Difference between revisions of "Magna-Blast Grenade"
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== General Information == | == General Information == | ||
− | {{Ref Open | + | {{Ref Open | title = Magna-Blast Grenade}} |
− | + | This standard issue grenade has an accurate and sophisticated timer for precision control. | |
− | + | {{Ref Close | source = Terror From The Deep Ufopaedia}} | |
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}} | }} | ||
{{Infobox close}} | {{Infobox close}} | ||
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+ | The Magna-Blast Grenade is X-COM's basic underwater hand grenade. It is, for all intents and purposes, identical to the old [[Grenade]] with the exception of a stronger protective casing. | ||
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+ | The Magna-Blast Grenade is the weakest of the grenades in Terror From The Deep but is relatively cheap to buy and light to carry. It is a good weapon for weak or inaccurate aquanauts to train with. | ||
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+ | Like all standard grenades, it features a timer system where you can set how many ''half-turns'' must pass before it will detonate. | ||
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+ | A new feature for all grenades in Terror From the Deep are tougher cases that make them invulnerable to explosions that are equal or lesser than their own strength. This introduces a new tactic for grenades that mitigates the Magna-Blast Grenade's weak damage. Multiple grenades can be deployed in succession at the same target. This increases the amount of damage dealt on the same turn. | ||
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+ | This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Grenade]]. | ||
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+ | For a more detailed explanation on various grenade particulars, such as the grenade timer, refer to: [[Understanding Grenades]] | ||
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Magna Blast Grenades and all other grenades in Terror From the Deep do not suffer from water resistance and can be thrown under water as easily as if they were on land. As this completely goes against physics as we know it, this requires some suspension of disbelief. To even attempt to explain it would require a lot of convoluted science fiction physics and a healthy does of 'making stuff up'. | Magna Blast Grenades and all other grenades in Terror From the Deep do not suffer from water resistance and can be thrown under water as easily as if they were on land. As this completely goes against physics as we know it, this requires some suspension of disbelief. To even attempt to explain it would require a lot of convoluted science fiction physics and a healthy does of 'making stuff up'. | ||
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== Notes == | == Notes == | ||
* Magna-Blast grenades are immune to the explosions of other Magna-Blast grenades. | * Magna-Blast grenades are immune to the explosions of other Magna-Blast grenades. | ||
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+ | == Recommendations == | ||
+ | |||
+ | Magna Blast grenades are good 'beginner weapons' for your first team of aquanauts at the start of the game. They are easy to use and don't require a great deal of combat skill on the part of the aquanauts. Good strength does help. | ||
+ | |||
+ | For beginners to using grenades in the X-Com series, be mindful of overhangs in the path of your grenade throws as well as anything immediately above your aquanauts. | ||
==See Also== | ==See Also== |
Revision as of 09:20, 6 June 2012
General Information
Magna-Blast Grenade |
This standard issue grenade has an accurate and sophisticated timer for precision control. |
Source: Terror From The Deep Ufopaedia
|
The Magna-Blast Grenade is X-COM's basic underwater hand grenade. It is, for all intents and purposes, identical to the old Grenade with the exception of a stronger protective casing.
The Magna-Blast Grenade is the weakest of the grenades in Terror From The Deep but is relatively cheap to buy and light to carry. It is a good weapon for weak or inaccurate aquanauts to train with.
Like all standard grenades, it features a timer system where you can set how many half-turns must pass before it will detonate.
A new feature for all grenades in Terror From the Deep are tougher cases that make them invulnerable to explosions that are equal or lesser than their own strength. This introduces a new tactic for grenades that mitigates the Magna-Blast Grenade's weak damage. Multiple grenades can be deployed in succession at the same target. This increases the amount of damage dealt on the same turn.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Grenade.
For a more detailed explanation on various grenade particulars, such as the grenade timer, refer to: Understanding Grenades
Key Features | |
| |
Pros | Cons |
|
|
Underwater Grenade Physics
Magna Blast Grenades and all other grenades in Terror From the Deep do not suffer from water resistance and can be thrown under water as easily as if they were on land. As this completely goes against physics as we know it, this requires some suspension of disbelief. To even attempt to explain it would require a lot of convoluted science fiction physics and a healthy does of 'making stuff up'.
Notes
- Magna-Blast grenades are immune to the explosions of other Magna-Blast grenades.
Recommendations
Magna Blast grenades are good 'beginner weapons' for your first team of aquanauts at the start of the game. They are easy to use and don't require a great deal of combat skill on the part of the aquanauts. Good strength does help.
For beginners to using grenades in the X-Com series, be mindful of overhangs in the path of your grenade throws as well as anything immediately above your aquanauts.
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |