Difference between revisions of "Covert Operative (EU2012)"
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | + | '''Notes''' | |
* With only a [[Pistol (EU2012)|Pistol]] as a weapon, Covert Operatives will depend a lot on their specific [[Classes (EU2012)|class]] [[Abilities (EU2012)|abilities]] like Low Profile, Sprinter or Lightning Reflexes. | * With only a [[Pistol (EU2012)|Pistol]] as a weapon, Covert Operatives will depend a lot on their specific [[Classes (EU2012)|class]] [[Abilities (EU2012)|abilities]] like Low Profile, Sprinter or Lightning Reflexes. | ||
* Operatives deploy with no armor (so any damage will require recovery time) and only 1 item slot, but they can be upgraded to 2 item slots if the necessary [[Foundry (EU2012)#Tactical Rigging|Foundry]] upgrade is purchased. | * Operatives deploy with no armor (so any damage will require recovery time) and only 1 item slot, but they can be upgraded to 2 item slots if the necessary [[Foundry (EU2012)#Tactical Rigging|Foundry]] upgrade is purchased. | ||
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* Covert Operatives have a powerful in-mission ability. "EXALT Comm Hack". If you can find an EXALT Comm Array, you Covert Operative can hack it, disabling all EXALT forces weapons for 1 turn. | * Covert Operatives have a powerful in-mission ability. "EXALT Comm Hack". If you can find an EXALT Comm Array, you Covert Operative can hack it, disabling all EXALT forces weapons for 1 turn. | ||
<br> | <br> | ||
− | + | <noinclude> | |
{{XCOM Units (EU2012)}} | {{XCOM Units (EU2012)}} | ||
{{EXALT (EU2012)}} | {{EXALT (EU2012)}} | ||
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[[Category: Soldiers (EU2012)]] | [[Category: Soldiers (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
+ | </noinclude> |
Revision as of 18:27, 22 November 2013
Keys to Cover Operative Deployment |
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Source: XCOM: Enemy Unknown (2012)
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Notes
- With only a Pistol as a weapon, Covert Operatives will depend a lot on their specific class abilities like Low Profile, Sprinter or Lightning Reflexes.
- Operatives deploy with no armor (so any damage will require recovery time) and only 1 item slot, but they can be upgraded to 2 item slots if the necessary Foundry upgrade is purchased.
- Armor items such as Nano-Fiber Vests and Chitin Plating can be equipped, but will not provide their bonuses.
- Covert Operatives have a powerful in-mission ability. "EXALT Comm Hack". If you can find an EXALT Comm Array, you Covert Operative can hack it, disabling all EXALT forces weapons for 1 turn.
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |