Difference between revisions of "Multiworm Egg (Apocalypse)"

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  The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  ''From: Apocalypse Ufopaedia''
 
  The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  ''From: Apocalypse Ufopaedia''
 
'''Multiworm Egg''' also known as '''Alien Egg'''
 
'''Multiworm Egg''' also known as '''Alien Egg'''
<table><tr><td>[[Image:Multiworm-Egg.png|100px|left]]</td><td>
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<table><tr><td>[[Image:Life-Isom-AlnEgg-(Apocalypse).png|left]]</td><td>
* Grown-In Weapon = Vomit Funnel
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Vomit Funnel
 
* Health = 80
 
* Health = 80
 
* Speed / Time Units = 30
 
* Speed / Time Units = 30
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* Stamina = 40
 
* Stamina = 40
 
* Strength = 10  
 
* Strength = 10  
* Bravery = 10
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* Bravery = 100
 
* Armour&sup1;: 5/5/5/5/5/5
 
* Armour&sup1;: 5/5/5/5/5/5
 
* Psi Energy = 0
 
* Psi Energy = 0
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* Infiltration Influence = none
 
* Infiltration Influence = none
 
* Score = 4</td></tr></table>
 
* Score = 4</td></tr></table>
&sup1; armour values: Head/Body/Left Arm/Right Arm/Legs
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
 
<br clear=all>
 
<br clear=all>
  
[[Image:AlienDead-MultiWEgg-(Apocalypse).png|right]]
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[[Image:AlienDead-MultiWEggV2-(Apocalypse).png|right]]
 
  A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  ''From: Apocalypse Ufopaedia''
 
  A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  ''From: Apocalypse Ufopaedia''
  
An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br>
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An immobile pink sac with a flexible tube that spits acid at nearby hostiles.
<br>
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Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br>
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Multiworm Eggs will not be detected if X-Com searches a building for infestation.
<br>
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Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection from an initial [[Alien_Infiltration_(Apocalypse)|infiltration]].
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'''Infiltration'''<br>
All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Probe]], [[Fast Attack Ship]], or [[Bomber]] UFOs whereas only a [[Alien Transporter (Apocalypse)|Transporter]] will have alien eggs (dead or alive) if it crashed within Mega-Primus.<br>
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Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.<br>
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br>
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An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br>
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'''Combat'''<br>
 
'''Combat'''<br>
WIP<br>
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[[Image:Life-EquipIcon-AlnEgg-(Apocalypse).png|frame|Icon|left]] Multiworm Eggs are immune to psionics.<br>
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. it is fairly weak and will require many hits to kill an armored X-COM Agent. Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued. Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition. Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is priority if X-COM decides to retreat from a mission in order to prevent them from developing into more dangerous aliens.<br>
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Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (7 cells) enzyme spit which can be avoided by distance.<br>
'''Research'''<br>
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It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill eggs]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion unless they are an unavoidable threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed as a priority where possible before exiting to limit further growth of more advanced and dangerous lifeforms.<br>
The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle.
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'''Resistance'''<br>
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Multiworm Eggs are resistant to stun gas and immune to the stun effect from a [[Megapol_Stun_Grapple|Stun Grapple]]
  
next multiworm<br>
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Alien egg research very important to further X-Com's understanding of alien lifeform reproduction.
previous alien overview page<br>
 
return to start when needed<br>
 
  
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[[Multiworm_(Apocalypse)|Next: Multiworm]]<br>
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[[Brainsucker_(Apocalypse)|Previous: Brainsucker]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
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==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
  

Latest revision as of 08:00, 22 November 2023

AlienLive-MultiEgg-(Apocalypse).png
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  From: Apocalypse Ufopaedia

Multiworm Egg also known as Alien Egg

Life-Isom-AlnEgg-(Apocalypse).png
  • Grown-In Weapon = Vomit Funnel
  • Health = 80
  • Speed / Time Units = 30
  • Accuracy = 60
  • Reactions = 24
  • Stamina = 40
  • Strength = 10
  • Bravery = 100
  • Armour¹: 5/5/5/5/5/5
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = immobile
  • Infiltration Influence = none
  • Score = 4

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

AlienDead-MultiWEggV2-(Apocalypse).png
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  From: Apocalypse Ufopaedia

An immobile pink sac with a flexible tube that spits acid at nearby hostiles.

Multiworm Eggs will not be detected if X-Com searches a building for infestation.

Infiltration
Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.

Combat

Icon

Multiworm Eggs are immune to psionics.

Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (7 cells) enzyme spit which can be avoided by distance.
It is not necessary to kill eggs since all will be recovered alive via the Bio-Transport Module at successful completion unless they are an unavoidable threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed as a priority where possible before exiting to limit further growth of more advanced and dangerous lifeforms.

Resistance
Multiworm Eggs are resistant to stun gas and immune to the stun effect from a Stun Grapple

Alien egg research very important to further X-Com's understanding of alien lifeform reproduction.


Next: Multiworm
Previous: Brainsucker
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units