Difference between revisions of "EU Main Table/Scratchpad"

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(reorganized links a little to fit under lead topics. copied stuff from current layout table)
m (reorganized soldier/alien time units links, test darkbackground section header.)
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----
 
----
 
== {{darkBackground|Overview}} ==
{| {{StdTable}} align = "center"
 
|-
 
|
 
== Overview ==
 
   
 
* [[Info]] (aka General Information - article should probably be renamed)
 
* [[Info]] (aka General Information - article should probably be renamed)
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* [[Difficulty Levels]]
 
* [[Difficulty Levels]]
 
* [[Game Versions (EU)]]
 
* [[Game Versions (EU)]]
  +
|-
 
|
 
 
== Geoscape ==
 
== Geoscape ==
 
All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.
 
All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.
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**[[UFOs]]
 
**[[UFOs]]
 
***[[UFO Components]]
 
***[[UFO Components]]
  +
|-
 
|
 
 
== Research/Manufacture==
 
== Research/Manufacture==
   
 
*[[Manufacturing]]
 
*[[Manufacturing]]
 
*[[Research]]
 
*[[Research]]
 
**[[Research Hours]]
|-
 
  +
|
 
 
== Economics ==
 
== Economics ==
   
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[[Council of Funding Nations|Council of Funding Nations]]
 
[[Council of Funding Nations|Council of Funding Nations]]
  +
|-
 
|
 
 
== Battlescape ==
 
== Battlescape ==
 
[[Battlescape]]
 
[[Battlescape]]
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**[[Base Defense]]
 
**[[Base Defense]]
   
  +
|-
 
|
 
 
== Technical Information ==
 
== Technical Information ==
   
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* Soldiers/Aliens
 
* Soldiers/Aliens
  +
** [[Time Units]]
** Inventory TU Table - Original is redirect to [[Walking Costs (UFO)]]
 
  +
*** [[Inventory TU Table]]
** Movement TU Table - TU expenses are currently in [[Time Units]] page.
 
: [[Item Weight]]
+
*** [[Walking Costs (UFO)]]
** [[Height]]
 
 
** [[Starting Stats]]
 
** [[Starting Stats]]
 
** [[Alien Stats]]
 
** [[Alien Stats]]
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*** Rank and Difficulty Adjustments
 
*** Rank and Difficulty Adjustments
 
** [[Damage Modifiers]]
 
** [[Damage Modifiers]]
  +
* [[Item Weight]]
 
* [[Height]]
   
 
* Research/Manufacture
 
* Research/Manufacture
** [[Research Hours]]
 
 
** Manufacturing hours?
 
** Manufacturing hours?
   
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[[Open Questions]]
 
[[Open Questions]]
  +
|-
 
|
 
 
== Guides? ==
 
== Guides? ==
   
 
The various guides. Possibly weapon Analysis
 
The various guides. Possibly weapon Analysis
  +
 
[[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
 
[[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
   
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: [[Grenade Relay]]
 
: [[Grenade Relay]]
   
  +
|-
 
|
 
 
== Misc ==
 
== Misc ==
   
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[[Game Editors]]
 
[[Game Editors]]
  +
|-
 
|
 
 
== The X-COM World ==
 
== The X-COM World ==
 
Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.
 
Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.
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* [[Cultural Influences on X-COM]]
 
* [[Cultural Influences on X-COM]]
 
* [[Glossary]]
 
* [[Glossary]]
|}
 
   
   

Revision as of 23:35, 12 January 2011

This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.

Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.

If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.

Note: This page and its talk page will be erased in due course.


Overview

Geoscape

All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks. under the old format research and manufacturing were here as part of bases, but since they have their own sections, seems a little redundant. approaching from more of a directly on geoscape PoV.

Research/Manufacture

Economics

? links here came from tech info section on table may fit better here as indepth look.

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Council of Funding Nations

Battlescape

Battlescape


Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Data Tables

  • Research/Manufacture
    • Manufacturing hours?


Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

Guides?

The various guides. Possibly weapon Analysis

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Weapon Analysis

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay


Misc

Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc


below copied from table misc information section, obvious moves transfered to appropriate section. Sightings in other fandoms

Realistic Equivalents

Game Editors

The X-COM World

Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.


UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)

Overview

General Information

Background

X-COM


X-COM Bases

Base Facilities
Manufacturing
Research


X-COM Craft

Craft Armaments


Soldiers Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment

Aliens


Alien Life Forms

Overview of Aliens
Alien Missions
Alien Ranks


UFOs

UFO Components
Alien Artefacts

Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Economics

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Data Tables

Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

The Geoscape


Geoscape

UFO Detection
UFO Interception

The Battlescape
(Tactical Combat)

Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Terrain

Game Strategies

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Murphy's Laws of X-COM

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay

Miscellaneous Information

X-COM Timeline

Weapon Analysis

Sightings in other fandoms

Glossary of Terms

Data Canisters

Realistic Equivalents

Cultural Influences on X-COM

Mars

Game Editors

Council of Funding Nations

The Mysteries of X-COM