Heavy Laser

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For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)

The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.

As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.

Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.

Stats

BIGOBS06.GIF
  • Power: 85
  • Size: 3 high x 2 wide
  • Weight: 18
  • TUs:
    • Auto: n/a
    • Snap: 33% (accuracy 50%)
    • Aimed: 75% (accuracy 84%)
  • Manufacturing: $32,000 for parts, 700 Engineer Hours
  • Sell Price: $61,000

Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 25% Remaining TUs
  • Snap: 3 Shots, 1% Remaining TUs

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers