EU Main Table/Scratchpad

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Revision as of 00:06, 8 January 2011 by Madned (talk | contribs) (appended:adapted from eu table template, resorted some elements. tactics goes under strategies, econ moves to tech info. wiped stun rod and grenades from tactics. left relay.)
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This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.

Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.

If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.

Note: This page and its talk page will be erased in due course.


Overview

Geoscape

All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks.

Research/Manufacture

Articles covering research/manufacture matters.

Economics

Articles that cover economic matters.

Battlescape

Technical Information

For the more technical articles that delve into the actual game mechanics and file structures.

Data Tables

List of data tables. Some of these are complete articles, perhaps the actual data tables should be separated into separate sheets to be included in the articles?


Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.

Guides?

The various guides. Possibly weapon Analysis


Misc

Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc


The X-COM World

Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.

UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Geoscape

Geoscape

UFO Detection
UFO Interception
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Terrain

Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Data Tables
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours
Exploits
Game Files
Known Bugs
Game Versions
Open Questions
Game Strategies
A Beginner's Guide
Common Mistakes
Managing the Item Limit
Tricks, Tips and Hints
Base Management
Base Layout Strategy
Experience Training
Making the Game Harder
Murphy's Laws of X-COM
Tactics
Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors
Council of Funding Nations
The Mysteries of X-COM