Difference between revisions of "M.C. Disruptor"
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Revision as of 14:15, 23 July 2013
Description
The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:
- Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
- Control Implant: If successful you will gain control of the enemy unit.
This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Psi-Amp.
Stats
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Additional Information
Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.
Also beware of the in-game description. This device will most certainly work on land. Also, the "implant" mentioned just refers to having MC Skill greater than 0, and you do not in fact need to have an implant to get mind controlled or panicked by the aliens.
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |