Difference between revisions of "Heavy Thermic Lance"

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m (Only second to last paragraph isn't necessary - you do have to interrogate a gillman though.)
m (Reverted cost)
 
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== General Information ==
 
== General Information ==
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{{Infobox open}}
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{{Infobox module/itemcommon
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| item = Heavy Thermic Lance
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| height = 3
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| width = 2
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| weight = 15
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| damagethreshold = 20
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| image = [[Image:Heavythermic.gif|100 px]]
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| saleprice = 2000
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| research = [[Thermic Lance]]
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}}
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{{Infobox module/row1-2|Damage|150 Drill}}
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{{Infobox module/action
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| action = Action
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| cost = '''TU Cost'''
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| effect = '''Accuracy'''
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}}
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{{Infobox module/action
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| action = Attack
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| cost = 20%
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| effect = 160%
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}}
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{{Infobox module/manufacture|20000|300| 3 | 2 Zrbite }}
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{{Infobox close}}
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{| align="center" style="background-color:lightGray;" cellspacing="0" border="1"
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{{Infobox module/keyfeatures
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| features =
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* Melee range only
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| pros =
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* Can easily one hit the majority of alien units (even Lobstermen)
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* Mind controlled units can't use it on your troops
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* Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites
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| cons =
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* Medium damage per Time Unit consumption compared to Vibro Blade and Thermic Lance
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* With 15 weight units heaviest of the 3 melee weapons and rather cumbersome for low strength soldiers
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* Cannot destroy terrain
 +
}}
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|}
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As is common practice with practically all weapons of alien design, to get more power out of something the most common solution is to just make it bigger. As a result, the Heavy Thermic Lance is the heaviest, largest and slowest drill weapon to date. On the bright side, it has the potential to produce enough power to put even the [[Sonic Cannon]] to shame.
  
As is common practice with practically all weapons of alien design, to get more power out for something the most common solution is to just make it bigger. As a result, the Heavy Thermic Lance is the heaviest, largest and slowest drill weapon to date. On the bright side, it has the potential to produce enough power to put even the [[Sonic Cannon]] to shame.
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The Heavy Thermic Lance becomes available for research after completing research on the Thermic Lance.
 
 
Initial research on the operational use of the Heavy Thermic Lance hit a standstill. It was a problem that baffled even the boffins. No one could get it to operate. Of course, with some <span style="text-decoration:line-through;">excruciatingly painful torture procedures</span> helpful guidance from a representative of the [[Gillman]] race (that shall remain anonymous), this stumbling block with the triggering mechanism was removed. Who was to know they mis-assembled the trigger so that you had to push it the other way?
 
  
 
The tradition of the first two drills continues with the aliens not having a clue how to use these devices as weapons. Again the drills will not activate when pointed at an inanimate object like a wall.
 
The tradition of the first two drills continues with the aliens not having a clue how to use these devices as weapons. Again the drills will not activate when pointed at an inanimate object like a wall.
  
== Vital Statistics ==
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The drill-based weapons were introduced in ''[[TFTD|Terror from the Deep]]''. They are the only forms of equipment to have no direct equivalents in the previous game, ''[[X-COM|UFO: Enemy Unknown]]''.
  
[[Image:Heavythermic.gif|right|100 px]]
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== Usage notes ==
  
'''Heavy Thermic Lance'''
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* Compared with the Thermic Lance and Vibro Blade at a total use of 60% Time Units, the Heavy Thermic Lance places second in terms of damage with a total of 450 damage (3 uses), while the Thermic Lance places last with only 440 damage (4 uses) and the Vibro Blade dealing most damage with 480 damage (6 uses).
* Damage: 150 Drill
 
** Attack Cost: 20%
 
** Base Accuracy: 160%
 
* Weight: 15
 
* Selling Cost: $2,000
 
* Build Cost: $20,000 plus:
 
** Technician Hrs: 300
 
** Workshop Space: 3
 
** Zrbite: 2
 
 
 
== Usage notes ==
 
  
 
* The inhuman power available to the wielder of a Heavy Thermic Lance is offset by the rather cumbersome weight of the device.  At 15 weight units, it weighs as much as a [[Torpedo Launcher]] loaded with a Small Torpedo and just a bit less than a loaded [[Disruptor Pulse Launcher]].  As such, the Heavy Thermic Lance should only be distributed to strong soldiers who can handle it.
 
* The inhuman power available to the wielder of a Heavy Thermic Lance is offset by the rather cumbersome weight of the device.  At 15 weight units, it weighs as much as a [[Torpedo Launcher]] loaded with a Small Torpedo and just a bit less than a loaded [[Disruptor Pulse Launcher]].  As such, the Heavy Thermic Lance should only be distributed to strong soldiers who can handle it.
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{{Equipment (TFTD) Navbar}}
 
{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 10:38, 22 September 2015

General Information

Heavy Thermic Lance
Size
(h x w)
3 x 2 Heavythermic.gif
Weight 15
D. Threshold 20
Sale Price $2,000
Research Thermic Lance
Damage 150 Drill
Action TU Cost Accuracy
Attack 20% 160%
Manufacture
Cost $20,000
Technician Hours 300
Workspace 3
Materials 2 Zrbite
Key Features
  • Melee range only
Pros Cons
  • Can easily one hit the majority of alien units (even Lobstermen)
  • Mind controlled units can't use it on your troops
  • Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites
  • Medium damage per Time Unit consumption compared to Vibro Blade and Thermic Lance
  • With 15 weight units heaviest of the 3 melee weapons and rather cumbersome for low strength soldiers
  • Cannot destroy terrain

As is common practice with practically all weapons of alien design, to get more power out of something the most common solution is to just make it bigger. As a result, the Heavy Thermic Lance is the heaviest, largest and slowest drill weapon to date. On the bright side, it has the potential to produce enough power to put even the Sonic Cannon to shame.

The Heavy Thermic Lance becomes available for research after completing research on the Thermic Lance.

The tradition of the first two drills continues with the aliens not having a clue how to use these devices as weapons. Again the drills will not activate when pointed at an inanimate object like a wall.

The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.

Usage notes

  • Compared with the Thermic Lance and Vibro Blade at a total use of 60% Time Units, the Heavy Thermic Lance places second in terms of damage with a total of 450 damage (3 uses), while the Thermic Lance places last with only 440 damage (4 uses) and the Vibro Blade dealing most damage with 480 damage (6 uses).
  • The inhuman power available to the wielder of a Heavy Thermic Lance is offset by the rather cumbersome weight of the device. At 15 weight units, it weighs as much as a Torpedo Launcher loaded with a Small Torpedo and just a bit less than a loaded Disruptor Pulse Launcher. As such, the Heavy Thermic Lance should only be distributed to strong soldiers who can handle it.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons