Difference between revisions of "UFOs (EU2012)"

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m (→‎Mission Generation: work in progress)
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===Mission Generation===
 
===Mission Generation===
The Aliens (a.k.a. AI) make a monthly plan for the number of missions being taken, and it will be updated every half hour of game time. Each month there's a limit of two UFOs appearing on regular missions, but more can appear in case a Destroy Satellite UFO mission is created. The same UFO type will never twice in the same month, unless the Overseer mission has been activated.  
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The Aliens (a.k.a. AI) make a monthly plan for the number of missions being taken, and it will be updated every half hour of game time. The list of missions that involve UFOs include Abductions and Terror Sites (on both the UFOs cannot be detected) and Landed/Scouting missions, where the UFO can be detected.
  
If the last mission has been a Crashed UFO, there's a 66% chance that a UFO will appear on a Shootdown mission. Otherwise it will be a Landed UFO mission.  
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By changing the value of ShowUFOSonMission from 0 to 1 on the DefaultGameCore.ini file it is possible to detect UFOs on Abductions or Terror missions.  
  
 
'''Abductions'''
 
'''Abductions'''
* Before the Alien Base mission, there will be 2 Abductions each month. Afterwards it can be 1 or 2 monthly missions, depending on the number of countries remaining on the Council.  
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* Before the Alien Base mission, there will be 2 Abductions each month, regardless if there's 3 or more countries left in the Council without a satellite. After the Alien Base is assaulted it can be none or up to 2 monthly missions, depending if there's still 3 or more countries remaining on the Council without satellites.  
* The aliens will target any countries still in the Council that doesn't have a satellite deployed and if there's already a Terror Site scheduled to happen during the month.  
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* The aliens will target any countries still in the Council that don't have a satellite deployed, specially countries where there's already a Terror Site scheduled to happen during the month.
* This mission is preceded by a smaller undetected UFO.
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* The number of countries with abductions is 3, but it can be less, depending on the number of countries without a satellite. 
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* Each country marked for Abductions has a Large Scout sent first for reconnaissance and afterwards an Abductor that carries the mission. In case either UFO is detected and shot down (possible through changing the ShowUFOSonMission value), the Abduction mission over that country will not take place.
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** Since Abduction missions never take place on countries with satellites (which are required to detect UFOs), it is required to build the Hyperwave Relay to detect those missions (and have at least 3 countries without satellites. It is also possible to mod the AI so that it will choose countries with satellites as Abduction targets.  
  
 
'''Terror Site'''
 
'''Terror Site'''
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* There's a 75% chance that the aliens will choose to terrorize the most panicked country. If not, the aliens will prioritize countries in continents with the most panic levels.  
 
* There's a 75% chance that the aliens will choose to terrorize the most panicked country. If not, the aliens will prioritize countries in continents with the most panic levels.  
 
* The targeted country will also be removed from any  
 
* The targeted country will also be removed from any  
* This mission is preceded by a smaller undetected UFO.
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* This mission is consists of undetected 2 Battleships on a Terrorize Populace mission, the first one for scouting, the second to carry the actual mission. If they are detected (possible through changing the ShowUFOSonMission value) and the 2nd Battleship is shot down the Terror mission will not take place.  
  
 
'''Detected UFOs'''
 
'''Detected UFOs'''
* Detected UFOs can be conducting 4 types of missions: Scouting, Destroy Satellite, Harvest Live Specimens, and Final Preparations.
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* Detected UFOs can be conducting 4 types of missions: Scout Target, Destroy Satellite, Harvest Live Specimens, and Final Preparations.
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* Each month there's a limit of 2 UFOs being detected either Landed (on a Harvest Live Specimens mission) or Scout Target, but more UFOs can appear in case a Destroy Satellite UFO mission is created. The UFO type will never be the one of the last mission.
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* If any Harvest Live Specimens or Scout Target missions are ignored, the aliens will send a Large Scout/Battleship on a Destroy Satellite mission. If it is intercepted or ground assault (regardless of the outcomes), the Destroy Satellite mission will not be generated. 
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* If the last mission has been a Crashed UFO, there's a 66% chance that a UFO will appear on a Scouting for Targets mission. Otherwise it will be a Landed UFO mission. This value is defined on the UFO_INTERCEPTION_PCT setting at DefaultGameCore.ini.
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* The game will make a pool of available UFOs for either the Harvest or Scout Target missions, adding new types each month and randomly selecting a type for the mission. The exceptions are in the two first months, where the aliens will send predetermined UFO types on Scout Target missions (Small Scout in March & Large Scout in April).
  
 
===Scouting===
 
===Scouting===

Revision as of 15:57, 6 January 2014

UFO Types

The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and difficulty level.

The amount of aliens on a crashed UFO mission will always be lesser than on a UFO that Landed UFO on its own. Usually you get the least possible amount on your first time you get a mission, and it goes up from there (for example, first Large Scout landing will usually have 3 groups of aliens, while latter ones will have 4. Difficulty levels seem to act as a limit on how far this can go - for example, on Classic you will never get more than 5 enemy packs on a Supply Barge mission, however on Impossible it may as well go up to 7.

Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers). Take note that destroying UFO walls by use of explosives or stray shots will further deduce from the amount of salvage you're going to get, as well as fires started by weapon fire or Cyberdisc explosions will eat up walls and even destroy UFO Flight Computers or UFO Power Sources they come in contact with, also reducing the amount of salvage you will get, so act accordingly.

First appearance information (in which month UFO appears for the first time) is based on Classic/Impossible difficulty (may be different on lesser difficulties) and on the assumption that player handles every UFO that appears (intercepts every flying UFO and assaults every UFO landed on its own will). Failing to handle a UFO may spawn a larger UFO on Destroy Satellite mission, which will allow larger UFO's to appear earlier than usual. UFO's first appearance is always in its flying state, and its second appearance is mostly in its grounded state, meaning, that your second detected Small Scout, Large Scout, Abductor, Supply Barge is usually grounded. However, Battleships seem to never land naturally.

  • Groups of alien troops refer to any alien other than Outsiders, Sectoid Commanders and Ethereals. Number before slash is the number of groups when UFO crash landed after being shot down, number after slash is when UFO landed on its own.
  • Command (or 'bridge) aliens are Outsiders, Sectoid Commanders or Ethereals with Muton Elite guards. These will vary depending on whether you have assaulted the Alien Base or Overseer UFO, respectively.

For additional information, check the links below and the maps section for the appropriate UFO.

UFO Missions

UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.

Mission Generation

The Aliens (a.k.a. AI) make a monthly plan for the number of missions being taken, and it will be updated every half hour of game time. The list of missions that involve UFOs include Abductions and Terror Sites (on both the UFOs cannot be detected) and Landed/Scouting missions, where the UFO can be detected.

By changing the value of ShowUFOSonMission from 0 to 1 on the DefaultGameCore.ini file it is possible to detect UFOs on Abductions or Terror missions.

Abductions

  • Before the Alien Base mission, there will be 2 Abductions each month, regardless if there's 3 or more countries left in the Council without a satellite. After the Alien Base is assaulted it can be none or up to 2 monthly missions, depending if there's still 3 or more countries remaining on the Council without satellites.
  • The aliens will target any countries still in the Council that don't have a satellite deployed, specially countries where there's already a Terror Site scheduled to happen during the month.
  • The number of countries with abductions is 3, but it can be less, depending on the number of countries without a satellite.
  • Each country marked for Abductions has a Large Scout sent first for reconnaissance and afterwards an Abductor that carries the mission. In case either UFO is detected and shot down (possible through changing the ShowUFOSonMission value), the Abduction mission over that country will not take place.
    • Since Abduction missions never take place on countries with satellites (which are required to detect UFOs), it is required to build the Hyperwave Relay to detect those missions (and have at least 3 countries without satellites. It is also possible to mod the AI so that it will choose countries with satellites as Abduction targets.

Terror Site

  • Before the Alien Base mission, there's 1 terror mission each even month (April, June, etc.). After the base is destroyed, it takes place every month.
  • There's a 75% chance that the aliens will choose to terrorize the most panicked country. If not, the aliens will prioritize countries in continents with the most panic levels.
  • The targeted country will also be removed from any
  • This mission is consists of undetected 2 Battleships on a Terrorize Populace mission, the first one for scouting, the second to carry the actual mission. If they are detected (possible through changing the ShowUFOSonMission value) and the 2nd Battleship is shot down the Terror mission will not take place.

Detected UFOs

  • Detected UFOs can be conducting 4 types of missions: Scout Target, Destroy Satellite, Harvest Live Specimens, and Final Preparations.
  • Each month there's a limit of 2 UFOs being detected either Landed (on a Harvest Live Specimens mission) or Scout Target, but more UFOs can appear in case a Destroy Satellite UFO mission is created. The UFO type will never be the one of the last mission.
  • If any Harvest Live Specimens or Scout Target missions are ignored, the aliens will send a Large Scout/Battleship on a Destroy Satellite mission. If it is intercepted or ground assault (regardless of the outcomes), the Destroy Satellite mission will not be generated.
  • If the last mission has been a Crashed UFO, there's a 66% chance that a UFO will appear on a Scouting for Targets mission. Otherwise it will be a Landed UFO mission. This value is defined on the UFO_INTERCEPTION_PCT setting at DefaultGameCore.ini.
  • The game will make a pool of available UFOs for either the Harvest or Scout Target missions, adding new types each month and randomly selecting a type for the mission. The exceptions are in the two first months, where the aliens will send predetermined UFO types on Scout Target missions (Small Scout in March & Large Scout in April).

Scouting

The UFO will roam around in the region it is patrolling. If left unattended, may trigger arrival of a UFO on Destroy Satellite mission in the following several days.

Notice that following UFO will be a larger-class UFO. This can be used to your advantage: by letting scouting UFO get away on purpose, you are increasing amount of loot you can get from a successful crash recovery mission. However, be prepared to take down the larger UFO and win a harder tactical mission.

It is not yet known how the size of the following UFO is chosen, but there are several observations:

Destroy Satellite

The UFO will hunt for and destroy a satellite in the country it is patrolling. You will be told that "New contact that gives off a distinct signature, as if it is looking for something". Researching Stealth Satellites from the Foundry reduces chance of the UFO to succeed from 100% to 25% on the first pass, and from 100% to 50% on its second pass (source: DefaultGameCore.cfg).

This mission can only happen if you let go an airborne UFO or ignore grounded (not crashed) UFO on Scouting mission, and is a good way of getting more battleships in order to harvest more Fusion Cores for Blaster Launcher production.

Harvest Live Specimens

Conducted by Supply Barges and Abductors (and possibly other UFO)

Final Preparation

Final Preparation is the mission undertaken by the Overseer UFO.

See Also