Difference between revisions of "Brainsucker (Apocalypse)"

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(quick tests shows thru-wall detection, not 100% sure on its detection range, but 5 cells was the usually limit to activate.)
 
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[[Image:Brainsucker_(Alive).jpg|thumb|right|The Brainsucker UFOpaedia entry, if captured alive.]]
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[[Image:Brainsucker_Autopsy.jpg|thumb|right|The Brainsucker Autopsy report from the UFOpaedia.]]
 
The Brainsucker will probably be the first alien creature you ever see. They tend to run straight towards your men (similar to [[Popper (Apocalypse)|Poppers]]), and it is because of this that [[Megapol Stun Grenade|Stun Grenades]] usually don't work against them. [[Megapol Stun Grapple|Stun Grapples]] are suggested against these agile creatures, though it's usually best to finish them off to prevent them regaining conciousness.
 
  
Brainsuckers are fairly harmless in realtime mode (where even amateur soldiers can take them out with a single bullet of nearly any kind), but considered a serious hazard in turn based (where they're much more likely to succeed in attacking your units, which potentially turns them against you permanently). They can leap several stories in the air to reach flying soldiers (''Maybe even all the way to the top of the map, not sure on this...''), and once they get a grip on their victims head, only an accompanying soldier can remove them before it's too late.
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Combat tactics = how IT fights, not how X-Com should fight it.
  
Although Brainsuckers are primitive creatures, they seem to know not to attack non-X-COM units (such as civilians and any human enemy combatants). That said, they will follow your [[Androids (Apocalypse)|Androids]] around without attacking them, and they are also incapable of attaching themselves to units lying prone.
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-->
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[[Image:Life-Pedia-BrainLV2-(Apocalypse).png|right]]
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The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle.  ''From: Apocalypse Ufopaedia''
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'''Brainsucker'''
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<table><tr><td>[[Image:Life-Isom-BrainSuck-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = special
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* Health = 20
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* Speed / Time Units = 90
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* Accuracy = 100
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* Reactions = 5
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* Stamina = 70
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* Strength = 10
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* Bravery = 100
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* Armour&sup1;: 5/5/5/5/5/5
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak
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* Score = 4</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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''Image, top to bottom'': Pod, Alive, Unconscious, Dead.
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<br clear=all>
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[[Image:Life-Pedia-BrainA-(Apocalypse).png|right]]
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This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race. ''From: Apocalypse Ufopaedia''
  
Bipedal aliens will sometimes use a [[Brainsucker Launcher]] to fire [[Brainsucker Pod|Brainsucker Pods]] at your units. Pods on the ground near your agents will usually hatch into fullgrown Suckers on the spot, so pay attention to where they land and keep your distance from the corpses of aliens who wielded launchers.
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A quick, small orange ball with protruding legs and a thick, short proboscis.
  
'''''Official Entry (Captured Alive):''''' "The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle."
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A Brainsucker appears when it hatches from a Brainsucker Pod.
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'''Infiltration'''<br>
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An alien infestation spreading across the city from the initially infested building will have loose brainsuckers only early on, since their lifespan is very short. Brainsucker Pods will provide more brainsuckers when needed when fired from a Brainsucker Launcher during a battlescape mission. A launcher will be always be used in every encounter with aliens when fighting Anthropods or Skeletoids.<br>
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'''Combat'''<br>
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[[Image:Life-EquipIcon-BrainSuck-(Apocalypse).png|frame|Unit|left]] A Brainsucker is immune to psionics.
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[[Image:Brainsuck-Action-(Apocalypse).png|frame|right|Brainsuck<br>Action]]
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A Brainsucker is an extreme threat since it relies on surprise and can jump upwards to four levels high when trying to grab the head of a victim to attempt a brainsuck. Brainsucker Pods on the battlescape may break open (hatch) when detecting a suitable victim nearby. Many hatching at once can overwhelm a small X-Com squad.<br>
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Brainsuckers do not have any grown-in offensive weaponry of any kind but have a special ability of being able to permanently make human or hybrid X-Com agents 'change sides' and fight with the aliens against X-Com. A successful conversion is not always the outcome since a brainsuck action may fail randomly, irrelevant of headwear worn by the victim. If a brainsuck attempt succeeds or ends in failure after successfully grabbing and holding the head, it is always fatal to the brainsucker. <br>
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A Brainsucker does not actually 'suck brains'. It attacks the throat.<!--avoid saying why--> A brainsucker cannot grab onto a victim's head if there is not enough room to do so (eg: an overhead structure, doorway, a flying agent directly under an overhang, etc.) or if the potential victim is too high off the terrain. Access to the throat area is not possible if an agent is laying on the ground since the Brainsucker's proboscis is too short to reach. If any attempt is made and it cannot grasp the head, the brainsucker may briefly fall unconscious. If it cannot successfully latch onto a victim's head (eg: the victim is running or weaving through obstacles) it will expend all its stamina from chasing and jumping many times.<br>
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Android agents are not targeted by brainsuckers or detected by pods whereas civilians, defence forces and mind controlled aliens may be detected however, they will not be targeted for a brainsuck.<br>
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A loose Brainsucker Pod will instantly hatch a single Brainsucker if any human or hybrid is detected typically within a five-cell radius on the same level. Detection works through walls.
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<br clear=all>
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'''Resistance'''<br>
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Brainsuckers are resistant to stun gas and stun grapples.
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Brainsucker research is a critical step for understanding alien infiltration.
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[[Multiworm_Egg_(Apocalypse)|Next: Multiworm Egg]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
'''''Official Entry (Autopsy):''''' "This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race."
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
* [[Brainsucker Launcher]]
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* [[Biochemistry|Research]]
** [[Brainsucker Pod]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
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{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 17:16, 29 October 2023

Life-Pedia-BrainLV2-(Apocalypse).png
The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle.  From: Apocalypse Ufopaedia

Brainsucker

Life-Isom-BrainSuck-(Apocalypse).png
  • Grown-In Weapon = special
  • Health = 20
  • Speed / Time Units = 90
  • Accuracy = 100
  • Reactions = 5
  • Stamina = 70
  • Strength = 10
  • Bravery = 100
  • Armour¹: 5/5/5/5/5/5
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak
  • Score = 4

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Pod, Alive, Unconscious, Dead.

Life-Pedia-BrainA-(Apocalypse).png
This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race.  From: Apocalypse Ufopaedia

A quick, small orange ball with protruding legs and a thick, short proboscis.

A Brainsucker appears when it hatches from a Brainsucker Pod.

Infiltration
An alien infestation spreading across the city from the initially infested building will have loose brainsuckers only early on, since their lifespan is very short. Brainsucker Pods will provide more brainsuckers when needed when fired from a Brainsucker Launcher during a battlescape mission. A launcher will be always be used in every encounter with aliens when fighting Anthropods or Skeletoids.

Combat

Unit

A Brainsucker is immune to psionics.

Brainsuck
Action

A Brainsucker is an extreme threat since it relies on surprise and can jump upwards to four levels high when trying to grab the head of a victim to attempt a brainsuck. Brainsucker Pods on the battlescape may break open (hatch) when detecting a suitable victim nearby. Many hatching at once can overwhelm a small X-Com squad.
Brainsuckers do not have any grown-in offensive weaponry of any kind but have a special ability of being able to permanently make human or hybrid X-Com agents 'change sides' and fight with the aliens against X-Com. A successful conversion is not always the outcome since a brainsuck action may fail randomly, irrelevant of headwear worn by the victim. If a brainsuck attempt succeeds or ends in failure after successfully grabbing and holding the head, it is always fatal to the brainsucker.
A Brainsucker does not actually 'suck brains'. It attacks the throat. A brainsucker cannot grab onto a victim's head if there is not enough room to do so (eg: an overhead structure, doorway, a flying agent directly under an overhang, etc.) or if the potential victim is too high off the terrain. Access to the throat area is not possible if an agent is laying on the ground since the Brainsucker's proboscis is too short to reach. If any attempt is made and it cannot grasp the head, the brainsucker may briefly fall unconscious. If it cannot successfully latch onto a victim's head (eg: the victim is running or weaving through obstacles) it will expend all its stamina from chasing and jumping many times.
Android agents are not targeted by brainsuckers or detected by pods whereas civilians, defence forces and mind controlled aliens may be detected however, they will not be targeted for a brainsuck.
A loose Brainsucker Pod will instantly hatch a single Brainsucker if any human or hybrid is detected typically within a five-cell radius on the same level. Detection works through walls.

Resistance
Brainsuckers are resistant to stun gas and stun grapples.

Brainsucker research is a critical step for understanding alien infiltration.


Next: Multiworm Egg
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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

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