Difference between revisions of "Weapons (EU2012)"

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| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 0 || align="center" | Any || align="center" | 10 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
+
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 2 || align="center" | 0 || align="center" | Any || align="center" | 10 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
 
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| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | 2 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
+
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | 3 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
 
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| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
+
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | 4 || align="center" | 0 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo
 
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| align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | [[Sectoid (EU2012)|Sectoid]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo<br>Suppression 20%
+
| align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 4 || align="center" | 0 || align="center" | [[Sectoid (EU2012)|Sectoid]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo<br>Suppression 20%
 
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| align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | Any || align="center" | 20 || align="center" | 27 || align="center" | 200 || align="center" | NA ||align="center" | Large || align="center" |
+
| align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | Any || align="center" | 20 || align="center" | 27 || align="center" | 200 || align="center" | NA ||align="center" | Large || align="center" |
 
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| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
+
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
 
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| align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Aim +10
+
| align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Aim +10
 
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| align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | [[Thin Man (EU2012)|Thin Man]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
+
| align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | [[Thin Man (EU2012)|Thin Man]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
 
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| align="center" |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | [[Outsider (EU2012)|Outsider]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 30%
+
| align="center" |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | [[Outsider (EU2012)|Outsider]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 30%
 
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| align="center" |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
+
| align="center" |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
 
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| align="center" |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
+
| align="center" |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
 
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| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
+
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 8 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
 
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| align="center" |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
+
| align="center" |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | 8 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
 
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| align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 4 || align="center" | 0 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
+
| align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 5 || align="center" | 0 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 
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| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 6 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
+
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 7 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 
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| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |
+
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |
 
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| align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35%
+
| align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35%
 
|-
 
|-
| align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35%
+
| align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | 10 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35%
 
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* Heavy rifles are an upgrade to Assault Rifles on damage capability.
 
* Heavy rifles are an upgrade to Assault Rifles on damage capability.
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| align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 4 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
+
| align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 5 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
 
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| align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 6 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Limited move
+
| align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 7 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Limited move
 
|-
 
|-
| align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 9 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
+
| align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 10 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
 
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* Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
 
* Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
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| align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 || align="center" | Large || align="center" | Limited range
+
| align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 5 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 || align="center" | Large || align="center" | Limited range
 
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| align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
+
| align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 7 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
 
|-
 
|-
| align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
+
| align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 10 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
 
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| align="center" |[[Arc Thrower (EU2012)|Arc Thrower]]|| align="center" | 0 || align="center" | 0 || align="center" | Any || align="center" | 0 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | No reaction shot
 
| align="center" |[[Arc Thrower (EU2012)|Arc Thrower]]|| align="center" | 0 || align="center" | 0 || align="center" | Any || align="center" | 0 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | No reaction shot
 
|-
 
|-
| align="center" |Drone Beam|| align="center" | 2 || align="center" | 0 || align="center" | [[Drone (EU2012)|Drone]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | Repair
+
| align="center" |Drone Beam|| align="center" | 3 || align="center" | 0 || align="center" | [[Drone (EU2012)|Drone]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | Repair
 
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| align="center" |Death Blossom|| align="center" | 8 || align="center" | 10 || align="center" | [[Cyberdisc (EU2012)|Cyberdisc]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | Suppression +3
+
| align="center" |Death Blossom|| align="center" | 9 || align="center" | 10 || align="center" | [[Cyberdisc (EU2012)|Cyberdisc]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | Suppression +3
 
|-
 
|-
| align="center" |Heat Ray|| align="center" | 20 || align="center" | 25 || align="center" | [[Sectopod (EU2012)|Sectopod]] || align="center" | 801 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" |  
+
| align="center" |Heat Ray|| align="center" | 21 || align="center" | 25 || align="center" | [[Sectopod (EU2012)|Sectopod]] || align="center" | 801 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" |  
 
|-
 
|-
| align="center" |Psi Lance|| align="center" | 9 || align="center" | 25 || align="center" | [[Ethereal (EU2012)|Ethereal]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
+
| align="center" |Psi Lance|| align="center" | 10 || align="center" | 25 || align="center" | [[Ethereal (EU2012)|Ethereal]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |  
 
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| align="center" |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| align="center" | 6 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 27 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload
+
| align="center" |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| align="center" | 7 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 27 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload
 
|-
 
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| align="center" |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| align="center" | 9 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 100 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload
+
| align="center" |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| align="center" | 10 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 100 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload
 
|-
 
|-
| align="center" |[[Plague (EU2012)|Plague]]|| align="center" | 6 || align="center" | 0 || align="center" |[[Thin Man (EU2012)|Thin Man]]|| align="center" | 801 || align="center" | 27 || align="center" | 175 || align="center" | Small || align="center" | Suppression 20%
+
| align="center" |[[Plague (EU2012)|Plague]]|| align="center" | 7 || align="center" | 0 || align="center" |[[Thin Man (EU2012)|Thin Man]]|| align="center" | 801 || align="center" | 27 || align="center" | 175 || align="center" | Small || align="center" | Suppression 20%
 
|-
 
|-
| align="center" |Cluster Bomb|| align="center" | 6 || align="center" | 25 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 250 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Limited move<br>No reload
+
| align="center" |Cluster Bomb|| align="center" | 7 || align="center" | 25 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 250 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Limited move<br>No reload
 
|-
 
|-
| align="center" |Chest Cannon|| align="center" | 10 || align="center" | 0 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 801 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Suppression 40%<br>Overwatch
+
| align="center" |Chest Cannon|| align="center" | 11 || align="center" | 0 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 801 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Suppression 40%<br>Overwatch
 
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| align="center" |[[Frag Grenade (EU2012)|Frag Grenade]]|| align="center" | 3 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 240 || align="center" | Small || align="center" |
+
| align="center" |[[Frag Grenade (EU2012)|Frag Grenade]]|| align="center" | 4 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 240 || align="center" | Small || align="center" |
 
|-
 
|-
 
| align="center" |[[Smoke Grenade (EU2012)|Smoke Grenade]]|| align="center" | NA  || align="center" | 0 || align="center" | Support || align="center" | 250 || align="center" | 15 || align="center" | 336 || align="center" | Small || align="center" | Defense +20
 
| align="center" |[[Smoke Grenade (EU2012)|Smoke Grenade]]|| align="center" | NA  || align="center" | 0 || align="center" | Support || align="center" | 250 || align="center" | 15 || align="center" | 336 || align="center" | Small || align="center" | Defense +20
 
|-
 
|-
| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 5 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 17 || align="center" | 240 || align="center" | Small || align="center" |
+
| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 6 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 17 || align="center" | 240 || align="center" | Small || align="center" |
 
|-
 
|-
| align="center" |[[Psi Grenade (EU2012)|Psi Grenade]]|| align="center" | 6 || align="center" | 25 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 225 || align="center" | Small || align="center" |
+
| align="center" |[[Psi Grenade (EU2012)|Psi Grenade]]|| align="center" | 7 || align="center" | 25 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 225 || align="center" | Small || align="center" |
 
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| align="center" |Chryssalid Claw|| align="center" | 6 || align="center" | 20 || align="center" |[[Chryssalid (EU2012)|Chryssalid]] || align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
+
| align="center" |Chryssalid Claw|| align="center" | 7 || align="center" | 20 || align="center" |[[Chryssalid (EU2012)|Chryssalid]] || align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
 
|-
 
|-
| align="center" |Zombie Fist|| align="center" | 8 || align="center" | 0 || align="center" |[[Zombie (EU2012)|Zombie]]|| align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
+
| align="center" |Zombie Fist|| align="center" | 9 || align="center" | 0 || align="center" |[[Zombie (EU2012)|Zombie]]|| align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
 
|-
 
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| align="center" |Muton Blade|| align="center" | 9 || align="center" | 33 || align="center" |[[Beserker (EU2012)|Beserker]]|| align="center" | 125 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
+
| align="center" |Muton Blade|| align="center" | 10 || align="center" | 33 || align="center" |[[Beserker (EU2012)|Beserker]]|| align="center" | 125 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot
 
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Revision as of 22:20, 3 October 2012

Weapon Stats

All the stats here are based on the values from the demo. According to reports the damage stats should +1 when the game is released (to be confirmed).

Precision Weapons

Pistols
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Pistol 2 0 Any 10 27 200 NA Small Unlimited ammo
Laser Pistol 3 10 Any 125 27 200 NA Small Unlimited ammo
Plasma Pistol 4 0 Any 125 27 200 NA Small Unlimited ammo
Sectoid Plasma Pistol 4 0 Sectoid 125 27 200 NA Small Unlimited ammo
Suppression 20%
  • Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
  • They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
Assault Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Assault Rifle 4 10 Any 20 27 200 NA Large
Laser Rifle 6 10 Any 125 27 200 NA Large
Plasma Light Rifle 6 10 Any 125 27 200 NA Large Aim +10
Thin Man Plasma Light Rifle 4 10 Thin Man 125 27 200 NA Large Suppression 20%
Outsider Plasma Light Rifle 4 10 Outsider 0 27 200 NA Large Suppression 30%
Floater Plasma Light Rifle 6 10 Floater 125 27 200 NA Large Suppression 20%
Muton Plasma Light Rifle 6 10 Muton 125 27 200 NA Large Suppression 20%
Plasma Rifle 8 10 Any 125 27 200 NA Large
Muton Plasma Rifle 8 10 Muton 125 27 200 NA Large Suppression 20%
  • Assault Rifles are most common squad weapon, offering medium firepower and versatility.
  • They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
  • They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
LMG and Heavy Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
LMG 5 0 Heavy 60 27 200 NA Large
Heavy Laser 7 10 Heavy 125 27 200 NA Large
Heavy Plasma 10 10 Heavy 125 27 200 27 Large
Floater Heavy Plasma 10 10 Floater 125 27 200 27 Large Suppression 35%
Muton Heavy Plasma 10 10 Muton 125 27 200 27 Large Suppression 35%
  • Heavy rifles are an upgrade to Assault Rifles on damage capability.
  • Due to their size they can only be carried by Heavy troopers.
  • In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
Sniper Rifles
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Sniper Rifle 5 25 Sniper 30 100 200 NA Large Limited move
Laser Sniper Rifle 7 30 Sniper 125 100 200 NA Large Limited move
Plasma Sniper Rifle 10 35 Sniper 125 100 200 NA Large Limited move
  • Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
  • They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
  • Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability).
  • The rifles also have limited use at close range.
Shotguns
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Shotgun 5 20 Assault 40 10 360 27 Large Limited range
Laser Scatter 7 20 Assault 125 27 360 NA Large Limited range
Alloy Cannon 10 20 Assault 125 27 360 NA Large Limited range
  • Shotguns are close-range, high-power firearms capable of inflicting critical hits.
  • They can only be used by Assault soldiers and are limited in range.
Other Precision Weapons
Weapon Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Arc Thrower 0 0 Any 0 27 NA NA Small No reaction shot
Drone Beam 3 0 Drone 2 27 NA NA Small Repair
Death Blossom 9 10 Cyberdisc 2 27 NA NA Large Suppression +3
Heat Ray 21 25 Sectopod 801 27 NA NA Large
Psi Lance 10 25 Ethereal 0 27 200 NA Large

Area Weapons

Launchers
Weapon Damage Critical Chance Class Terrain Damage Range Blast Radius Size Abilities
Rocket Launcher 7 0 Heavy 500 27 336 Large Limited move
No reload
Blaster Launcher 10 0 Heavy 500 100 336 Large Limited move
No reload
Plague 7 0 Thin Man 801 27 175 Small Suppression 20%
Cluster Bomb 7 25 Sectopod 250 27 144 Large Limited move
No reload
Chest Cannon 11 0 Sectopod 801 27 144 Large Suppression 40%
Overwatch
  • Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features.
  • They have restrictions on movement and firing and are usually 1 shot weapons.
Grenades
Weapon Damage Critical Chance Class Terrain Damage Range Blast Radius Size Abilities
Frag Grenade 4 0 Any 250 15 240 Small
Smoke Grenade NA 0 Support 250 15 336 Small Defense +20
Alien Grenade 6 0 Any 250 17 240 Small
Psi Grenade 7 25 Any 250 15 225 Small

Melee Weapons

Weapon Damage Critical Chance Class Terrain Damage Range Blast Radius Size Abilities
Chryssalid Claw 7 20 Chryssalid 1 2 NA Small No reaction shot
Zombie Fist 9 0 Zombie 1 2 NA Small No reaction shot
Muton Blade 10 33 Beserker 125 2 NA Small No reaction shot

See Also

General Equipment

Soldier Classes

Soldier Abilities