Difference between revisions of "Innate Weapons (Apocalypse)"

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(actual in-game ranges - tested OCD fashion... so you know its correct! LOL)
m (range + unseen)
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* Accuracy: 100%</td></tr></table>
 
* Accuracy: 100%</td></tr></table>
 
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Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.
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Error: the Hyperworms "Bite" is a short ranged projectile.<br>
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Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br>
 
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===Range Discrepancy===
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Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual<u>in-game</u>) weapon range may also engage. A targeted entity does not need to be seen by all, but only its location.
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Revision as of 04:30, 31 October 2023

Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms. They cannot be picked up or recovererd for research.

Grown_in Weapons

These are only seen if an alien is mind-controlled.

  • All weapons, besides the Popper's explosive, recharge.
  • The Popper will detonate if LMB on its weapon. It is a one-shot effect.
  • The alien's Mind Bender when used, is identical to the actual Marsec Mind Bender.
  • The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
  • The stated range of these grown-in weapons does not match the actual tested in-game range.


Entropy Enzyme
Damage Icon
GrownIn-Effect-Enzyme-(Apocalypse).png


Multiworm Egg
GrownIn-Egg-(Apocalypse).png
  • Power: 30
  • Damage Type: Enzyme
  • Range (stated): 11.25 cells
  • Range (in-game): 7 cells
  • Projectile Speed: 12
  • Fire Rate: 40, ?sec
  • Accuracy: 88%


Multiworm
GrownIn-MultiW-(Apocalypse).png
  • Power: 36
  • Damage Type: Enzyme
  • Range: (stated) 16.25 cells
  • Range (in-game): 11 cells
  • Projectile Speed: 12
  • Fire Rate: 28, ?sec
  • Accuracy: 88%


Hyperworm
GrownIn-HyperW-(Apocalypse).png
  • Power: 40
  • Damage Type: Armor Piercing Bite
  • Range (stated): 3.125 cells
  • Range (in-game): 3 cells
  • Projectile Speed: 12
  • Fire Rate: 35, ?sec
  • Accuracy: 90%


Spitter
GrownIn-Spitter-(Apocalypse).png
  • Power: 34
  • Damage Type: Enzyme
  • Range (stated): 24 cells
  • Range (in-game): 16 cells
  • Projectile Speed: 12
  • Fire Rate: 52, ?sec
  • Accuracy: 75%


Popper
GrownIn-Popper-(Apocalypse).png
  • Power: 130
  • Damage Type: Explosive
  • Blast Radius: 7, ?m
  • Projectile Speed: 4
  • Fire Rate: (60) one-shot
  • Accuracy: (90%) gets close to


Megaspawn
GrownIn-MegaBeam-(Apocalypse).png
  • Power: 70
  • Damage Type: Disruptor Beam
  • Range (stated): 62.5 cells
  • Range (in-game): 41 cells
  • Projectile Speed: 26
  • Fire Rate: 60, ?sec
  • Accuracy: 75%


Megaspawn
GrownIn-MegaRckt-(Apocalypse).png
  • Power: 100
  • Damage Type: Explosive
  • Damage Radius: 6
  • Range (stated): 87.5 cells
  • Range (in-game): 59 cells
  • Projectile Speed: 15
  • Tracking Turn Rate: 30
  • Fire Rate: 110, ?sec
  • Accuracy: 85%


Micronoid Aggregate
Psimorph
GrownIn-Psimorph-(Apocalypse).png


Queenspawn
GrownIn-Spitter-(Apocalypse).png
  • Power: 255
  • Damage Type: Enzyme
  • Range (stated): 56.25 cells
  • Range (in-game): 36 cells
  • Projectile Speed: 4
  • Fire Rate: 64, ?sec
  • Accuracy: 100%



Error: the Hyperworms "Bite" is a short ranged projectile.
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.

Range Discrepancy

Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individualin-game) weapon range may also engage. A targeted entity does not need to be seen by all, but only its location.



WIP





Innate Weapons: ALIENS

  • All weapons have unlimited ammunition except Poppers.
  • Accuracy values are for the weapon only.
  • Blast Radius is the visible explosion effect which may not be the actual damage radius.
  • R.O.F = rate of fire
  • r/s = fire rate per second
Innate Weapons (Apocalypse)
Name R.O.F. Accuracy Power Damage type Range Blast radius
Megaspawn's Disruptor 0.6 r/s 75% 70 Disruptor 62.5 m N/A
Megaspawn's Launcher 0.327 r/s 85% 100 Explosive 87 m 7
Spitter's Vomit Funnel 0.692 r/s 85% 34 Entropy Enzyme 24 m N/A
Multiworm's Spit 1.12 r/s 88% 36 Entropy Enzyme 16.25 m N/A
Alien Egg's Vomit Funnel 0.9 r/s 88% 30 Entropy Enzyme 7 cells N/A
Hyperworm's Bite 1.03 r/s 90% 40 Armor Piercing 3.125 m N/A
Queenspawn's Tentacles 0.5625 r/s 100% 255 Entropy Enzyme 56 m N/A
Popper's Bomb 0.6 r/s 90% 130 Explosive 25 m* 5
Psimorph's Mind Bender ; also used by Micronoid Aggregate

*Appears to be unused; Poppers detonate when adjacent to their target.

Innate Weapons: SECURITY STATIONS

Weapons within the turrets of the two facilities:


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons