Difference between revisions of "Sonic Pistol"

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(→‎See Also: Added link to ammo.)
m (Rewrite - and standardized the stats to match the UFO stat display)
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==General Information==
 
==General Information==
  
The Sonic Pistol is the first in the sonic line of weapons used by the aliens. It offers a surprising amount of power for such a tiny package. It even surpasses the [[Heavy Gauss]] in every way except its construction costs and its aimed accuracy.  
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The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the [[Heavy Gauss]], with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but offers more power.  
  
The outstanding features that secures a niche for the sonic pistol in the sonic hierarchy are its speed, huge ammo clip and its ability to be operated in a single hand. None of these traits are shared by the [[Sonic Cannon]].  
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The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand.  
  
The Sonic Pistol is also quite a match for the [[Gauss Rifle]] for snap shot speed and accuracy, but it offers more power. Unfortunately, the only thing that lets the sonic pistol down, and pretty much the entire sonic weapon hierarchy, is its lack of automatic fire.  
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The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons.  
  
The sonic pistol is therefore an outstanding weapon for fast moving scouts, grenadiers or heavy weapon soldiers that require a sidearm. If worse comes to worse, the sonic pistol can also be used as you primary weapon. However, it tends to quickly become an exotic weapon as the aliens will quickly move on to the [[Sonic Cannon]]s as their standard issue weapons.  
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One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the [[Sonic Cannon]], you will not be able to gather sonic pistol ammo in battle.  
  
It is curious to note that the [[Sonic-Blasta Rifle]] and the [[Sonic Cannon]] are simply made up of the sonic pistol with different attachments.
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On a less related note, the [[Sonic-Blasta Rifle]] and the Sonic Cannon appear to be the sonic pistol with different attachments.
  
 
==Comparison to UFO Mirror: [[Plasma Pistol]]==
 
==Comparison to UFO Mirror: [[Plasma Pistol]]==
To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the [[Plasma Pistol]] in every way except that it lacks and auto fire mode, which admittingly evens things up again.
 
  
The sonic pistol is more comparable to the [[Plasma Rifle]] in terms of power, but lacks its accuracy.  
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To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the [[Plasma Pistol]] in every way except that it lacks and auto fire mode, which evens them up.
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The sonic pistol is better compared to the [[Plasma Rifle]] for its power, but does not have the same accuracy.  
  
 
==Weapon Statistics==
 
==Weapon Statistics==
[[Image:SonicPistol.gif|right]]
 
  
 
'''Sonic Pistol'''
 
'''Sonic Pistol'''
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<table><tr><td>[[Image:SonicPistol.gif|left| 64px]]</td><td>
 
* Size: 2 high x 1 wide
 
* Size: 2 high x 1 wide
* Firing Accuracy:
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* Weight: 3
** 65% Snapshot
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* Firing Costs:
** 85% Aimed
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** Snap: 30% (Accuracy 65%)
 
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** Aimed: 50% (Accuracy 85%)
* Firing Cost:
 
** 30% Snapshot
 
** 50% Aimed
 
  
 
* Selling Cost: $84,000
 
* Selling Cost: $84,000
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** Aqua Plastics: 1
 
** Aqua Plastics: 1
 
** Zrbite: 0
 
** Zrbite: 0
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</td></tr></table>
  
==Ammo Statistics==
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'''Pistol Power Clip'''
[[Image:SonicPistolClip.gif|right]]
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<table><tr><td>[[Image:SonicPistolClip.gif|right|64px]]</td><td>
 
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* Power: 80 Sonic
'''Sonic Pistol Clip'''
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* Ammo: 20
 
* Size: 1 high x 1 wide
 
* Size: 1 high x 1 wide
* Damage: 80 Sonic
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* Weight: 3
* Ammo Capacity: 20
 
 
* Selling Cost: $4,400
 
* Selling Cost: $4,400
 
* Build Cost: $2,000 plus:
 
* Build Cost: $2,000 plus:
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** Aqua Plastics: 0
 
** Aqua Plastics: 0
 
** Zrbite: 1
 
** Zrbite: 1
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</td></tr></table>
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== Usage Notes ==
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The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
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*Aimed: 2 Shots, 0% Remaining TUs
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*Snap: 3 Shots, 10% Remaining TUs
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== Recommendations ==
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Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm.
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The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol.
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Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the [[Thermal Shok Launcher]] are ideal partners to the Sonic Pistol. The [[Gauss Pistol]] is also a good compliment for close ranged combat thanks to its auto fire.
  
 
==See Also==
 
==See Also==
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{{Equipment (TFTD) Navbar}}
 
{{Equipment (TFTD) Navbar}}
 
==Rough Notes==
 
 
Temporary Draft Notes: (For deletion at a future date) 
 
* Sonic pistol has huge capacity clip: 20 rounds (For TFTD this is huge!)
 
* Sonic pistol surpasses Heavy Gauss in terms of everything except cost and aimed accuracy. Amazing how much power it has for a mere pistol!
 
* Comparison: At 80 damage, is comparable to Plasma Rifle from original
 
* Comparison with UFO counterpart: Blows Plasma Pistol out of water in terms of usefulness - but lacks auto-fire, so evens up a bit.
 
* Comparison with Sonic Blasta Rifle: Does 15 points less damage, slightly less accurate, but has an extra attack per turn and is one handed. Another strategic decision to make.
 
* Weapon Combos: Gauss Pistol or Sonic Pulsers recommended.
 
* See Also: Sonic Blasta Rifle, Sonic Cannon
 

Revision as of 08:00, 21 December 2008

General Information

The Sonic Pistol is the first weapon in the line of sonic weapons used by the aliens. It is a match for the Heavy Gauss, with all the benefit of being a pistol. The Sonic Pistol is also quite a match for the Gauss Rifle for snap shot speed and accuracy, but offers more power.

The outstanding features that secures its niche in the sonic hierarchy are: speed, large ammo capacity and one hand.

The Pistol's primary disadvantage is its lack of automatic fire, making it less than ideal for close range encounters. This is a trait shared by all of the sonic weapons.

One further disadvantage is its limited availability. Once the aliens replace their core weaponry with the Sonic Cannon, you will not be able to gather sonic pistol ammo in battle.

On a less related note, the Sonic-Blasta Rifle and the Sonic Cannon appear to be the sonic pistol with different attachments.

Comparison to UFO Mirror: Plasma Pistol

To compare the Sonic Pistol and the Plasma Pistol is like comparing apples and oranges. The sonic pistol greatly surpasses the Plasma Pistol in every way except that it lacks and auto fire mode, which evens them up.

The sonic pistol is better compared to the Plasma Rifle for its power, but does not have the same accuracy.

Weapon Statistics

Sonic Pistol

SonicPistol.gif
  • Size: 2 high x 1 wide
  • Weight: 3
  • Firing Costs:
    • Snap: 30% (Accuracy 65%)
    • Aimed: 50% (Accuracy 85%)
  • Selling Cost: $84,000
  • Build Cost: $56,000 plus:
    • Technician Hrs: 600
    • Workshop Space: 3
    • Aqua Plastics: 1
    • Zrbite: 0

Pistol Power Clip

SonicPistolClip.gif
  • Power: 80 Sonic
  • Ammo: 20
  • Size: 1 high x 1 wide
  • Weight: 3
  • Selling Cost: $4,400
  • Build Cost: $2,000 plus:
    • Technician Hrs: 60
    • Workshop Space: 4
    • Aqua Plastics: 0
    • Zrbite: 1


Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 2 Shots, 0% Remaining TUs
  • Snap: 3 Shots, 10% Remaining TUs

Recommendations

Because it is a pistol, it is is an excellent weapon for fast moving scouts, grenadiers, drillers or heavy weapon soldiers that require a sidearm.

The high accuracy and high damage of the Sonic Pistol is reasonable enough that it could be used as a primary weapon to arm the entire team if desired. Keep in mind that Lobstermen need about 5 - 6 shots on average to knock down with the Sonic Pistol.

Like all pistols used by X-COM in the past and present, pistols are best used together with other items. Grenades, drills or powerful one-shot weapons like the Thermal Shok Launcher are ideal partners to the Sonic Pistol. The Gauss Pistol is also a good compliment for close ranged combat thanks to its auto fire.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons