Innate Weapons (Apocalypse)

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Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms. They cannot be picked up or recovererd for research.

⊗ DATA IS WRONG correction soon.

Innate Weapons: ALIENS

  • All weapons have unlimited ammunition except Poppers.
  • Accuracy values are for the weapon only.
  • Blast Radius is the visible explosion effect which may not be the actual damage radius.
  • R.O.F = rate of fire
  • r/s = fire rate per second
Innate Weapons (Apocalypse)
Name R.O.F. Accuracy Power Damage type Range Blast radius
Megaspawn's Disruptor 0.6 r/s 75% 70 Disruptor 62.5 m N/A
Megaspawn's Launcher 0.327 r/s 85% 100 Explosive 87 m 7
Spitter's Vomit Funnel 0.692 r/s 85% 34 Entropy Enzyme 24 m N/A
Multiworm's Spit 1.12 r/s 88% 36 Entropy Enzyme 16.25 m N/A
Alien Egg's Vomit Funnel 0.9 r/s 88% 30 Entropy Enzyme 7 cells N/A
Hyperworm's Bite 1.03 r/s 90% 40 Armor Piercing 3.125 m N/A
Queenspawn's Tentacles 0.5625 r/s 100% 255 Entropy Enzyme 56 m N/A
Popper's Bomb 0.6 r/s 90% 130 Explosive 25 m* 5
Psimorph's Mind Bender functionally identical to Mind Bender; also used by Micronoid Aggregate

*Appears to be unused; Poppers detonate when adjacent to their target.

Innate Weapons: SECURITY STATIONS

Weapons within the turrets of the two facilities:


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons