Difference between revisions of "M.C. Disruptor"
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* Jam Implant: If successful, the enemy unit becomes confused, and it may panic. | * Jam Implant: If successful, the enemy unit becomes confused, and it may panic. | ||
* Control Implant: If successful you will gain control of the enemy unit. | * Control Implant: If successful you will gain control of the enemy unit. | ||
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+ | This item appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Psi-Amp]]. | ||
== Stats == | == Stats == | ||
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== See Also == | == See Also == | ||
− | + | *[[Psi-Amp]] | |
− | [[Psi-Amp]] | ||
{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} | ||
− | [[Category:Equipment (TFTD)]] | + | [[Category:Equipment (TFTD)]][[Category:Research (TFTD)]] |
Revision as of 05:43, 18 December 2009
Description
The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:
- Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
- Control Implant: If successful you will gain control of the enemy unit.
This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Psi-Amp.
Stats
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Additional Information
Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.
Also beware of the in-game description. This device will most certainly work on land. Also, the "implant" mentioned just refers to having MC Skill greater than 0, and you do not in fact need to have an implant to get mind controlled or panicked by the aliens.
See Also