Difference between revisions of "Weapons (EU2012)"
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | | + | | align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 2 || align="center" | 0 || align="center" | Any || align="center" | 10 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | | + | | align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | 3 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | | + | | align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | 4 || align="center" | 0 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | | + | | align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 4 || align="center" | 0 || align="center" | [[Sectoid (EU2012)|Sectoid]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo<br>Suppression 20% |
|- | |- | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | | + | | align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | Any || align="center" | 20 || align="center" | 27 || align="center" | 200 || align="center" | NA ||align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | | + | | align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | | + | | align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Aim +10 |
|- | |- | ||
− | | align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | | + | | align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | [[Thin Man (EU2012)|Thin Man]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
− | | align="center" |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align="center" | | + | | align="center" |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | [[Outsider (EU2012)|Outsider]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 30% |
|- | |- | ||
− | | align="center" |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align="center" | | + | | align="center" |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
− | | align="center" |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align="center" | | + | | align="center" |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
− | | align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | | + | | align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 8 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | | + | | align="center" |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | 8 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[LMG (EU2012)|LMG]]|| align="center" | | + | | align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 5 || align="center" | 0 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | | + | | align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 7 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | | + | | align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | | + | | align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35% |
|- | |- | ||
− | | align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | | + | | align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35% |
|} | |} | ||
* Heavy rifles are an upgrade to Assault Rifles on damage capability. | * Heavy rifles are an upgrade to Assault Rifles on damage capability. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | | + | | align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 5 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move |
|- | |- | ||
− | | align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | | + | | align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 7 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Limited move |
|- | |- | ||
− | | align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | | + | | align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 10 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move |
|} | |} | ||
* Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms. | * Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | | + | | align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 5 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 || align="center" | Large || align="center" | Limited range |
|- | |- | ||
− | | align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | | + | | align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 7 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range |
|- | |- | ||
− | | align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | | + | | align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 10 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range |
|- | |- | ||
|} | |} | ||
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| align="center" |[[Arc Thrower (EU2012)|Arc Thrower]]|| align="center" | 0 || align="center" | 0 || align="center" | Any || align="center" | 0 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | No reaction shot | | align="center" |[[Arc Thrower (EU2012)|Arc Thrower]]|| align="center" | 0 || align="center" | 0 || align="center" | Any || align="center" | 0 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | No reaction shot | ||
|- | |- | ||
− | | align="center" |Drone Beam|| align="center" | | + | | align="center" |Drone Beam|| align="center" | 3 || align="center" | 0 || align="center" | [[Drone (EU2012)|Drone]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | Repair |
|- | |- | ||
− | | align="center" |Death Blossom|| align="center" | | + | | align="center" |Death Blossom|| align="center" | 9 || align="center" | 10 || align="center" | [[Cyberdisc (EU2012)|Cyberdisc]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | Suppression +3 |
|- | |- | ||
− | | align="center" |Heat Ray|| align="center" | | + | | align="center" |Heat Ray|| align="center" | 21 || align="center" | 25 || align="center" | [[Sectopod (EU2012)|Sectopod]] || align="center" | 801 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |Psi Lance|| align="center" | | + | | align="center" |Psi Lance|| align="center" | 10 || align="center" | 25 || align="center" | [[Ethereal (EU2012)|Ethereal]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | | align="center" |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| align="center" | | + | | align="center" |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| align="center" | 7 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 27 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload |
|- | |- | ||
− | | align="center" |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| align="center" | | + | | align="center" |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| align="center" | 10 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 100 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload |
|- | |- | ||
− | | align="center" |[[Plague (EU2012)|Plague]]|| align="center" | | + | | align="center" |[[Plague (EU2012)|Plague]]|| align="center" | 7 || align="center" | 0 || align="center" |[[Thin Man (EU2012)|Thin Man]]|| align="center" | 801 || align="center" | 27 || align="center" | 175 || align="center" | Small || align="center" | Suppression 20% |
|- | |- | ||
− | | align="center" |Cluster Bomb|| align="center" | | + | | align="center" |Cluster Bomb|| align="center" | 7 || align="center" | 25 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 250 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Limited move<br>No reload |
|- | |- | ||
− | | align="center" |Chest Cannon|| align="center" | | + | | align="center" |Chest Cannon|| align="center" | 11 || align="center" | 0 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 801 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Suppression 40%<br>Overwatch |
|- | |- | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |[[Frag Grenade (EU2012)|Frag Grenade]]|| align="center" | | + | | align="center" |[[Frag Grenade (EU2012)|Frag Grenade]]|| align="center" | 4 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 240 || align="center" | Small || align="center" | |
|- | |- | ||
| align="center" |[[Smoke Grenade (EU2012)|Smoke Grenade]]|| align="center" | NA || align="center" | 0 || align="center" | Support || align="center" | 250 || align="center" | 15 || align="center" | 336 || align="center" | Small || align="center" | Defense +20 | | align="center" |[[Smoke Grenade (EU2012)|Smoke Grenade]]|| align="center" | NA || align="center" | 0 || align="center" | Support || align="center" | 250 || align="center" | 15 || align="center" | 336 || align="center" | Small || align="center" | Defense +20 | ||
|- | |- | ||
− | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | | + | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 6 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 17 || align="center" | 240 || align="center" | Small || align="center" | |
|- | |- | ||
− | | align="center" |[[Psi Grenade (EU2012)|Psi Grenade]]|| align="center" | | + | | align="center" |[[Psi Grenade (EU2012)|Psi Grenade]]|| align="center" | 7 || align="center" | 25 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 225 || align="center" | Small || align="center" | |
|- | |- | ||
|} | |} | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |Chryssalid Claw|| align="center" | | + | | align="center" |Chryssalid Claw|| align="center" | 7 || align="center" | 20 || align="center" |[[Chryssalid (EU2012)|Chryssalid]] || align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot |
|- | |- | ||
− | | align="center" |Zombie Fist|| align="center" | | + | | align="center" |Zombie Fist|| align="center" | 9 || align="center" | 0 || align="center" |[[Zombie (EU2012)|Zombie]]|| align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot |
|- | |- | ||
− | | align="center" |Muton Blade|| align="center" | | + | | align="center" |Muton Blade|| align="center" | 10 || align="center" | 33 || align="center" |[[Beserker (EU2012)|Beserker]]|| align="center" | 125 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot |
|- | |- | ||
|} | |} |
Revision as of 22:20, 3 October 2012
Weapon Stats
All the stats here are based on the values from the demo. According to reports the damage stats should +1 when the game is released (to be confirmed).
Precision Weapons
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Pistol | 2 | 0 | Any | 10 | 27 | 200 | NA | Small | Unlimited ammo |
Laser Pistol | 3 | 10 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
Plasma Pistol | 4 | 0 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
Sectoid Plasma Pistol | 4 | 0 | Sectoid | 125 | 27 | 200 | NA | Small | Unlimited ammo Suppression 20% |
- Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
- They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Assault Rifle | 4 | 10 | Any | 20 | 27 | 200 | NA | Large | |
Laser Rifle | 6 | 10 | Any | 125 | 27 | 200 | NA | Large | |
Plasma Light Rifle | 6 | 10 | Any | 125 | 27 | 200 | NA | Large | Aim +10 |
Thin Man Plasma Light Rifle | 4 | 10 | Thin Man | 125 | 27 | 200 | NA | Large | Suppression 20% |
Outsider Plasma Light Rifle | 4 | 10 | Outsider | 0 | 27 | 200 | NA | Large | Suppression 30% |
Floater Plasma Light Rifle | 6 | 10 | Floater | 125 | 27 | 200 | NA | Large | Suppression 20% |
Muton Plasma Light Rifle | 6 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
Plasma Rifle | 8 | 10 | Any | 125 | 27 | 200 | NA | Large | |
Muton Plasma Rifle | 8 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
- Assault Rifles are most common squad weapon, offering medium firepower and versatility.
- They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
- They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
LMG | 5 | 0 | Heavy | 60 | 27 | 200 | NA | Large | |
Heavy Laser | 7 | 10 | Heavy | 125 | 27 | 200 | NA | Large | |
Heavy Plasma | 10 | 10 | Heavy | 125 | 27 | 200 | 27 | Large | |
Floater Heavy Plasma | 10 | 10 | Floater | 125 | 27 | 200 | 27 | Large | Suppression 35% |
Muton Heavy Plasma | 10 | 10 | Muton | 125 | 27 | 200 | 27 | Large | Suppression 35% |
- Heavy rifles are an upgrade to Assault Rifles on damage capability.
- Due to their size they can only be carried by Heavy troopers.
- In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Sniper Rifle | 5 | 25 | Sniper | 30 | 100 | 200 | NA | Large | Limited move |
Laser Sniper Rifle | 7 | 30 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
Plasma Sniper Rifle | 10 | 35 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
- Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
- They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
- Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability).
- The rifles also have limited use at close range.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Shotgun | 5 | 20 | Assault | 40 | 10 | 360 | 27 | Large | Limited range |
Laser Scatter | 7 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
Alloy Cannon | 10 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
- Shotguns are close-range, high-power firearms capable of inflicting critical hits.
- They can only be used by Assault soldiers and are limited in range.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Arc Thrower | 0 | 0 | Any | 0 | 27 | NA | NA | Small | No reaction shot |
Drone Beam | 3 | 0 | Drone | 2 | 27 | NA | NA | Small | Repair |
Death Blossom | 9 | 10 | Cyberdisc | 2 | 27 | NA | NA | Large | Suppression +3 |
Heat Ray | 21 | 25 | Sectopod | 801 | 27 | NA | NA | Large | |
Psi Lance | 10 | 25 | Ethereal | 0 | 27 | 200 | NA | Large |
Area Weapons
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Rocket Launcher | 7 | 0 | Heavy | 500 | 27 | 336 | Large | Limited move No reload |
Blaster Launcher | 10 | 0 | Heavy | 500 | 100 | 336 | Large | Limited move No reload |
Plague | 7 | 0 | Thin Man | 801 | 27 | 175 | Small | Suppression 20% |
Cluster Bomb | 7 | 25 | Sectopod | 250 | 27 | 144 | Large | Limited move No reload |
Chest Cannon | 11 | 0 | Sectopod | 801 | 27 | 144 | Large | Suppression 40% Overwatch |
- Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features.
- They have restrictions on movement and firing and are usually 1 shot weapons.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Frag Grenade | 4 | 0 | Any | 250 | 15 | 240 | Small | |
Smoke Grenade | NA | 0 | Support | 250 | 15 | 336 | Small | Defense +20 |
Alien Grenade | 6 | 0 | Any | 250 | 17 | 240 | Small | |
Psi Grenade | 7 | 25 | Any | 250 | 15 | 225 | Small |
Melee Weapons
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
---|---|---|---|---|---|---|---|---|
Chryssalid Claw | 7 | 20 | Chryssalid | 1 | 2 | NA | Small | No reaction shot |
Zombie Fist | 9 | 0 | Zombie | 1 | 2 | NA | Small | No reaction shot |
Muton Blade | 10 | 33 | Beserker | 125 | 2 | NA | Small | No reaction shot |