Difference between revisions of "Multiworm (Apocalypse)"

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{{Ref Open | title = Multiworm}}[[Image:Multiworm_(Alive).jpg|right|]]
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[[Image:Life-Pedia-MultiW-(Apocalypse).png|right]]
The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat.
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The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
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'''Multiworm'''
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<table><tr><td>[[Image:LifeL-Isom-Multiworm-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Enzyme Spit
 +
* Health = 340
 +
* Speed / Time Units = 45
 +
* Accuracy = 50
 +
* Reactions = 25
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* Stamina = 35
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* Strength = 60
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* Bravery = 100
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* Armour&sup1;: 3/8/8/8/7/3
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 75
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* Size = medium
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* Inventory = no
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* Movement = Ground
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* Infiltration Influence = weak
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* Score = 8</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
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<br clear=all>
  
{{Ref Open | title = Multiworm Autopsy}}[[Image:Multiworm_Autopsy.jpg|right]]
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[[Image:Life-Pedia-MultiwormA-(Apocalypse).png|right]]
This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research.
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This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
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A slow moving green worm with red lips and a toothy grin that spits strong acid at nearby hostiles and births four hyperworms upon death.
  
{{Infobox open}}
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'''Infiltration'''<br>
{{Apocalypse Statbox Module
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Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.<br>
| name = Multiworm
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Multiworms, when moving to other buildings when spreading across Mega-Primus, may hatch, birthing four Hyperworms.<br>
| time_units = 45-52
 
| health = 340-394
 
| stamina = 35-40.5
 
| reactions = 25-29
 
| strength = 60
 
| bravery = 0
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 75-86
 
| accuracy = 50-58
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 3-4
 
| armor_torso = 8-13
 
| armor_arms = 8-13
 
| armor_legs = 7-11
 
| score = 8
 
| size_X = 16
 
| size_Y = 10
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Multiworm
 
| inventory = no
 
| innate_weapon = Spit
 
| unique_attributes = carries 4 Hyperworms
 
}}
 
{{Infobox close}}
 
  
A Multiworm resembles a large green worm- or slug-like blob of protoplasm. It slowly ambles around by alternately contracting and stretching, occupying two tiles when it is stretched out. Possessing an animal-level intelligence, it is less aggressive than most aliens, but will ferociously attack (and pursue) any X-COM personnel in its vicinity, spitting acid at them. Note that it can spit in any direction, not just the one it is facing.
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'''Combat'''<br>
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[[Image:Life-EquipIcon-MultiW-(Apocalypse).png|frame|Unit|left]] Multiworms are very resistant to psionics.<br>
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Multiworms move slowly. Heading straight, they will extend their body (two-cells) whereas they will contract to a 'blob' (one-cell) when turning to face a new direction.<br>
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A Multiworm attacks by spitting a green projectile which has a short range (12cells) but will try to avoid combat unless supported by other aliens. It does not bite anything. A lone multiworm will try to hide or attempt to escape the battle.<br>
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The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.
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<br clear=all>
  
An early stage of the alien life cycle, it grows from a [[Multiworm Egg]], and four [[Hyperworm|Hyperworms]] will burst from its body upon its death. It is one of the most valuable [[Biochemistry]] research specimens, and early capture of a live specimen is recommended.
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'''Resistance'''<br>
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Multiworms are resistant to any stun effects.
  
Multiworms are found on [[Alien_Transporter_(Apocalypse)|Alien Transporters]] and will also be deployed as [[Alien_Infiltration_(Apocalypse)|infiltrators]] by [[Alien_Scout_Ship_(Apocalypse)|Scouts]], Transporters, [[Alien_Destroyer_(Apocalypse)|Destroyers]] and [[Alien_Assault_Ship_(Apocalypse)|Assault Ships]]. Rarely, one will be encountered if a [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast-Attack Ship]] targets an X-COM base during a subversion mission.
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A captured Multiworm is very important to further X-Com's understanding of alien genetics and reproduction.
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<br clear=all>
  
The Multiworms' movements sound like something big and gooey being dragged along the floor.
 
  
==Tactical Notes==
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[[Hyperworm_(Apocalypse)|Next: Hyperworm]]<br>
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[[Multiworm_Egg_(Apocalypse)|Previous: Multiworm Egg]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
Multiworms can be dangerous enemies early in the game, particularly when fighting in cramped quarters. Their spitting attack is short-ranged and moderately powerful (about on par with a [[Megapol Plasma Gun]]), but has good accuracy and a fairly rapid rate of fire. Multiworms can also absorb a lot of damage due to their very high Health stat. The greatest threat, however, stems from the four Hyperworms that will be released from a Multiworm's body upon its death, as they can quickly overwhelm any unprepared X-COM Agent. They are especially dangerous in turn-based mode as they spawn with high TUs and enough reaction time to wound or kill Agents. It is therefore prudent to engage Multiworms from a safe distance.
 
  
It is generally recommended that X-Com agents stun Multiworms rather than killing them outright; stunned Multiworms do not release Hyperworms, and at least one live Multiworm is required to access Toxin B. Note that a Multiworm must be brought to approximately 50% health before a [[Megapol Stun Grapple|Stun Grapple]] can subdue it. If necessary, an Agent can stand on top of the stunned Multiworm to prevent it from reviving.
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==See Also==
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
Setting fire to the Multiworm before killing it is also a good way to ensure that the Hyperworms are damaged or even killed instantly when they hatch. Failing that, explosives are the best option for getting rid of the Hyperworms.
 
  
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{{Unit Navbar (Apocalypse)}}
  
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[The Alien Life Cycle (Apocalypse) | The Alien Life Cycle ]]
 
** [[Multiworm Egg (Apocalypse) | Multiworm Egg ]]
 
** [[Multiworm (Apocalypse) | Multiworm ]]
 
** [[Hyperworm (Apocalypse) | Hyperworm ]]
 
** [[Chrysalis (Apocalypse) | Chrysalis]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
  
 
{{Unit Navbar (Apocalypse)}}
 
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-MultiW-(Apocalypse).png
The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat.  From: Apocalypse Ufopaedia

Multiworm

LifeL-Isom-Multiworm-(Apocalypse).png
  • Grown-In Weapon = Enzyme Spit
  • Health = 340
  • Speed / Time Units = 45
  • Accuracy = 50
  • Reactions = 25
  • Stamina = 35
  • Strength = 60
  • Bravery = 100
  • Armour¹: 3/8/8/8/7/3
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 75
  • Size = medium
  • Inventory = no
  • Movement = Ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

Life-Pedia-MultiwormA-(Apocalypse).png
This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research.  From: Apocalypse Ufopaedia

A slow moving green worm with red lips and a toothy grin that spits strong acid at nearby hostiles and births four hyperworms upon death.

Infiltration
Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.
Multiworms, when moving to other buildings when spreading across Mega-Primus, may hatch, birthing four Hyperworms.

Combat

Unit

Multiworms are very resistant to psionics.

Multiworms move slowly. Heading straight, they will extend their body (two-cells) whereas they will contract to a 'blob' (one-cell) when turning to face a new direction.
A Multiworm attacks by spitting a green projectile which has a short range (12cells) but will try to avoid combat unless supported by other aliens. It does not bite anything. A lone multiworm will try to hide or attempt to escape the battle.
The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.

Resistance
Multiworms are resistant to any stun effects.

A captured Multiworm is very important to further X-Com's understanding of alien genetics and reproduction.


Next: Hyperworm
Previous: Multiworm Egg
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units