Difference between revisions of "MEC Trooper (EU2012)"

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The MEC Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A MEC Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Lab (EU2012)|Cybernetic Lab]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Collateral Damage.
 
The MEC Trooper is a new class of [[Soldiers (EU2012)|soldier]] that is introduced by the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. A MEC Trooper requires [[Meld (EU2012)|Meld]] and can be created from any of your existing soldiers (from any class) after building the [[Cybernetic Lab (EU2012)|Cybernetic Lab]]. The soldier will lose all of its existing abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Collateral Damage.
  
MEC Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry new weapons such as the [[Minigun (EU2012)|Minigun]], [[Railgun (EU2012)|Railgun]] and an energy weapon upgrade, along with a Kinetic Strike Module ([[Kinetic Strike Module (EU2012)|KSM]]), a melee type weapon.  
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MEC Troopers have also specialized [[Armor (EU2012)|armor]], in the form of the Mechanized Exoskeleton Cybersuit ([[MEC suit (EU2012)|MEC Suit]]), and will carry a Primary Weapons such as the [[Minigun (EU2012)|Minigun]], [[Railgun (EU2012)|Railgun]] and a [[Particle Cannon (EU2012)|Particle Cannon]]. MECs can't carry regular items but the MEC Suit offers a choice of two different Tactical Subsystems at each level that allows them to field Flamethrowers, Grenade Launchers, Restorative Mist and other tactical options.  
  
 
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Revision as of 17:54, 24 October 2013

Mech Trooper

The MEC Trooper is a new class of soldier that is introduced by the Enemy Within DLC. A MEC Trooper requires Meld and can be created from any of your existing soldiers (from any class) after building the Cybernetic Lab. The soldier will lose all of its existing abilities but see its HP increase and will have its own abilities tree, starting with Collateral Damage.

MEC Troopers have also specialized armor, in the form of the Mechanized Exoskeleton Cybersuit (MEC Suit), and will carry a Primary Weapons such as the Minigun, Railgun and a Particle Cannon. MECs can't carry regular items but the MEC Suit offers a choice of two different Tactical Subsystems at each level that allows them to field Flamethrowers, Grenade Launchers, Restorative Mist and other tactical options.

Rank Ability
RANK SQUADDIE.png
Squaddie
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
RANK CORPORAL.png
Corporal
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Automated Threat Assessment
Confers +15 Defense when in Overwatch.
RANK SERGEANT.png
Sergeant
Vital-Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
Damage Control
When the MEC takes damage, all further damage will be reduced by 2 on the following 2 turns.
RANK LIEUTENANT.png
Lieutenant
One For All
When activated, the MEC becomes a high cover element. Moving or using an arm-based weapon will return the MEC to standard posture.
Jet Boot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
RANK CAPTAIN.png
Captain
Expanded Storage
Allows additional uses of Restorative Mist, Grenade Launcher and Proximity Mine Launcher in each mission, and increases primary weapon base ammo by 50%.
Repair Servos
Confers 2 health recovery at the start of each turn. A total of 6 health can be regenerated per battle.
RANK MAJOR.png
Major
Overdrive
Firing the MEC's primary weapon as the first action no longer ends the turn.
RANK COLONEL.png
Colonel
Absortion Fields
Any hit that makes 33% more damage to the MEC's maximum health is reduced to that number.
Reactive Targeting Sensors
MEC gets a free shot back at the first enemy who attacks the MEC each turn, providing there's enough ammo do to so.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)