Difference between revisions of "Zombie (TFTD)"
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(rewrite WIP) |
(stats confirmed, height added) |
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*Make picture and infobox align with text properly | *Make picture and infobox align with text properly | ||
*Add tactical notes | *Add tactical notes | ||
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[[File:TFTD ZOMBIE24.PNG|200px|left]] | [[File:TFTD ZOMBIE24.PNG|200px|left]] | ||
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| throwing_acc = 0 | | throwing_acc = 0 | ||
| MC_skill = 0 | | MC_skill = 0 | ||
− | | MC_strength = 90 | + | | MC_strength = 90 |
| armour_front = 4 | | armour_front = 4 | ||
| armour_left = 4 | | armour_left = 4 | ||
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| energy_recharge = 20 | | energy_recharge = 20 | ||
| victory_points = 18 | | victory_points = 18 | ||
− | | standing_height = | + | | standing_height = 18 |
− | | kneeling_height = | + | | kneeling_height = 18 |
− | | intelligence = 3 | + | | intelligence = 3 |
| aggression = 2 | | aggression = 2 | ||
}} | }} |
Revision as of 22:40, 17 August 2022
Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.
REWRITE IN PROGRESS - TO DO:
- Rewrite general info
- Make picture and infobox align with text properly
- Add tactical notes
Zombie | ||
---|---|---|
Time Units | 40 | |
Health | 84 | |
Energy | 110 | |
Reactions | 40 | |
Strength | 84 | |
Bravery | 110 | |
Firing Accuracy | 0 | |
Throwing Accuracy | 0 | |
MC Skill | 0 | |
MC Strength | 90 | |
Front Armour | 4 | |
Left Armour | 4 | |
Right Armour | 4 | |
Back Armour | 4 | |
Under Armour | 4 | |
Hidden Attributes | ||
Melee Accuracy | 80 | |
Energy Recharge | 20 | |
Victory Points | 18 | |
Standing Height | 18 | |
Kneeling Height | 18 | |
Intelligence | 3 | |
Aggression | 2 | |
Other information | ||
Armour category | Triscene/Zombie | |
Possible Ranks | N/A | |
Unique Attributes | Melee Attack |
Notes
The following are some miscellaneous notes. Zombies:
- Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
- Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
- Have constant stats regardless of the original human's skills or difficulty level.
- If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
- Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
- When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
- An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
- There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.
Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |