Subs

From UFOpaedia
Revision as of 20:29, 27 October 2010 by NKF (talk | contribs) (→‎Manufacturing Requirements: converted preformatted text to table)
Jump to navigation Jump to search

During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.

Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.

Grouping by role

Interception Submarines

  • Barracuda -- your first combat sub.
  • Manta -- first hybrid craft.
  • Hammerhead -- hybrid fighter/transporter craft, thought it doesn't excel in either roles.
  • Leviathan -- the best craft in the game.

Troop Transporters

Grouping by availability

Starting subs

Researched subs

Glitch Subs

Quick Comparision Table

Craft Max Speed Range (nm) Acceleration Fuel Capacity Weapon Pods Damage Capacity Cargo Space SWS Capacity Cost/Rent ($)
Triton790?21,400None160143500,000*
Hammerhead4,030?960196012None400,000**
Leviathan5,800?95021,250264900,000**
Barracuda2,400?38002120NoneNone600,000*
Manta4,600?10302400NoneNone600,000**

* This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
** These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:

Manufacturing Requirements

Submarine Hammerhead Manta Leviathan
Start Cost $400,000 $600,000 $900,000
Tech Hrs 14000 18000 34000
Workspace 30 34 36
Aqua Plastics 65 85 120
Ion Beam Accelerators 1 1 2
Magnetic Navigation 1 1 1

See Also

TFTD Badge Terror From The Deep
Subs:TritonHammerheadLeviathanBarracudaManta
Sub Armaments:Craft Gas CannonAjaxD.U.P. HeadGauss CannonSonic OscillatorP.W.T. Cannon