Difference between revisions of "Skeletoid (Apocalypse)"

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[[Image:Life-Pedia-BrainSuckL-(Apocalypse).png|right]]
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The life span of a Brainsucker is very short, eight hours at most. It has no reproduction or feeding system. Instead it attacks human victims by grasping the head with its claws and inserting its proboscis into the victims throat. The Brainsucker dies immediately after a successful attack, but our tests reveal that the victim is subsequently transformed into an Alien controlled entity. We will not understand the mechanism which causes this until we have completed studies on the full Alien life cycle.  ''From: Apocalypse Ufopaedia''
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'''Brainsucker'''
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<table><tr><td>[[Image:LifeL-Isom-BrainSuck-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = special
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* Health = 20
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* Speed / Time Units = 90
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* Accuracy = 100
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* Reactions = 5
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* Stamina = 70
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* Strength = 10
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* Bravery = 10
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* Armour&sup1;: 5/5/5/5/5/5
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak
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* Score = 4</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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''Image, top to bottom'': Alive, Unconscious, Dead.
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<br clear=all>
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[[Image:Life-Pedia-BrainA-(Apocalypse).png|right]]
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This life form appears to have a simple structure with no distinguishable organs apart from an efficient heart and cardiovascular system. There appears to be no means of ingesting food or separate brain structure rendering it immune from Psionic influence. It seems that this creature has little purpose in life except that it is known to attack humans and seems to be designed to do only that. Its complex organic structure may be useful for developing toxins to counter any threat to our race.  ''From: Apocalypse Ufopaedia''
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A quick, small orange ball with protruding legs and a thick, short proboscis.
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A Brainsucker appears when it hatches from a Brainsucker Pod.
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'''UFOs & Chambers'''<br>
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Multiworm Eggs are onboard these UFOs, and in quantity, when ready to be dropped into a home-cell for infestation or base attack:<br>
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[[Alien_Probe_(Apocalypse)|Probe]] x1<br>
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[[Alien_Scout_Ship_(Apocalypse)|Scout]] x2<br>
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[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
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[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
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[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
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[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
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[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
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[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
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[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
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[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
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Multiworm Eggs are found aboard these UFOs, and in quantity, when a UFO has crashed:<br>
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[[Alien Transporter (Apocalypse)|Transporter]] x3<br>
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[[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]] x <br>
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[[Alien_Destroyer_(Apocalypse)|Destroyer]] x4<br>
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[[Alien_Assault_Ship_(Apocalypse)|Assault Ship]] x5<br>
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[[Alien_Bomber_(Apocalypse)|Bomber]] x <br>
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[[Alien_Escort_Ship_(Apocalypse)|Escort]] x <br>
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[[Alien_Battleship_(Apocalypse)|Battleship]] x <br>
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[[Alien_Mothership_(Apocalypse)|Mothership]] x <br>
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Multiworm Eggs are present in these alien chambers, and in quantity, within the Alien Dimension:<br>
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[[Sleeping_Chamber|Sleeping Chamber]] x <br>
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[[Food_Chamber|Food Chamber]] x <br>
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[[Alien_Farm|AlienF arm]] x <br>
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[[Maintenance_Factory|Maintenance Factory]] x <br>
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[[Incubator_Chamber|Incubator Chamber]] x <br>
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[[Control_Chamber|Control Chamber]] x <br>
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[[Spawning_Chamber|Spawning Chamber]] x <br>
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[[Organic_Factory|Organic Factory]] x <br>
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[[Megapod_Chamber|Megapod Chamber]] x <br>
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[[Dimnesion Gate Generator]] x <br>
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'''Infiltration'''<br>
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An alien infestation spreading across the city from the initially infested building will have loose brainsuckers only early on, since their lifespan is very short. Brainsucker Pods will provide more brainsuckers when needed when fired from a Brainsucker Launcher during a battlescape mission. A launcher will be always be used in every encounter with aliens when fighting Anthropods or Skeletoids.<br>
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'''Combat'''<br>
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[[Image:Life-EquipIcon-BrainSuck-(Apocalypse).png|frame|Unit|left]] A Brainsucker is immune to psionics.
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[[Image:Brainsuck-Action-(Apocalypse).png|frame|right|Brainsuck<br>Action]]
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A Brainsucker is an extreme threat since it relies on surprise and can jump upwards to four levels high when trying to grab the head of a victim to attempt a brainsuck. Brainsucker Pods on the battlescape may break open (hatch) when detecting a suitable victim nearby. Many hatching at once can overwhelm a small X-Com squad.<br>
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Brainsuckers do not have any grown-in offensive weaponry of any kind but have a special ability of being able to permanently make human or hybrid X-Com agents 'change sides' and fight for the aliens against X-Com. A successful conversion is not always the outcome. A brainsuck action may fail randomly, irrelevant of headwear worn by the victim. If a brainsuck attempt succeeds or ends in failure, it is always fatal to the brainsucker. <br>
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A brainsucker cannot attach to a victim's head if there is not enough room to do so. If an attempt is made. nut fails, the brainsucker may briefly fall unconscious.<br>
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Android agents are not targeted by brainsuckers or detected by pods whereas civilians, defence forces and mind controlled aliens may  be detected however, they will not be targeted for a brainsuck.
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<br clear=all>
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'''Resistance'''<br>
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Brainsuckers are mildly resistant to stun gas and stun grapples.
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Brainsucker research is a critical step for understanding alien infiltration.
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[[Multiworm_Egg_(Apocalypse)|Next: Multiworm Egg]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
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==See Also==
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
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{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
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-->
 
{{Ref Open | title = Skeletoid}}[[Image:Skeletoid_(Alive).jpg|right]]
 
{{Ref Open | title = Skeletoid}}[[Image:Skeletoid_(Alive).jpg|right]]
 
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.
 
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.

Revision as of 15:05, 12 October 2023

Skeletoid
Skeletoid (Alive).jpg

The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.

Source: X-COM Apocalypse Ufopedia
Skeletoid Autopsy
Skeletoid Autopsy.jpg

This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.

Source: X-COM Apocalypse Ufopedia
Skeletoid
Time Units 86-99
Health 34-39
Stamina 65-75
Reactions 46-53
Strength 18
Bravery 70
Psi Energy 0
Psi Attack 0
Psi Defense 55-65
Accuracy 30-42
Hidden Attributes
Head Armor 14-22
Torso Armor 16-26
Arm Armor 14-22
Leg Armor 15-24
Score 14
Size X 32
Size Y 5
Other information
Damage Modifier Group Skeletoid
Inventory yes
Innate Weapon none
Unique Attributes can fly

Where Anthropods are the basic infantry of the alien combat forces, the spindly, yellow Skeletoids take the role of special forces. They are the only other alien that can use tools, and their their mostly superior stats and ability to fly make them dangerous adversaries.

Skeletoids begin to appear in Week 3 aboard Alien Assault Ships, and will be seen in increasing numbers as the alien craft become more advanced, as part of their crews or infiltration forces inserted into the buildings of Mega-Primus. They are also present in large numbers in the Alien Dimension.

The presence of Skeletoids is advertised by "rattling bone" noises.

Tactical Notes

A Skeletoid is, in most ways, an upgraded version of an Anthropod. It is much more mobile, and has significantly better Accuracy and Reactions. While its Health is lower, this is compensated by its significantly higher Armor ratings. It shares the Anthropod's weakness to Psionics to some extent, though not fully.

They use the same equipment loadouts and general tactics as Anthropods, but can be significantly more dangerous, especially if equipped with Personal Cloaking Fields. These devices will make the flight-capable Skeletoids hard to find, and engaging them in the open can be downright suicidal, as they will snipe X-COM Agents using Devastator Cannons, Entropy Launchers and/or Dimension Missile Launchers from outside the Agents' visual range.

The Skeletoids' ability to fly also allows them to hover high over gas clouds and fire, or enter structures through upper level access points, potentially surprising unsuspecting X-COM Agents.

Note that Skeletoids have a low Strength score, which will cause them to move slower if equipped with heavy equipment such as the Dimension Missile Launcher or numerous grenades.

See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units