Difference between revisions of "Xarquid"

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The Xarquid is a large, flying alien nautilus with substantial armor. Not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind - the Xarquid floats with the tentacles forward. They have a fairly powerful and accurate ranged attack, and will mostly stay at long range and snipe at your units.
  
== Out of Character Quick Notes ==
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Xarquids usually accompany Gill Men underwater, but may also be found as part of Mixed crews, even on land. They are arguably the most rarely-encountered alien in the game.
 
 
* On superhuman, Xarquids have substantial armour (for the aliens), so it will take more than a [[Jet Harpoon]] to harm them.
 
* They are also dangerous even to advanced tanks. They appear on the final level of [[T'leth]] and are able to destroy tanks by firing into their underside as they manoeuvre over obstacles.
 
* Xarquids accompany [[Gillman|Gillmen]] and will normally replace the [[Deep One]] for underwater missions that involved terror units.
 
* [[Mixed Crew]] missions have been known to use Xarquids on land such as the shipping lane missions. It's odd, but best treated as an oversight.
 
* Xarquids are actually giant Nautilus with a weapon shoved up the tentacles and an [[M.C. controller]] device. Also not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind. The Xarquid floats with the tentacles forward.
 
* Although the UFOpedia claims they have a secondary attack in the form of an ink spray, which would presumably work like a smoke grenade, it is never used.
 
  
 
== Live Specimen ==
 
== Live Specimen ==
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The following are some miscellaneous notes on the Xarquid:
 
The following are some miscellaneous notes on the Xarquid:
 
* The Xarquid takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage  from Sonic and Stun Attacks, but 1.45x damage from melee attacks.
 
* The Xarquid takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage  from Sonic and Stun Attacks, but 1.45x damage from melee attacks.
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* Xarquids normally accompany [[Gillman|Gillmen]] and will normally replace the [[Deep One]] for underwater missions that involved terror units. They may also be found as part of Mixed crews, where they may also appear on land. This is most likely a bug or design oversight. Finally, a few will be found on the lower levels of T'leth.
 
* It's quite large, making for an easy target.
 
* It's quite large, making for an easy target.
 
* Takes up 4 squares on the battlescape.
 
* Takes up 4 squares on the battlescape.
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* High Firing Accuracy.
 
* High Firing Accuracy.
 
* Has the rough equivalent of Plastic Aqua-Armour.
 
* Has the rough equivalent of Plastic Aqua-Armour.
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* Although the UFOpedia claims they have a secondary attack in the form of an ink spray, which would presumably work like a smoke grenade, it is never used.
  
 
==See Also==
 
==See Also==

Revision as of 13:29, 22 June 2014

The Xarquid is a large, flying alien nautilus with substantial armor. Not only are they giant, they move in reverse. Real Nautilus float backwards with the tentacles behind - the Xarquid floats with the tentacles forward. They have a fairly powerful and accurate ranged attack, and will mostly stay at long range and snipe at your units.

Xarquids usually accompany Gill Men underwater, but may also be found as part of Mixed crews, even on land. They are arguably the most rarely-encountered alien in the game.

Live Specimen

Xarquid

Another modfied Earth invertebrate, the Xarquid is a creature of great beauty and danger.

The swift swimming gargantuan hides a devastating arsenal of weapons, a smothering ink spray and an ionised particle blast.

Since our first encounters with this powerful creature we have been wary of its power and its controllers the vengeful Gillmen.

Autopsy

Xarquid Autopsy

This overgrown Nautilus has beeen made huge on a diet of Alien drugs and surgical alterations. Perverted beyond the scope of nature, the Gillmen have added mechanical control systems to the creature and now none of the creature's original nature exists.

Deployed as an organic weapons platform, the Xarquids tough shell and mobility make it a formidable opponent.

Notes

The following are some miscellaneous notes on the Xarquid:

  • The Xarquid takes 0.6x damage from incendiary and explosive attacks, 0.7x damage from Gauss weapons, 0.9x damage from Sonic and Stun Attacks, but 1.45x damage from melee attacks.
  • Xarquids normally accompany Gillmen and will normally replace the Deep One for underwater missions that involved terror units. They may also be found as part of Mixed crews, where they may also appear on land. This is most likely a bug or design oversight. Finally, a few will be found on the lower levels of T'leth.
  • It's quite large, making for an easy target.
  • Takes up 4 squares on the battlescape.
  • High Strength.
  • High Health.
  • Low Reactions.
  • Average Energy.
  • Is slow (low TU).
  • High Firing Accuracy.
  • Has the rough equivalent of Plastic Aqua-Armour.
  • Although the UFOpedia claims they have a secondary attack in the form of an ink spray, which would presumably work like a smoke grenade, it is never used.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons