Difference between revisions of "UFOs (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
(linking)
Line 11: Line 11:
 
*Command (or 'bridge) aliens are Outsiders, Sectoid Commanders or Ethereals with [[Muton Elite (EU2012)|Muton Elite]] guards. These will vary depending on whether you have assaulted the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] or [[Storyline Missions (EU2012)#Crashed Overseer UFO|Overseer UFO]], respectively.
 
*Command (or 'bridge) aliens are Outsiders, Sectoid Commanders or Ethereals with [[Muton Elite (EU2012)|Muton Elite]] guards. These will vary depending on whether you have assaulted the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] or [[Storyline Missions (EU2012)#Crashed Overseer UFO|Overseer UFO]], respectively.
  
For additional information, see the [[Maps_(EU2012)|maps]] section for the appropriate UFO.
+
For additional information, check the links below and the [[Maps_(EU2012)|maps]] section for the appropriate UFO.
  
===[[Small Scout (EU2012)|Small Scout]]===
+
*[[Small Scout (EU2012)|Small Scout]]
The most basic UFO, which can be easily handled by the default [[Interceptor (EU2012)|Interceptor]] with minimal damage sustained.
+
*[[Large Scout (EU2012)|Large Scout]]
 
+
*[[Overseer (EU2012)|Overseer]]
'''First appearance'''
+
*[[Abductor (EU2012)|Abductor]]
* Month 1
+
*[[Supply Barge (EU2012)|Supply Barge]]
 
+
*[[Battleship (EU2012)|Battleship]]
'''Complement'''
+
* Temple Ship - the final challenge. For more details see the [[Storyline Missions (EU2012)#Temple Ship Assault|Storyline]] page (massive spoilers!).
* 2 / 3 groups of alien troops.
 
* 1 command alien on the bridge.
 
 
 
'''Salvage'''
 
* X - 72 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* X - 31 [[Elerium (EU2012)|Elerium]]
 
* 0 - 2 [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* 0 - 1 [[UFO Power Source (EU2012)|UFO Power Sources]]
 
 
 
===[[Large Scout (EU2012)|Large Scout]]===
 
Can be handled by a default [[Interceptor (EU2012)|Interceptor]], with heavy damage sustained.
 
 
 
'''First appearance'''
 
* Month 2
 
 
 
'''Complement'''
 
* 2-3 / 4-5 groups of alien troops.
 
* 1 command group on the bridge.
 
** Alternate: one of the generator rooms
 
 
 
'''Salvage'''
 
* 120 - 172 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* 50 - 56 [[Elerium (EU2012)|Elerium]]
 
* 0 - 4 [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* 0 - 2 [[UFO Power Source (EU2012)|UFO Power Sources]]
 
 
 
===[[Overseer (EU2012)|Overseer]]===
 
This UFO only appears after the [[Hyperwave Relay (EU2012)|Hyperwave Relay]] is built and will never appear again once it is shot down and assaulted. It has about the same size as a [[Large Scout (EU2012)|Large Scout]] but with a different inner design, consisting of a central bridge that can only be accessed through one door, unlike the disposition of the scout craft.
 
 
 
'''First appearance'''
 
* Appears immediately after Hyperwave Relay goes online (which takes unspecified amount of time after it is built)
 
 
 
'''Complement'''
 
* 3-4 groups of alien troops (always crashed).
 
* 1 [[Ethereal (EU2012)|Ethereal]] and 2 [[Elite Muton (EU2012)|Elite Mutons]] on the bridge.
 
 
 
'''Salvage'''
 
* 73 [[Elerium (EU2012)|Elerium]]
 
* 128 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* 3 - 4 [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* 4 [[UFO Power Source (EU2012)|UFO Power Sources]]
 
* 1 [[Psi Link (EU2012)|Ethereal Device]]
 
 
 
===[[Abductor (EU2012)|Abductor]]===
 
This UFO will be announced by [[Bradford (EU2012)|Bradford]] as being "much larger than the UFOs we have previously encountered". You'll need an [[Interceptor (EU2012)|Interceptor]] with an upgraded weapon to take one down consistently (4 x [[Avalanche Missiles (EU2012)|Avalanche Missiles]], 2 x [[Phoenix Cannon (EU2012)|Phoenix Cannon]] or 1 x [[Laser Cannon (EU2012)|Laser Cannon]] should be enough). The UFO itself is composed of multiple levels, including operating tables and stasis pods.
 
 
 
'''First appearance'''
 
* Month 3
 
 
 
'''Complement'''
 
* 2-3 / 4-5 groups of alien troops.
 
* 1-2 command aliens on the bridge.
 
** Either right past the door (and a little to the left), or down in the lower bay of the bridge)
 
 
 
'''Salvage'''
 
* 172 - 207 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* 56 - 76 [[Elerium (EU2012)|Elerium]]
 
* 3 - 4 [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* 1 - 2 [[UFO Power Source (EU2012)|UFO Power Sources]]
 
* 4 - 6 [[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]s
 
* 2 - 3 [[Alien Surgery (EU2012)|Alien Surgery]]
 
 
 
===[[Supply Barge (EU2012)|Supply Barge]]===
 
Larger than an Abductor and only seems to show up after them. It will be very difficult to down one of these without [[Laser Cannon (EU2012)|laser]] or [[Plasma Cannon (EU2012)|plasma]] weapons on your [[Interceptor (EU2012)|Interceptor]]. One interceptor with [[EMP Cannon (EU2012)|EMP Cannon ]] is usually enough. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.
 
 
 
'''First appearance'''
 
* Month 4
 
 
 
'''Complement'''
 
* 4 / 5-7 groups of alien troops.
 
* 1-2 command aliens on the bridge.
 
** Alternate: in the central cargo section, or by one of the generators in the back.
 
 
 
Mission: Harvest live specimens
 
 
 
'''Salvage'''
 
* X - 235 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* X - 120 [[Elerium (EU2012)|Elerium]]
 
* X - [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* X - [[UFO Power Source (EU2012)|UFO Power Sources]]
 
* X-2 [[Alien Surgery (EU2012)|Alien Surgery]]
 
* X-8 [[Alien Stasis Tank (EU2012)|Alien Stasis Tank]]s
 
 
 
===[[Battleship (EU2012)|Battleship]]===
 
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]], [[Plasma Cannon (EU2012)|Plasma Cannon]] or [[Fusion Lance (EU2012)|Fusion Lance]]. Using the latter guarantees a win, otherwise expect one [[Firestorm (EU2012)|Firestorm]] to be insufficient. One Firestorm with EMP Cannon and 1 use of [[Defense Matrix (Dodge) (EU2012)|Dodge]] is enough. Expect to take moderate-heavy damage. Unless you make good use of dodge while closing in and then aim to ensure it is downed in 2-3 shots.
 
 
 
'''First appearance'''
 
* Month 6
 
 
 
'''Complement'''
 
* 7-9 groups of alien troops (always crashed).
 
* 2 command aliens on the bridge.
 
** Your soldiers will remain unseen from the large doorway, or behind the large bulkhead near it: a [[Ghost Armor (EU2012)|ghosting]] soldier can show on which side of the bridge the command crew is, and having the rest of your soldiers dash for that side's door is a safe move.
 
 
 
'''Configuration'''
 
* No "outside" environment, the [[Skyranger (EU2012)|Skyranger]] lands directly on the craft, in 1 of three "landing bays" (center, right, and left), with two-to-three odds (seemingly more) of landing on the side pads.
 
** If landing on the center bay, very often will there be an alien squad in the next room: proceed with caution.
 
** If landing on the side bays, very rare that there will be [[Aliens (EU2012)|aliens]] in the next room: recommend moving inward as much as possible right away.
 
* The third room is a large cubic chamber: this will often be the most difficult room, as odds are that you will be coming in from the sides, with aliens shooting from high in the balconies, and sometimes the "wandering" squads even coming in from the bay you landed in!
 
* Fourth room is a pair of split hallways, which themselves split into paths for the main area and the balconies of the next room:
 
* Fifth room is a massively large, open area with little cover, with two very high balconies (which make excellent nests for Squad Sight snipers).
 
* Bridge will often have 1 or 2 additional alien squads, on top of the ship's commanding officer ([[Ethereal (EU2012)|Ethereal]], [[Sectoid Commander (EU2012)|Sectoid Commanders]], [[Outsider (EU2012)|Outsiders]]).
 
 
 
'''Salvage'''
 
* 167 - 331 [[Alien Alloys (EU2012)|Alien Alloys]]
 
* 93 - 138 [[Elerium (EU2012)|Elerium]]
 
* 1 - [[UFO Flight Computer (EU2012)|UFO Flight Computers]]
 
* 0 - 4 [[UFO Power Source (EU2012)|UFO Power Source]]
 
* 2 [[Fusion Core(EU2012)|Fusion Cores]]
 
 
 
===Temple Ship===
 
The final challenge. For more details see the [[Storyline Missions (EU2012)#Temple Ship Assault|Storyline]] page (massive spoilers!).
 
  
 
==UFO Missions==
 
==UFO Missions==

Revision as of 21:16, 22 October 2013

UFO Types

The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and difficulty level.

The amount of aliens on a crashed UFO mission will always be lesser than on a UFO that Landed UFO on its own. Usually you get the least possible amount on your first time you get a mission, and it goes up from there (for example, first Large Scout landing will usually have 3 groups of aliens, while latter ones will have 4. Difficulty levels seem to act as a limit on how far this can go - for example, on Classic you will never get more than 5 enemy packs on a Supply Barge mission, however on Impossible it may as well go up to 7.

Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers). Take note that destroying UFO walls by use of explosives or stray shots will further deduce from the amount of salvage you're going to get, as well as fires started by weapon fire or Cyberdisc explosions will eat up walls and even destroy UFO Flight Computers or UFO Power Sources they come in contact with, also reducing the amount of salvage you will get, so act accordingly.

First appearance information (in which month UFO appears for the first time) is based on Classic/Impossible difficulty (may be different on lesser difficulties) and on the assumption that player handles every UFO that appears (intercepts every flying UFO and assaults every UFO landed on its own will). Failing to handle a UFO may spawn a larger UFO on Destroy Satellite mission, which will allow larger UFO's to appear earlier than usual. UFO's first appearance is always in its flying state, and its second appearance is mostly in its grounded state, meaning, that your second detected Small Scout, Large Scout, Abductor, Supply Barge is usually grounded. However, Battleships seem to never land naturally.

  • Groups of alien troops refer to any alien other than Outsiders, Sectoid Commanders and Ethereals. Number before slash is the number of groups when UFO crash landed after being shot down, number after slash is when UFO landed on its own.
  • Command (or 'bridge) aliens are Outsiders, Sectoid Commanders or Ethereals with Muton Elite guards. These will vary depending on whether you have assaulted the Alien Base or Overseer UFO, respectively.

For additional information, check the links below and the maps section for the appropriate UFO.

UFO Missions

UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.

Scouting

The UFO will roam around in the region it is patrolling. If left unattended, may trigger arrival of a UFO on Destroy Satellite mission in the following several days.

Notice that following UFO will be a larger-class UFO. This can be used to your advantage: by letting scouting UFO get away on purpose, you are increasing amount of loot you can get from a successful crash recovery mission. However, be prepared to take down the larger UFO and win a harder tactical mission.

It is not yet known how the size of the following UFO is chosen, but there are several observations:

Destroy Satellite

The UFO will hunt for and destroy a satellite in the country it is patrolling. You will be told that "New contact that gives off a distinct signature, as if it is looking for something". Researching Stealth Satellites from the Foundry reduces chance of the UFO to succeed.

This mission can only happen if you let go an airborne UFO or ignore grounded (not crashed) UFO on Scouting mission, and is a good way of getting more battleships in order to harvest more Fusion Cores for your ]Blaster Launcher production.

Harvest Live Specimens

Conducted by Supply Barges and Abductors (and possibly other UFO)

Final Preparation

Final Preparation is the mission undertaken by the Overseer UFO.

See Also