Difference between revisions of "MEC Trooper (EU2012)"

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[[File: CLASS MECH.png|rigth|frame|64px|Mech Trooper]]
 
[[File: CLASS MECH.png|rigth|frame|64px|Mech Trooper]]
  
The Mech Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A Mech Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Labs (EU2012)|Cybernetic Labs]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Shock-Absorbent Armor.
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The Mech Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A Mech Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Lab (EU2012)|Cybernetic Lab]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Shock-Absorbent Armor.
  
Mech Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry new weapons such as the [[Minigun (EU2012)|Minigun]], [[Railgun (EU2012)|Railgun]] and an energy weapon upgrade, along with a Kinetic Strike Module ([[KSM (EU2012)|KSM]]), a melee type weapon.  
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Mech Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry new weapons such as the [[Minigun (EU2012)|Minigun]], [[Railgun (EU2012)|Railgun]] and an energy weapon upgrade, along with a Kinetic Strike Module ([[Kinetic Strike Module (EU2012)|KSM]]), a melee type weapon.  
  
 
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Revision as of 21:47, 13 October 2013

Mech Trooper

The Mech Trooper is a new class of soldier that is introduced by the Enemy Within DLC. A Mech Trooper requires Meld and can be created from any of your existing soldiers (from any class) after building the Cybernetic Lab. The soldier will lose all of its existing abilities but see its HP increase and will have its own abilities tree, starting with Shock-Absorbent Armor.

Mech Troopers have also specialized armor, in the form of the Mechanized Exoskeleton Cybersuit (MEC Suit), and will carry new weapons such as the Minigun, Railgun and an energy weapon upgrade, along with a Kinetic Strike Module (KSM), a melee type weapon.

Rank Ability
RANK SQUADDIE.png
Squaddie
Shock-Absorbent Armor Shock-Absorbent Armor
RANK CORPORAL.png
Corporal
. .
RANK SERGEANT.png
Sergeant
. .
RANK LIEUTENANT.png
Lieutenant
. .
RANK CAPTAIN.png
Captain
. .
RANK MAJOR.png
Major
. .
RANK COLONEL.png
Colonel
. .

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)