Difference between revisions of "Thermal Tazer"

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[[Image:ThermalTazer.gif|right]]
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{{Infobox open}}
The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old [[Stun Rod]] except that it freezes its targets.
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{{Infobox module/itemcommon
 
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| item =Thermal Tazer
As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.
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| height = 3
 
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| width = 1
As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a [[Lobsterman]].
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While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.
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| image = [[Image:ThermalTazer.gif]]
 
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| saleprice =
Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the [[Thermal Shok Launcher]], which greatly reduces the risks involved in capturing aliens.
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| research =
 
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}}
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]].
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{{Infobox module/row1-2|Damage|80 Freeze}}
 
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{{Infobox module/action
 
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| action = Action
{| {{StdCenterTable}} align = "center" width = "40%"  
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| cost = '''TU Cost'''
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| effect = '''Accuracy'''
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{{Infobox module/action
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| action = Stun
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| cost = 40%
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| effect = 100%
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}}
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{{Infobox module/purchase|1260}}
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{| {{StdCenterTable}} align = "center"
 
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
 
|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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* Melee range  
 
* Melee range  
 
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The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old [[Stun Rod]] except that it freezes its targets.
 +
 +
As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.
 +
 +
As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a [[Lobsterman]].
 +
 +
While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.
 +
 +
Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the [[Thermal Shok Launcher]], which greatly reduces the risks involved in capturing aliens.
 +
 +
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]].
  
  

Revision as of 22:34, 12 January 2011

General Information

UFOpaedia entry

Thermal Tazer Official Entry

"This weapon can only be used in close combat, but will stun a living organism without killing it by freezing the creature."

Source:


Thermal Tazer
Size
(h x w)
3 x 1 ThermalTazer.gif
Weight
D. Threshold
Sale Price $
Research
Damage 80 Freeze
Action TU Cost Accuracy
Stun 40% 100%
Purchase Price $1,260
Key Features
  • Non-lethal
Pros Cons
  • High power
  • Always hits
  • No ammo
  • Slow
  • Melee range

The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old Stun Rod except that it freezes its targets.

As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.

As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a Lobsterman.

While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.

Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the Thermal Shok Launcher, which greatly reduces the risks involved in capturing aliens.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Stun Rod.


Weapon Statistics

Thermal Tazer

  • Size: 3 high x 1 wide
  • Firing Accuracy:
    • 100%
  • Firing Cost:
    • 40%
  • Damage
    • 80 Freeze
  • Price
    • $1260

Usage Notes

  • Will only target live creatures. Walls and other objects can not be targeted.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons