Difference between revisions of "Thin Man (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Ref Open | title = Thin Man Interrogation}}[[Image:Thin Man 2 (EU2012).png|right|thumb|]]
+
[[Image:Thin Man 2 (EU2012).png|right|300px|Thin Man]]
Capturing one of the invaders' infiltration specialists has proven both illuminating and disturbing. Although at first glance they closely resemble the human form, and are trained to communicate in a variety of terrestrial languages, this specimen is far from human. We had assumed its role as an infiltration unit would preclude us from gaining anything of value during our interrogation. However, as it turns out, the captive was surprisingly...pliable once we began the procedure. Aside from its primary role as a reconnaissance and infiltration specialist, the Thin Man also proved to be quite familiar with the alien's navigation systems and celestial cartography. The information gained from this interrogation is of crucial importance to our efforts in reverse engineering the alien navigational computers and related systems.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
{{Ref Open | title = Thin Man Autopsy}}[[Image:Thin Man 3 (EU2012).png|right|thumb| Autopsy]]
+
The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.
The subject's external appearance is that of a caucasian male. I would guess its age to be approximately 35 years old, although it's quite likely this is an artificial effect intentionally affixed by the aliens. The specimen is roughly two meters in height, and weighs just over 80 kilograms. Despite its outward appearance, upon dissection, the creature's unique organ and bone structure is revealed to be distinctly alien in nature. The subject's bones are segmented, rather like the vertebrae of a serpent. This segmented structure appears to give the creature a spectacular range of motion in combat. A large portion of the specimen's thoracic cavity is devoted to enormous glands capable of producing a toxin that is then expelled via ducts with considerable force. After a thorough chemical analysis of the subject's venom, we've theorized that it could be used to as a powerful disinfectant to treat our soldier's injuries in the field. Dr. Shen is working to develop a means to integrate this substance into our existing Medikits for future deployment. Targeting another example of this specimen in the field using the Unit Analysis View may reveal further details about its distinctive combat abilities.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, Thin Men are responsible for handling the more secretive operations of the alien invasion. (Though some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres.)
+
Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against [[Sniper (EU2012)|Snipers]] who are unable to fire.
+
Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.  
Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.
 
  
==Stats==
+
<br clear="all">
 +
==Info==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[File:Thin Man (EU2012).png|150px]]
+
|picture=[[File:Thin Man 1 (EU2012).png|150px]]
 +
|appears=March (Council missions)<br>April (all other)
 
|hp=3/3/4/6
 
|hp=3/3/4/6
|aim=65
+
|aim=65/65/75/75
 
|defense=0
 
|defense=0
 
|will=15
 
|will=15
Line 24: Line 21:
 
|+ Thin Man Armaments
 
|+ Thin Man Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
+
! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" |Suppression 20%
+
|- align="center"  
 +
| [[Thin Man Light Rifle (EU2012)|Thin Man Light Plasma Rifle]] || 4-6 || 7 or 9 || 10
 
|-
 
|-
 
|}
 
|}
'''Abilities:'''
 
*'''Poison Spit''': The Thin Man spits a poisonous glob that decreases the aim of your soldiers by 20% and damages their health by one point each turn for 3 turns. Soldiers equipped with Titan Armor or Medikits are immune. Other soldiers can be cured by using a medikit on them.
 
*'''Leap''': Allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. Very dangerous against Snipers who are unable to fire.
 
*'''Last Gasp''': The Thin Man explodes, leaving a poisonous cloud that will poison any soldiers that move within it, can void a small area of cover. Only activates when Thin Man dies.
 
* Thin Men have an unexplained ability to deploy directly in to a mission area on some missions, seemingly dropping out of the sky.
 
 
== Notes ==
 
*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian eyes, fangs, scales around the neck and wrists, autopsy reports, and use of poison suggest a strong conceptual link to the Snakemen.
 
*Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.
 
  
 +
{| class="wikitable" width="70%"
 +
|-
 +
|+ Thin Man Abilities
 +
|-
 +
! width=""50px" align="center" | Ability !! Description
 +
|- style="vertical-align:top;"
 +
|- align="center"
 +
| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
 +
|- align="center"
 +
| [[File:ALIEN_POISON.png|24px]]<br>'''Poison Spit'''|| ''Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.''
 +
|- align="center"
 +
| [[File:ALIEN_LEAP.png|24px]]<br>'''Leap''' || ''Allows vertical leaps onto elevated surfaces during movement.''
 +
|-
 +
|}
  
 +
''' Notes'''
 +
* Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions. 
 +
*On Easy and Normal [[Difficulty (EU2012)|difficulties]], Thin Men deal less 2 [[Damage (EU2012)|damage]] than normal.
 +
*Poison Spit damages [[Soldiers (EU2012)|soldiers]] by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with [[Titan Armor (EU2012)|Titan Armor]] or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a [[Medikit (EU2012)|Medikit]] on them.
 +
** Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
 +
*If killed during a successful mission a [[Thin Man Corpse (EU2012)|Thin Man Corpse]] will be recovered.
 +
** Researching Thin Men corpses will unlock the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] Foundry project and, in the EW DLC,  the [[Gene Mods (EU2012)#Muscle Fiber Density|Muscle Fiber Density]] gene mod and the [[Gas Grenade (EU2012)|Gas Grenade]].
 +
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Thin Man (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research all UFO Technology ([[UFO Flight Computer (EU2012)|Alien Nav Computer]] and [[UFO Power Source (EU2012)|UFO Power Source]]).
 +
**This can speed up the process of researching [[Firestorm (EU2012)|Firestorms]] and [[Titan Armor (EU2012)|Titan Armor]], as both require UFO Power Source to have been researched previously (as a direct prerequisite for Firestorms and a prerequisite to [[Elerium (EU2012)|Elerium]] which is a prerequisite to Titan Armor), and Firestorms also require Alien Nav Computer to have been researched too. However, beyond these, capturing a Thin Man does not have much use.
 +
** Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.
 +
==Trivia==
 +
*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the [[Snakeman|Snakemen]].
 +
** And with [[XCOM2]] confirming that they are an altered race based on the [[Viper_(XCOM2)|Vipers]], this species is, literally, based on Snakemen.
 +
*Thin Men are caricatures of [[Sid Meier (EU2012)|Sid Meier]], head of Firaxis. He has a history of showing up in games by Firaxis.
 +
<br>
 
{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 02:13, 11 August 2023

Thin Man

The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.

Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against Snipers who are unable to fire. Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.


Info

Thin Man 1 (EU2012).png
1st Appearance March (Council missions)
April (all other)
HP 3/3/4/6
Aim 65/65/75/75
Defense 0
Will 15
Movement 15
Easy/Normal/Classic/Impossible


Thin Man Armaments
Weapon Base Damage Critical Damage Critical Chance
Thin Man Light Plasma Rifle 4-6 7 or 9 10
Thin Man Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN POISON.png
Poison Spit
Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
ALIEN LEAP.png
Leap
Allows vertical leaps onto elevated surfaces during movement.

Notes

  • Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions.
  • On Easy and Normal difficulties, Thin Men deal less 2 damage than normal.
  • Poison Spit damages soldiers by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with Titan Armor or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a Medikit on them.
    • Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
  • If killed during a successful mission a Thin Man Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all UFO Technology (Alien Nav Computer and UFO Power Source).
    • This can speed up the process of researching Firestorms and Titan Armor, as both require UFO Power Source to have been researched previously (as a direct prerequisite for Firestorms and a prerequisite to Elerium which is a prerequisite to Titan Armor), and Firestorms also require Alien Nav Computer to have been researched too. However, beyond these, capturing a Thin Man does not have much use.
    • Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.

Trivia

  • The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the Snakemen.
    • And with XCOM2 confirming that they are an altered race based on the Vipers, this species is, literally, based on Snakemen.
  • Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment