Difference between revisions of "Gauss Rifle"

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==General Information==
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== General Information ==
  
A further development in Gauss weaponry, the Gauss Rifle offers more power over the Gauss Pistol, at the expense of a smaller clip. The most powerful weapon in the war that can be fired on auto, the Gauss Rifle has a place in the armory of almost any X-Com base. Effective against most aliens, with a decent clip size and easy-to-acquire ammunition, some of these should be kept around for that 'just in case' situation where auto-fire will come in handy.
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{{Ref Open}}
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'''Gauss Rifle Official Entry'''
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<p style="text-indent:1em;">''"
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A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons."''</p>
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{{Ref Close | Source: Terror From The Deep Ufopaedia}}
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[[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]
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[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]
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The Gauss Rifle is a powerful rifle that is accurate and has an auto fire mode. Thanks to its good balance of abilities, it is often the more favoured of the three Gauss weapons.
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The Gauss Rifle improves on the [[Gauss Pistol]] by introducing greater accuracy and a small increase in stopping power. It is not as fast but can still maintain a high damage output. It also features a high capacity 15-round ammunition clip.  
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'''Note''': All Gauss Weapons must be manufactured.
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The Gauss Rifle is a good general-purpose weapon that is suitable as a standard issue squad weapon. Having ammunition that is easy to mass-produce, it is a useful weapon for conserving [[Sonic Pistol]] and [[Sonic-Blasta Rifle]] ammunition when fighting against non-[[Lobsterman]] crews.  
  
 
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Laser Rifle]].
 
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Laser Rifle]].
  
==Comparison to UFO: EUs Laser Rifle==
 
  
Again, another step back.  While the [[Laser Rifle]] was one of the best weapons in the game, the Gauss Rifle can't even hope to close in on that title.  Firing costs are up in all modes, and the limited ammo makes this weapon less useful.  Accuracy may be up in Auto mode, but all other accuracies are the same.  The loss of unlimited ammo is another major minus.  While it keeps the same power as the Laser Rifle, that and the slight accuracy boost in Auto mode can't hope to save this weapon from its weak points. Worse, [[Damage_Modifiers_%28TFTD%29|many aliens]] have significant resistance to Gauss damage. Notably, Tasoths take only 70% damage and Lobstermen take 30%. All alien units in the first game took full damage from Laser weapons and [[Sectopod|Sectopods]] took 150%.
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{| {{StdCenterTable}} align = "center" width = "40%"
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|-
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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|-
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|colspan = "2" align="left" valign = "top"|
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* Auto Fire
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* High Accuracy
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|-
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|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
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|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
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|-
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| align = "left" valign = "top"|
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* Moderate power
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* Fast
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* High Ammo
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| align = "left" valign = "top"|
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* Manufactured
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* Gauss Damage
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|}
  
 
==Weapon Statistics==
 
==Weapon Statistics==
[[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]
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'''Gauss Rifle'''
 
'''Gauss Rifle'''
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==Ammo Statistics==
 
==Ammo Statistics==
[[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]
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'''Gauss Rifle Clip'''
 
'''Gauss Rifle Clip'''
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** 45 Technician Hours
 
** 45 Technician Hours
 
** Required Workspace: 4
 
** Required Workspace: 4
 
==USOpaedia==
 
 
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.
 
  
 
==See Also==
 
==See Also==

Revision as of 12:10, 6 April 2010

General Information

UFOpaedia entry

Gauss Rifle Official Entry

" A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons."

Source:


The Gauss Rifle.
The Gauss Rifle clip.

The Gauss Rifle is a powerful rifle that is accurate and has an auto fire mode. Thanks to its good balance of abilities, it is often the more favoured of the three Gauss weapons.

The Gauss Rifle improves on the Gauss Pistol by introducing greater accuracy and a small increase in stopping power. It is not as fast but can still maintain a high damage output. It also features a high capacity 15-round ammunition clip.

Note: All Gauss Weapons must be manufactured.

The Gauss Rifle is a good general-purpose weapon that is suitable as a standard issue squad weapon. Having ammunition that is easy to mass-produce, it is a useful weapon for conserving Sonic Pistol and Sonic-Blasta Rifle ammunition when fighting against non-Lobsterman crews.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Laser Rifle.


Key Features
  • Auto Fire
  • High Accuracy
Pros Cons
  • Moderate power
  • Fast
  • High Ammo
  • Manufactured
  • Gauss Damage

Weapon Statistics

Gauss Rifle

  • Size: 3 high x 1 wide
  • Firing Accuracy:
    • 50% Auto
    • 65% Snapshot
    • 100% Aimed
  • Firing Cost:
    • 40% Auto
    • 30% Snapshot
    • 60% Aimed
  • Selling Cost: $36,900
  • Build Cost: $20,000
    • 400 Technician Hours
    • Required Workspace: 3

Ammo Statistics

Gauss Rifle Clip

  • Size: 1 high x 1 wide
  • Damage: 60 Gauss Beam
  • Ammo Capacity: 15
  • Selling Cost: $1,950
  • Build Cost: $2,000
    • 45 Technician Hours
    • Required Workspace: 4

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons