Difference between revisions of "Heavy Laser"
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*Sell Price: $61,000</td></tr></table> | *Sell Price: $61,000</td></tr></table> | ||
− | + | == Usage notes == | |
− | == Usage | ||
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The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. | The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. | ||
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* Snap: 3 Shots, 1% Remaining TUs | * Snap: 3 Shots, 1% Remaining TUs | ||
− | ==See | + | ==See also== |
{{Equipment (UFO Defense) Navbar}} | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Research]] | [[Category:Research]] |
Revision as of 20:56, 17 July 2009
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
Stats
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Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs