accuracy | 20 - 84 | |
Throwing Accuracy | 58 | |
MC Skill | 0 - 62 | |
MC Strength | 35 - 62 | |
Front Armour | 1 - 4 | |
Left Armour | 1 - 3 | |
Right Armour | 1 - 3 | |
Back Armour | 0 - 2 | |
Under Armour | 0 - 2 | |
Hidden Attributes | ||
Melee Accuracy | 76 - 112 | |
Energy Recharge | 30 | |
Victory Points | 10 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 3 - 8 | |
Aggression | 0 - 2 | |
Other information | ||
Armour category | Humanoid | |
Possible Ranks | Soldier, Squad Leader, Technician, Navigator, Medic, Commander | |
Unique Attributes | Technician, Navigator and Commander have Molecular Control attack |
The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the Sectoid race. Some experts have disputed that the Sectoid race actually descended from the Aquatoids, judging by the webbing on their feet and hands.
Aquatoids are often the first alien race to be encountered, and are very active in the early game. They will become noticeably less common once Lobster Men and Tasoths appear on the scene, but will redouble their efforts starting from August 2040.
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. Explosive weapons are particularly effective weapon against them, since a near miss will likely still kill any nearby Aquatoids.
Despite their fraility, Aquatoids are better shots than Gillmen, somewhat faster and have much better Reactions. Aquatoid Technicians, Navigators and Commanders are feared for their Molecular Control ability. In fact, the Aquatoid Commander is the strongest M.C. capable alien in the game. Aquatoids are also among the more intelligent Aliens, and their M.C. users will often hole up and avoid revealing themselves.
Apart from launching their own missions, Aquatoids will also appear in Alien Colony assault and Artefact Site missions, and a number of them will be present on Mixed Crew missions. Finally, they are present on all three levels of the final mission.
From a research standpoint, Aquatoids aren't a very interesting bunch. Researching their M.C. users will not allow you to research M.C. Labs, and researching their Navigators or Commanders doesn't unlock anything interesting. Their associated terrorists, the Calcinites are, however, important since they will unlock the Vibro Blade research topic.
Notes
The following are some miscellaneous notes on the Aquatoid:
- The Aquatoid takes 1.6x damage from melee attacks.
- Average speed (average TUs).
- High Reactions.
- Very high Energy
- Average Psi Strength.
- Average Firing Accuracy.
- Low Throwing Accuracy
- Very low Health.
- Low Strength.
- Technicians, Navigators and Commanders possess M.C. ability.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |