Difference between revisions of "XCOM (EU2012)"

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[[File:Blue badge XCOM EU.png|right]]  
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{{Ref Open | title = Council Message }}
In the beginning of the 21st century the number of UFOs sightings and reports grew through the world until their unknown origin and hostile behavior started to alarm Earth's political and military leaders. Deciding to pool their resources together, a council of the world's nations activated the 'XCOM Project' - a covert international organization named XCOM - the e'''X'''traterrestrial '''COM'''bat Unit - was established and staffed with Earth's top soldiers, scientists and engineers, while operating out of a hidden subterranean headquarters equipped with the best weapons and equipment available.
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[[File:Blue badge XCOM EU.png|150px|right|Blue badge XCOM EU]]
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"Hello Commander,  
  
'''''Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 2015, under the motto "Vigilo Confido" - I am watchful. I am relied upon.'''''
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In light of the recent extraterrestrial incursion, this council of nations has convened to approve the activation of the XCOM Project.<br>
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You have been chosen to lead this initiative. <br>
 +
To oversee our first... and last line of defense. <br>
 +
Your efforts will have considerable influence on this planet's future. <br>
 +
We urge you to keep that in mind as you proceed. <br>
 +
Good luck Commander."
 +
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 2015, under the motto '''"Vigilo Confido"''' (I am watchful. I am relied upon.)"
 
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In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:  
 
In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:  
  
* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's satellite network and Interceptors, and to launch and Skyranger transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.   
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* [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's satellite network and Interceptors, and to launch and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.   
  
* [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
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* [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the single Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  
 
* [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
 
* [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions.  
  
* [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. Raymond Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment HQ's capacities regarding the other main areas.  
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* [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. Raymond Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment [[XCOM Headquarters (EU2012)|HQ]]'s capacities regarding the other main areas.  
  
 
* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Equipment (EU2012)|equipping]], promotions/training and injury recovery.
 
* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Equipment (EU2012)|equipping]], promotions/training and injury recovery.
  
* [[Situation Room (EU2012)|Situation Room]] - Where the Commander may manage XCOM's financial resources, receive monthly reports and special missions from the Funding Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's [[Storyline (EU2012)|objectives]].
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* [[Situation Room (EU2012)|Situation Room]] - Where the Commander may manage XCOM's financial resources, receive monthly reports and special missions from the [[The Council (EU2012)|Council]], manage Panic levels, launch built satellites and sell advanced technology at the [[Grey Market (EU2012)|Grey Market]], as well as keep track of XCOM's [[Storyline (EU2012)|objectives]].
  
 
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== Strategic Goals ==
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== War Objectives ==
 
[[File:Last Stand (EU2012).png|right|300px|thumb|"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke]]
 
[[File:Last Stand (EU2012).png|right|300px|thumb|"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke]]
 
In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:
 
In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:
  
* ''To discover and stop the invaders' agenda'' - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
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* ''To discover and stop the invaders' agenda'' - by capturing [[Alien Life Forms (EU2012)|live aliens]] and recovering [[Alien Artifacts (EU2012)|alien artifacts]] in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the [[Situation Room (EU2012)|Situation Room]].
  
* ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the Funding Council and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.
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* ''To prevent the closure of the XCOM project'' -  by maintaining a satisfactory performance to the [[The Council (EU2012)|Council]] and preventing that high panic levels cause a total of ''eight'' Earth nations to leave the project sign pacts with the [[Alien Life Forms (EU2012)|Aliens]], which will automatically end XCOM.
  
 
In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.  
 
In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.  
  
 
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==Operations==
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==Strategies==
  
In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.  
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In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the [[XCOM Headquarters (EU2012)|HQ]]'s six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.  
  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" | '''Mission Control''' || ''Detect and stop UFOs/alien attacks<br>Recover alien specimens and technology<br>Perform any additional combat missions'' || Expand and defend satellite network<br>Intercept and shoot down UFOs on missions<br>Assault and capture crashed/landed UFOs<br>Stop alien ground attacks and missions
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| align="center" | '''[[Mission Control (EU2012)|Mission Control]]''' || ''Detect and stop [[UFOs (EU2012)|UFO]/alien attacks<br>Recover [[Alien Life Forms (EU2012)|Aliens]] and [[Alien Artifacts (EU2012)|technology]]<br>Perform any additional combat missions'' || Expand and defend the [[Satellite (EU2012)|satellite]] network<br>Intercept and shoot down [[UFOs (EU2012)|UFOs]] on missions<br>Assault and capture crashed/landed [[UFOs (EU2012)|UFO]]<br>Stop [[Alien Life Forms (EU2012)|alien]] [[Missions (EU2012)|missions]]
 
|-
 
|-
| align="center" | '''Hangar''' || ''Expand Interceptor deployment<br>Defend satellite network'' || Acquire sufficient Interceptors<br>Equip Interceptors with technological upgrades
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| align="center" | '''[[Hangar (EU2012)|Hangar]]''' || ''Expand [[Interceptor (EU2012)|Interceptor]] deployment<br>Defend satellite network'' || Acquire sufficient [[Interceptor (EU2012)|Interceptors]] for continent coverage<br>Upgrade interceptors fleet with new technologies
 
|-
 
|-
| align="center" | '''Research''' || ''Investigate the aliens and their intentions<br>Examine their advanced technology<br>Develop applications of alien technology'' ||Examine recovered alien artifacts and perform autopsies<br>Conduct interrogations on captured aliens<br>Expand laboratory capacity and keep labs fully staffed
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| align="center" | '''[[Research (EU2012)|Research]]''' || ''Investigate the [[Alien Life Forms (EU2012)|Aliens]], their advanced technology and their intentions<br>Develop applications of alien technology'' ||Examine recovered alien artifacts and perform autopsies<br>Conduct interrogations on captured aliens<br>Expand scientist pool or built [[Laboratory (EU2012)|labs]]
 
|-
 
|-
| align="center" | '''Engineering''' || ''Develop and manufacture tech upgrades<br>Provide engineers to build and operate facilities<br>Increase base abilites and efficiency'' || Build the Foundry for advanced weapons projects<br>Enlarge and maximize workshop capacity<br>Have enough engineers for all required projects<br>Build additional/upgraded facilities<br>Satisfy power needs for expansion<br>Increase building space<br>Maximize facility bonuses<br>Acquire required credits/materials for construction
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| align="center" | '''[[Engineering (EU2012)|Engineering]]''' || ''Develop and [[Engineering (EU2012)|manufacture]] tech upgrades<br>Provide engineers to build and operate facilities<br>Increase [[XCOM Headquarters (EU2012)#Base Expansion|base]] abilites and efficiency'' || Build the [[Foundry (EU2012)|Foundry]] for advanced weapons projects<br>Enlarge and maximize [[Workshop (EU2012)|workshop]] capacity<br>Have enough engineers for all required projects<br>Build additional/upgraded facilities<br>Satisfy power needs for expansion<br>Increase building space<br>Maximize facility bonuses<br>Acquire required credits/materials for construction
 
|-
 
|-
| align="center" | '''Soldiers''' || ''Provide mission capable squads'' || Hire soldiers and upgrade their equipment<br>Retain a pool of experienced soldiers <br>Minimize casualties and recovery time<br>Maximize promotions and combat training<br>Built the Officer Training School for additional abilities
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| align="center" | '''[[Soldiers (EU2012)|Soldiers]]''' || ''Provide mission capable [[Squads (EU2012)|squads]]'' || Hire [[Soldiers (EU2012)|soldiers]] and upgrade their [[Equipment (EU2012)|equipment]]<br>Retain a pool of experienced soldiers<br>Minimize casualties and [[Infirmary (EU2012)|recovery time]]<br>Maximize promotions and combat training<br>Built the [[OTS (EU2012)|Officer Training School]] for additional abilities
 
|-
 
|-
| align="center" | '''Situation Room''' || ''Secure/increase funding and resources<br>Prevent countries from leaving XCOM<br>Complete victory objectives'' || Improve XCOM's performance<br>Manage panic levels<br>Sell advanced tech on the Gray Market<br>Expand satellite network for country/continent bonuses<br>Perform Council missions for additional rewards<br>Complete the required game objectives for victory
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| align="center" | '''[[Situation Room (EU2012)|Situation Room]]''' || ''Secure/increase funding and resources<br>Prevent countries from leaving XCOM<br>Receive Council info and intelligence'' || Improve XCOM's performance<br>Manage panic levels<br>Sell advanced tech on the [[Grey Market (EU2012)|Grey Market]]<br>Expand [[Satellite (EU2012)|satellite]] network for country/continent bonuses<br>Perform [[The Council (EU2012)|Council]] [[Missions (EU2012)|missions]] for additional rewards<br>Complete the listed required [[Storyline (EU2012)#Game Objectives|game objectives]] for victory
 
|-
 
|-
 
|}
 
|}
  
 
Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating XCOM's strategy it will also have to prioritize some at the expense of others. To help in the Commander on this task, the UFOPaedia and all the [[Enemy Unknown (EU2012)|data]] it contains is at your disposition to plan a strategy to stop and defeat the alien invasion.  
 
Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating XCOM's strategy it will also have to prioritize some at the expense of others. To help in the Commander on this task, the UFOPaedia and all the [[Enemy Unknown (EU2012)|data]] it contains is at your disposition to plan a strategy to stop and defeat the alien invasion.  
 
'''Good luck Commander.'''
 
  
 
<gallery widths=300px heights=200px perrow=6>
 
<gallery widths=300px heights=200px perrow=6>

Revision as of 01:50, 11 October 2013

Council Message
Blue badge XCOM EU

"Hello Commander,

In light of the recent extraterrestrial incursion, this council of nations has convened to approve the activation of the XCOM Project.
You have been chosen to lead this initiative.
To oversee our first... and last line of defense.
Your efforts will have considerable influence on this planet's future.
We urge you to keep that in mind as you proceed.
Good luck Commander."

Source: XCOM: Enemy Unknown (2012)

Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 2015, under the motto "Vigilo Confido" (I am watchful. I am relied upon.)"

XCOM Headquarters

XCOM Organization (EU2012).png

In order to execute the orders issued by the Funding Council, the XCOM Commander has at his/her disposal XCOM's HQ and its resources to develop and implement a strategy to defeat the Aliens. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:

  • Mission Control - Led by Officer Bradford, responsible for detecting and intercepting UFO through XCOM's satellite network and Interceptors, and to launch and Skyranger transport craft carrying squads on combat missions against the extraterrestrial invaders.
  • Hangar - For maintenance and repair of aircraft, it houses the single Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
  • Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding the alien life forms and the development of new technologies developed from artifacts recovered during combat missions.
  • Engineering - Led by Chief Engineer Dr. Raymond Shen, his engineers are responsible for all projects at the Workshops and Foundry that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for Base Facilities' management and expansion to maximize and augment HQ's capacities regarding the other main areas.
  • Barracks - Everything related with the ground troops that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, equipping, promotions/training and injury recovery.
  • Situation Room - Where the Commander may manage XCOM's financial resources, receive monthly reports and special missions from the Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.


War Objectives

"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying" - Arthur C. Clarke

In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:

  • To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
  • To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.

In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.


Strategies

In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.

Base Operations
Area Priority/Mission Tasks required
Mission Control Detect and stop [[UFOs (EU2012)|UFO]/alien attacks
Recover Aliens and technology
Perform any additional combat missions
Expand and defend the satellite network
Intercept and shoot down UFOs on missions
Assault and capture crashed/landed UFO
Stop alien missions
Hangar Expand Interceptor deployment
Defend satellite network
Acquire sufficient Interceptors for continent coverage
Upgrade interceptors fleet with new technologies
Research Investigate the Aliens, their advanced technology and their intentions
Develop applications of alien technology
Examine recovered alien artifacts and perform autopsies
Conduct interrogations on captured aliens
Expand scientist pool or built labs
Engineering Develop and manufacture tech upgrades
Provide engineers to build and operate facilities
Increase base abilites and efficiency
Build the Foundry for advanced weapons projects
Enlarge and maximize workshop capacity
Have enough engineers for all required projects
Build additional/upgraded facilities
Satisfy power needs for expansion
Increase building space
Maximize facility bonuses
Acquire required credits/materials for construction
Soldiers Provide mission capable squads Hire soldiers and upgrade their equipment
Retain a pool of experienced soldiers
Minimize casualties and recovery time
Maximize promotions and combat training
Built the Officer Training School for additional abilities
Situation Room Secure/increase funding and resources
Prevent countries from leaving XCOM
Receive Council info and intelligence
Improve XCOM's performance
Manage panic levels
Sell advanced tech on the Grey Market
Expand satellite network for country/continent bonuses
Perform Council missions for additional rewards
Complete the listed required game objectives for victory

Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating XCOM's strategy it will also have to prioritize some at the expense of others. To help in the Commander on this task, the UFOPaedia and all the data it contains is at your disposition to plan a strategy to stop and defeat the alien invasion.

See Also