Difference between revisions of "Hyperworm (Apocalypse)"

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{{Ref Open | title = Hyperworm}}[[Image:Hypwerworm_(Alive).jpg|right]]
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[[Image:Life-Pedia-HyperWLHQ-(Apocalypse).png|right]]
Our studies show that the Hyperworms can consume large quantities of both organic and metallic matter. Its powerful jaws can also be used in close combat. It has a very high metabolic rate and can move at fast speeds with a snake-like action. It has a short life span and only lives for two to five days depending on how much food it can find. At the end of this feeding period it finds a safe place and suddenly inflates into a balloon like structure which is fixed firmly to its surrounding terrain. This structure appears to be some form of Chrysalis, inside which another life form begins to grow.
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Our studies show that the Hyperworms can consume large quantities of both organic and metallic matter. Its powerful jaws can also be used in close combat. It has a very high metabolic rate and can move at fast speeds with a snake-like action. It has a short life span and only lives for two to five days depending on how much food it can find. At the end of this feeding period it finds a safe place and suddenly inflates into a balloon like structure which is fixed firmly to its surrounding terrain. This structure appears to be some form of Chrysalis, inside which another life form begins to grow. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
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'''Hyperworm'''
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<table><tr><td>[[Image:LifeL-Isom-HyperW-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Bite &dagger;
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* Health = 44
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* Speed / Time Units = 82
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* Accuracy = 30
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* Reactions = 30
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* Stamina = 25
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* Strength = 25
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* Bravery = 100
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* Armour&sup1;: 7/7/7/7/7/7
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 90
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* Size = small
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* Inventory = no
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* Movement = Ground
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* Infiltration Influence = weak
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* Score = 5</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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Errors: &dagger; Does not bite (see ''Error'' below).
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<br clear=all>
  
{{Ref Open | title = Hyperworm Autopsy}}[[Image:Hyperworm_Autopsy.jpg|right]]
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[[Image:Life-Pedia-HyperwormA-(Apocalypse).png|right]]
The Hyperworms' function appears to be little more than feeding. It has powerful jaws and razor sharp teeth designed for ripping and slicing. Its belly appears to be small and the body contains some curious structures containing folds of tough skin. It appears to be quite vulnerable to fire and incendiary ammunition.There is no recognizable brain structure in the Hyperworm and it is well protected from Psionic influence.
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The Hyperworms' function appears to be little more than feeding. It has powerful jaws and razor sharp teeth designed for ripping and slicing. Its belly appears to be small and the body contains some curious structures containing folds of tough skin. It appears to be quite vulnerable to fire and incendiary ammunition. There is no recognizable brain structure in the Hyperworm and it is well protected from Psionic influence. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Infobox open}}
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A pink, small and fast snake that needs to get next to a hostile to attack. The Hyperworm does not consume anything found on the battlescape as expected.
{{Apocalypse Statbox Module
 
| name = Hyperworm
 
| time_units = 82-95
 
| health = 44-51
 
| stamina = 25-29
 
| reactions = 30-34
 
| strength = 25
 
| bravery = 0
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 90-100
 
| accuracy = 30-42
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 7-11
 
| armor_torso = 7-11
 
| armor_arms = 7-11
 
| armor_legs = 7-11
 
| score = 5
 
| size_X = 10
 
| size_Y = 4
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Hyperworm
 
| inventory = no
 
| innate_weapon = Bite
 
| unique_attributes = none
 
}}
 
{{Infobox close}}
 
  
When a [[Multiworm (Apocalypse)|Multiworm]] dies, four Hyperworms emerge from its corpse. They are small, pink, worm-like aliens with only one instinct, and that is to feed as much as they can. They do this by rushing towards their prey and biting it with their powerful, razor-sharp teeth, which is represented in-game as a close-range (1 tile) spit attack with the Armor Piercing damage type.
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Hyperworms are the result of a Multiworm birthing. There are always four babies.
  
With the sole exception of the [[Sleeping Chamber]], Hyperworms are not normally deployed on their own. However, they may occasionally be encountered if a Multiworm survives long enough to die of natural causes, or if X-COM agents kill a Multiworm and retreat without killing its progeny.  
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'''Infiltration'''<br>
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Movement between buildings may cause the hyperworm to progress its lifecycle to the next stage. Any found on the battlescape will remain as worms.<br>
  
Hyperworms are capable of [[Alien_Infiltration_(Apocalypse)|infiltrating]] the buildings of Mega-Primus. Left undisturbed, a Hyperworm may evolve into a [[Chrysalis_(Apocalypse)|Chrysalis]].
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'''Combat'''<br>
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[[Image:Life-EquipIcon-HyperW-(Apocalypse).png|frame|Unit Icon|left]] Hyperworms are very resistant to psionics.<br>
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Hyperworms will roam the battlescape searching for (humans as) food instead of staying near other aliens for protection.<br>
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If a Multiworm has been recently killed, the four newly birthed Hyperworms will quickly approach any ground-based hostile without regard for its own safety. The target is attacked with rapid but short ranged (3 cell) <s>armour-piercing bites</s> green goo projectiles that can overwhelm the victim. A flying agent can easily avoid the worms by staying off the ground, two levels high from any terrain.
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<br clear=all>
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<br>
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[[Image:Hyperworm_Weapon-Range-(Apocalypse).png|left]]
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'''Error''': It is stated that its "powerful jaws" are its only weapon. This is false. The hyperworm uses a short-ranged (3 cell) green projectile (as shown, left).
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<br clear=all>
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<br>
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'''Resistance'''<br>
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Hyperworms are vunerable to incendiary, explosive effects and stun from the stun grapple but resistant to stun gas.
  
Hyperworms make snake-like hissing and slithering noises.
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Research expands knowledge of alien genetics and its lifecycle.
  
==Tactical Notes==
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<!-- AVOID repeating combat tactics which are listed here: Engaging_the_Enemy -->
  
On their own, Hyperworms are very weak, but make up for this in numbers. As four are created when a Multiworm dies, they swarm towards the nearest target and attack. These attacks are quite dangerous, equivalent to a [[Megapol Auto Cannon]] loaded with AP ammo in terms of power and rate of fire. This can quickly overwhelm a lone agent, who can only focus on one worm at a time.
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[[Chrysalis_(Apocalypse)|Next: Chrysalis]]<br>
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[[Multiworm_(Apocalypse)|Previous: Multiworm]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
Hyperworms are easily killed by any attack, though extremely resistant to Psionics. They are the only alien that takes additional damage (150%) from certain types of sources (Explosives and Incendiary). Indeed, since they are often bunched-up, these attacks are highly effective against them. If the situation is desperate, such as when surrounded by Hyperworms, an armored agent can often save him- or herself by throwing a [[Megapol_Stun_Grenade|stun]] or [[Megapol_AP_Grenade|AP grenade]] right next to themselves. An Auto Cannon loaded with HE ammo may be employed in a similar manner.
 
  
If a Multiworm is engulfed in flames when it dies, the initial damage caused by the fire to the hatching Hyperworms is often sufficient to kill them instantaneously.
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==See Also==
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
Occasionally, due to a lack of available unit slots, fewer than four Hyperworms (or none at all) may spawn upon a Multiworm's death.
 
  
==See Also==
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{{Unit Navbar (Apocalypse)}}
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[The Alien Life Cycle (Apocalypse) | The Alien Life Cycle ]]
 
** [[Multiworm Egg (Apocalypse) | Multiworm Egg ]]
 
** [[Multiworm (Apocalypse) | Multiworm ]]
 
** [[Hyperworm (Apocalypse) | Hyperworm ]]
 
** [[Chrysalis (Apocalypse) | Chrysalis]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
  
  
{{Unit Navbar (Apocalypse)}}
 
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-HyperWLHQ-(Apocalypse).png
Our studies show that the Hyperworms can consume large quantities of both organic and metallic matter. Its powerful jaws can also be used in close combat. It has a very high metabolic rate and can move at fast speeds with a snake-like action. It has a short life span and only lives for two to five days depending on how much food it can find. At the end of this feeding period it finds a safe place and suddenly inflates into a balloon like structure which is fixed firmly to its surrounding terrain. This structure appears to be some form of Chrysalis, inside which another life form begins to grow.  From: Apocalypse Ufopaedia

Hyperworm

LifeL-Isom-HyperW-(Apocalypse).png
  • Grown-In Weapon = Bite †
  • Health = 44
  • Speed / Time Units = 82
  • Accuracy = 30
  • Reactions = 30
  • Stamina = 25
  • Strength = 25
  • Bravery = 100
  • Armour¹: 7/7/7/7/7/7
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 90
  • Size = small
  • Inventory = no
  • Movement = Ground
  • Infiltration Influence = weak
  • Score = 5

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Errors: † Does not bite (see Error below).

Life-Pedia-HyperwormA-(Apocalypse).png
The Hyperworms' function appears to be little more than feeding. It has powerful jaws and razor sharp teeth designed for ripping and slicing. Its belly appears to be small and the body contains some curious structures containing folds of tough skin. It appears to be quite vulnerable to fire and incendiary ammunition. There is no recognizable brain structure in the Hyperworm and it is well protected from Psionic influence.  From: Apocalypse Ufopaedia

A pink, small and fast snake that needs to get next to a hostile to attack. The Hyperworm does not consume anything found on the battlescape as expected.

Hyperworms are the result of a Multiworm birthing. There are always four babies.

Infiltration
Movement between buildings may cause the hyperworm to progress its lifecycle to the next stage. Any found on the battlescape will remain as worms.

Combat

Unit Icon

Hyperworms are very resistant to psionics.

Hyperworms will roam the battlescape searching for (humans as) food instead of staying near other aliens for protection.
If a Multiworm has been recently killed, the four newly birthed Hyperworms will quickly approach any ground-based hostile without regard for its own safety. The target is attacked with rapid but short ranged (3 cell) armour-piercing bites green goo projectiles that can overwhelm the victim. A flying agent can easily avoid the worms by staying off the ground, two levels high from any terrain.

Hyperworm Weapon-Range-(Apocalypse).png

Error: It is stated that its "powerful jaws" are its only weapon. This is false. The hyperworm uses a short-ranged (3 cell) green projectile (as shown, left).

Resistance
Hyperworms are vunerable to incendiary, explosive effects and stun from the stun grapple but resistant to stun gas.

Research expands knowledge of alien genetics and its lifecycle.


Next: Chrysalis
Previous: Multiworm
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
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