A twisted ball of airborne agony, the Floater provides close air support for the Alien forces. Unlike their older cousins from the the original, these Floaters fly with powerful jet powered packs integrated into their bodies.
They take advantage of their superior mobility and evasiveness to outflank even the strongest defensive positions. They can also use their launch ability to drop down anywhere they wish on the battlefield. They cannot fire after launching though, leaving them defenseless if they drop into the middle of your squad. Be wary of your snipers though, they can be caught unable to fire if a Floater launches down to them.
Floater groups may be easy to dispatch by themselves but in the middle of a heated firefight they can drop in unexpectedly, catching your soldiers off guard and leaving them flanked. Their flanking maneuvers can sometimes leading to disastrous situations for your operatives.
These standard flying soldiers are the mainstay of the Floater forces. They are usually the fourth or fifth aliens you will encounter (depending on whether you've encountered an Outsider). They have pretty weak armour but they are very fast and agile. Their mobility makes them ideal for flanking. Accuracy is average but they gain bonuses because of their height advantage. As mentioned above keep your snipers safe and watch out for their surprise flank attacks. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Defense Matrix module for your Interceptors.
|Floater Plasma Light Rifle||6||10||Suppression 20%|
- Launch: The Floater can launch to any point on the map (ends its turn).
- Flight: Has 35 fuel.
- Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus does not stack with existing cover bonuses - they only receive the best cover.
- If killed during a successful mission a Floater Corpse will be recovered.
- If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research Basic Armor (Carapace Armor and Skeleton Suit).
- Does not count as robotic enemy for purposes of HEAT Ammo.
- These Floaters use jet packs to travel around, unlike the gravball units used by the Floaters of the original.
- Floaters may be back, but the same cannot be said for their signature terror units from the original, the Reapers.
- According to this link , Floaters were created via the Ethereals using Meld (present in the Enemy Within DLC expansion) to fuse organic and inorganic materials together.
|XCOM: Enemy Unknown (2012): Aliens|
|Aliens:||Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC)|
|Alien Corpses:||Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC)|
|Data:||Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment|