Difference between revisions of "Skeletoid (Apocalypse)"

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{{Ref Open | title = Skeletoid}}[[Image:Skeletoid_(Alive).jpg|right]]
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[[Image:Life-Pedia-SkeletoidLv2-(Apocalypse).png|right]]
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.
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The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
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'''Skeletoid'''
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<table><tr><td>[[Image:Life-Isom-Skele-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = none
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* Health = 34
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* Speed / Time Units = 86
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* Accuracy = 30
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* Reactions = 46
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* Stamina = 65
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* Strength = 18
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* Bravery = 70
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* Armour&sup1;: 14/16/14/14/15/0
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 55
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* Size = small
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* Inventory = yes
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* Movement = full
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* Infiltration Influence = strong
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* Score = 14</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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''Image, top to bottom'': Running, Flying, Dead.
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<br clear=all>
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[[Image:Life-Pedia-SkeletoidAv2-(Apocalypse).png|right]]
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This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  ''From: Apocalypse Ufopaedia''
  
{{Ref Open | title = Skeletoid Autopsy}}[[Image:Skeletoid_Autopsy.jpg|right]]
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A yellow bipedal humanoid form.
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Infobox open}}
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'''Infiltration'''<br>
{{Apocalypse Statbox Module
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An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form.<br>
| name = Skeletoid
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An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.<br>
| time_units = 86-99
 
| health = 34-39
 
| stamina = 65-75
 
| reactions = 46-53
 
| strength = 18
 
| bravery = 70
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 55-65
 
| accuracy = 30-42
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 14-22
 
| armor_torso = 16-26
 
| armor_arms = 14-22
 
| armor_legs = 15-24
 
| score = 14
 
| size_X = 32
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Skeletoid
 
| inventory = yes
 
| innate_weapon = none
 
| unique_attributes = can fly
 
}}
 
{{Infobox close}}
 
  
Where [[Anthropod (Apocalypse)|Anthropods]] are the basic infantry of the alien combat forces, the spindly, yellow Skeletoids take the role of special forces. They are the only other alien that can use tools, and their their mostly superior stats and ability to fly make them dangerous adversaries.
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Skele-(Apocalypse).png|frame|Unit|left]] A Skeletoid is susceptible to psionics.<br>
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Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Skeletoids can kneel, fly, and crawl.<br>
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Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.<br>
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When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.
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<br clear=all>
  
Skeletoids begin to appear in Week 3 aboard [[Alien_Assault_Ship_(Apocalypse)|Alien Assault Ships]], and will be seen in increasing numbers as the alien craft become more advanced, as part of their crews or [[Alien_Infiltration_(Apocalypse)|infiltration forces]] inserted into the buildings of Mega-Primus. They are also present in large numbers in the Alien Dimension.
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'''Resistance'''<br>
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A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
  
The presence of Skeletoids is advertised by "rattling bone" noises.
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Skeletoid research is another step further for understanding all alien lifeforms.  
  
==Tactical Notes==
 
  
A Skeletoid is, in most ways, an upgraded version of an Anthropod. It is much more mobile, and has significantly better Accuracy and Reactions. While its Health is lower, this is compensated by its significantly higher Armor ratings. It shares the Anthropod's weakness to Psionics to some extent, though not fully.
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[[Micronoid_Aggregate_(Apocalypse)|Next: Micronoid Aggregate]]<br>
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[[Popper_(Apocalypse)|Previous: Popper]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
They use the same equipment loadouts and general tactics as Anthropods, but can be significantly more dangerous, especially if equipped with [[Personal_Cloaking_Field|Personal Cloaking Fields]]. These devices will make the flight-capable Skeletoids hard to find, and engaging them in the open can be downright suicidal, as they will snipe X-COM Agents using [[Devastator_Cannon|Devastator Cannons]], [[Entropy_Launcher|Entropy Launchers]] and/or [[Dimension_Missile_Launcher|Dimension Missile Launchers]] from outside the Agents' visual range.
 
 
The Skeletoids' ability to fly also allows them to hover high over gas clouds and fire, or enter structures through upper level access points, potentially surprising unsuspecting X-COM Agents.
 
 
Note that Skeletoids have a low Strength score, which will cause them to move slower if equipped with heavy equipment such as the Dimension Missile Launcher or numerous grenades.
 
 
==Capture==
 
 
Skeletoids can be a bit tricky to capture in real-time mode, as they can easily evade the gas from [[Megapol_Stun_Grenade|Stun Grenades]], while the [[Megapol_Stun_Grapple|Stun Grapple]] will be ineffective once they start carrying [[Personal_Disruptor_Shield|shields]]. It is therefore best to capture them before they start carrying shields. Otherwise, trapping them in a small room and throwing in Stun Grenades can work, as can Psionic stunning performed by a well-trained Hybrid Agent using a [[Mind Bender|Mind Bender]].
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 19:46, 18 October 2023

Life-Pedia-SkeletoidLv2-(Apocalypse).png
The Skeletoid is a highly effective Alien soldier with great intelligence and the ability to fly. Its agile body is capable of withstanding great damage and it can use a variety of weapons and equipment. The brain is susceptible to Psionic influence, but some form of resistance does seem to exist.  From: Apocalypse Ufopaedia

Skeletoid

Life-Isom-Skele-(Apocalypse).png
  • Grown-In Weapon = none
  • Health = 34
  • Speed / Time Units = 86
  • Accuracy = 30
  • Reactions = 46
  • Stamina = 65
  • Strength = 18
  • Bravery = 70
  • Armour¹: 14/16/14/14/15/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 55
  • Size = small
  • Inventory = yes
  • Movement = full
  • Infiltration Influence = strong
  • Score = 14

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Image, top to bottom: Running, Flying, Dead.

Life-Pedia-SkeletoidAv2-(Apocalypse).png
This creature has a light body with a strong exoskeleton structure which is further covered in tough skin. Unusual spherical implants appear to provide flying capability. The mechanism is different to the Elerium powered gravity wave and we do not know how it works at this stage. The brain structure is well developed.  From: Apocalypse Ufopaedia

A yellow bipedal humanoid form.

Infiltration
An Skeletoid is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form.
An alien infestation spreading across the city will almost always contain Skeletoids after week three. They are very common.

Combat

Unit

A Skeletoid is susceptible to psionics.

Skeletoids are the super soldiers of the alien menace. They are capable of using every weapon and most devices. Their quantity on the batlescape make them a strong threat when armed with powerful weapons but are completely harmless if not armed. They have no grown-in weapons. Skeletoids can kneel, fly, and crawl.
Armour is strong but strength is weak. Any heavy weapons or devices will encumber the skeletoid, reducing its maximum speed. Flying ability increases their combat effectiveness since any part of the battlescape is now accessible to use ambush, sniping, flanking and hit-and-run tactics. Gas effects are less effective since a skeletoid may fly up and out of the cloud.
When defending any structure in their alien dimension, they are the most common alien to be found on the battlescape.

Resistance
A Skeletoid has the second-weakest Psi-Defence of any alien. They are mildly resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Skeletoid research is another step further for understanding all alien lifeforms.


Next: Micronoid Aggregate
Previous: Popper
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units