Difference between revisions of "Displacer /P. W. T."

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[[Image:DisplacerPWT.gif|right]]
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{{Ref Open | title = Displacer/P.W.T.}}[[Image:DisplacerPWT.gif|right]]
The PWT Displacer leverages off Manta technology and a miniaturized Pulse Wave Torpedo Launcher to provide a small, airborne weapons system of unsurpassed mobility nearly identical to the Launcher Hovertank of the last war.
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This SWS features Pulse Wave weapons for aquatic use. You must manufacture PWT's to keep them fully armed. To fire, seelct a number of 'way points' then click on the launch icon.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
The displacer is superior in both armor and agility to the standard Coelacanth chassis, while mounting a powerful PWT launcher in the turret.  In addition to its ability to hover, it can move over 50% faster.  The displacer chassis's armor is stronger than the standard SWS, and more uniformly distributed.  In fact, there is only one weak point on the chassis-- its underside-- and even this weak spot is more resilient than the main armor of the standard tank.
 
  
The blaster provides powerful fire support that is absolutely immune to psionic attack, and carries 8 shots-- more than a trooper can normally carry. In addition, the automatic ammunition feed on the launcher precludes awkward reloading operations. However, the weapon has its drawbacks.  
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The PWT Displacer leverages off technology developed for the [[Manta]] and [[Disrupter Pulse Launcher|Pulse Wave Torpedo]] technology to provide a heavily armored weapons system that can perform long range bombardment with guided torpedoes.  
  
For one, Pulse Wave Torpedoes must be specifically manufactured for use on this system, and this is costly in [[Zrbite]] and time. Second, they are not as powerful as the [[Disrupter Pulse Launcher]] and cannot penetrate UFO outer hulls.
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The Displacer has superior armor and agility to the Coelacanth chassis and is armed with a Pulse Wave Torpedo turret. It can move over 40% faster, and is capable of changing elevations underwater or in mid air. The Displacer's armor is stronger and more uniformly distributed. In fact, there is only one weak point -- its underside. Even this weak spot is more resilient than the Coelacanth's front armor.  
  
However, as one of the only two units which can fly outside of water, the Displacer/PWT sees widespread use, if not quite as widespread as the Displacer/Sonic.
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The PWT launcher provides powerful fire support that is absolutely immune to psionic attack, and carries 8 shots-- more than a trooper can normally carry. In addition, the ammunition is automatically fed, so no rearming is required between attacks.
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The Pulse Wave Torpedoes do have numerous drawbacks. The torpedoes will only function underwater. They are less powerful and cost more [[Zrbite]] to manufacture than their hand held counterparts for the [[Disruptor Pulse Launcher]]. They are not as effective at penetrating alien sub hulls.  
  
 
Like all SWS's, its larger size precludes it from moving into confined spaces. However, the PWT's guidance system allows it to direct fire to areas otherwise inaccessible to SWS's.
 
Like all SWS's, its larger size precludes it from moving into confined spaces. However, the PWT's guidance system allows it to direct fire to areas otherwise inaccessible to SWS's.
  
The research requirements of the tank mean that, by the time the Displacer becomes available, commanders will typically have access to high-tech armor and alien weapons, making the Displacer less competitive with well-equipped soldiers.  
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The research requirements of the Displacer mean that, by the time the it becomes available, commanders will typically have access to high-tech armor and alien weapons. As such, the Displacer/P.W.T. is generally a less useful combatant than well-equipped aquanauts. The Displacer unit itself is still, however, a well protected tank that can be used as a wall of armor for aquanauts, and makes for an excellent scout even if it has run out or cannot fire its torpedoes.  
 
 
  
 +
This weapons system is used in ''[[TFTD|Terror from the Deep]]''. In ''[[X-COM|UFO: Enemy Unknown]]'', the [[Hovertank/Launcher]] is the equivalent.
 
== Vital Statistics ==
 
== Vital Statistics ==
 
<table>
 
<table>
 
<tr><td>Cost:</td><td>Manufacture only.  $900,000</td></tr>
 
<tr><td>Cost:</td><td>Manufacture only.  $900,000</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1400 Technician hours, 25 Zrbite and 8 Aqua Plastics</td></tr>
 
<tr><td>Manufacturing Requirements:</td><td>1400 Technician hours, 25 Zrbite and 8 Aqua Plastics</td></tr>
<tr><td>Research Requirements:</td><td>New Fighter Craft, PWT Launcher</td></tr>
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<tr><td>Research Requirements:</td><td>New Fighter Flying Sub, PWT Launcher</td></tr>
 
</table>
 
</table>
  
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{{Hover Tank Stats}}
 
{{Hover Tank Stats}}
  
{| {{stdTable}}
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{{HWPturret
|- {{stdTable Heading}}
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| type=PWT  
| colspan = "3" | '''PWT Turret Specifications'''
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| ammo=Displacer PWT
|-
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| damage=140 High Explosive
| colspan = "3" {{stdTable Sub Heading}} | '''Ammunition'''
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| stowage=8
|-
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| acquisition=Manufacture
| Type || '''Displacer PWT'''
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| buyprice=15,000
|-
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| sellprice=31,500
| Damage || '''140 High Explosive'''
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| aimedaccuracy=100
|-
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| adjaimedaccuracy=n/a
| Rounds || '''8'''
+
| aimedcost=66
|-
+
| aimedTU=66
| Manufacture Price || '''$15,000'''
+
| snapaccuracy= -
|-
+
| adjsnapaccuracy= -
| style = "padding-right:5px;" | Manufacture Requirements
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| snapcost= -
| style = "padding-right:5px;" Colspan = "2" | '''400 Technician hours, 5 Zrbite, 8 Aqua Plastics'''
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| snapTU= -
|-
+
}}
| Sale Price || '''$31,500'''
 
|- {{stdTable Sub Heading}}
 
| '''Firing Modes'''
 
| Accuracy
 
| Cost
 
|-
 
| Aimed
 
| '''100%'''(n/a)
 
| '''66%'''(66)
 
|-
 
| Snap || '''n/a''' || '''n/a'''
 
|-  
 
| Auto || '''n/a''' || '''n/a'''
 
|-
 
| &nbsp;
 
|-  
 
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small>
 
|}
 
  
 
== Notes ==
 
== Notes ==
*The Displacer/PWT is a good unit for base defense.   First of all, any tank present on a base defense mission gets a free load of ammunition. Secondly, its combination of high firepower and psionic immunity are a huge boost to garrison-quality troops.
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* While the Displacer/P.W.T. cannot use its weapon during Base Defence missions, it will still benefit from the [[Known_Bugs#Tanks_have_full_ammo_during_Base_Defense|bug]] granting it full ammunition. This can be exploited to create its expensive ammunition out of thin air.
*Due to its thick side armour and resistance to explosives, the Displacer/PWT has little to fear from its own weapon.  As long as the tank is at least 2 squares away from the centre of the explosion, it will not be damaged.
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*Due to its thick all-round armour and resistance to explosives, the Displacer/PWT has little to fear from its own weapon.  As long as the tank is at least 2 squares away from the centre of the explosion, it will not be damaged.
* The displacer, like all flying units, can avoid physical attacks like the [[Tentaculat]]s or [[Hallucinoid]]s by staying above ground level.
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* The displacer, like all flying units, can avoid melee attacks like those of [[Calcinite]]s by staying above ground level.  
* Unlike the [[Magnetic Ion Armor]], displacers can fly both in and out of water.
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* Unlike the [[Magnetic Ion Armor]], displacers can fly anywhere.
 
 
  
 
== See Also ==
 
== See Also ==
 
[[Template:Hover Tank Stats|Hover Tank Stats]]
 
[[Template:Hover Tank Stats|Hover Tank Stats]]
  
[[Category:Submersible Weapons Systems]]
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[[Category:Submersible Weapons Systems]][[Category:Research (TFTD)]]
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[[Category:TFTD]]
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{{Equipment (TFTD) Navbar}}

Latest revision as of 07:12, 1 May 2015

Displacer/P.W.T.
DisplacerPWT.gif

This SWS features Pulse Wave weapons for aquatic use. You must manufacture PWT's to keep them fully armed. To fire, seelct a number of 'way points' then click on the launch icon.

Source: Terror From The Deep Ufopaedia


The PWT Displacer leverages off technology developed for the Manta and Pulse Wave Torpedo technology to provide a heavily armored weapons system that can perform long range bombardment with guided torpedoes.

The Displacer has superior armor and agility to the Coelacanth chassis and is armed with a Pulse Wave Torpedo turret. It can move over 40% faster, and is capable of changing elevations underwater or in mid air. The Displacer's armor is stronger and more uniformly distributed. In fact, there is only one weak point -- its underside. Even this weak spot is more resilient than the Coelacanth's front armor.

The PWT launcher provides powerful fire support that is absolutely immune to psionic attack, and carries 8 shots-- more than a trooper can normally carry. In addition, the ammunition is automatically fed, so no rearming is required between attacks.

The Pulse Wave Torpedoes do have numerous drawbacks. The torpedoes will only function underwater. They are less powerful and cost more Zrbite to manufacture than their hand held counterparts for the Disruptor Pulse Launcher. They are not as effective at penetrating alien sub hulls.

Like all SWS's, its larger size precludes it from moving into confined spaces. However, the PWT's guidance system allows it to direct fire to areas otherwise inaccessible to SWS's.

The research requirements of the Displacer mean that, by the time the it becomes available, commanders will typically have access to high-tech armor and alien weapons. As such, the Displacer/P.W.T. is generally a less useful combatant than well-equipped aquanauts. The Displacer unit itself is still, however, a well protected tank that can be used as a wall of armor for aquanauts, and makes for an excellent scout even if it has run out or cannot fire its torpedoes.

This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Hovertank/Launcher is the equivalent.

Vital Statistics

Cost:Manufacture only. $900,000
Manufacturing Requirements:1400 Technician hours, 25 Zrbite and 8 Aqua Plastics
Research Requirements:New Fighter Flying Sub, PWT Launcher


Hover Tank Specs
Time Units 100
Health 90
Energy 100
Bravery 110
Reactions 30
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 130
Left/Right 130
Rear 130
Under 100
PWT Turret Specifications
Ammunition
Type Displacer PWT
Damage 140 High Explosive
Rounds 8
Manufacture Price $15,000
Sale Price $31,500
Firing Modes Accuracy Cost
Aimed 100%(n/a%) 66%(66)
Snap -%(-%) -%(-)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • While the Displacer/P.W.T. cannot use its weapon during Base Defence missions, it will still benefit from the bug granting it full ammunition. This can be exploited to create its expensive ammunition out of thin air.
  • Due to its thick all-round armour and resistance to explosives, the Displacer/PWT has little to fear from its own weapon. As long as the tank is at least 2 squares away from the centre of the explosion, it will not be damaged.
  • The displacer, like all flying units, can avoid melee attacks like those of Calcinites by staying above ground level.
  • Unlike the Magnetic Ion Armor, displacers can fly anywhere.

See Also

Hover Tank Stats

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons