Gill Man
General Information
Gillman |
Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man. |
Source: Terror From The Deep Ufopaedia
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Gillman Autopsy |
Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant. |
Source: Terror From The Deep Ufopaedia
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Gillman | ||
---|---|---|
Time Units | 40 - 74 | |
Health | 45 - 60 | |
Energy | 80 - 118 | |
Reactions | 45 - 72 | |
Strength | 47 - 64 | |
Bravery | 80 - 90 | |
Firing Accuracy | 18 - 94 | |
Throwing Accuracy | 50 - 65 | |
MC Skill | 0 - 62 | |
MC Strength | 30 - 43 | |
Front Armour | 6 - 18 | |
Left Armour | 4 - 14 | |
Right Armour | 4 - 14 | |
Back Armour | 5 - 16 | |
Under Armour | 4 - 14 | |
Hidden Attributes | ||
Melee Accuracy | 54 - 79 | |
Energy Recharge | 30 | |
Victory Points | 15 - 20 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 2 - 4 | |
Aggression | 1 & 2 | |
Other information | ||
Armour category | Gillman | |
Possible Ranks | Soldier, Squad Leader, Technician, Commander | |
Unique Attributes | Commander has Molecular Control attack
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The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.
Their only strength is their high amount of health, which means lower-tech weapons will often need 2, sometimes 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' M.C Skill.
Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions.
While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts:
- For whatever reason, a Gillman's corpse is needed in order to research the Thermic Lance. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem.
- On land-based Terror Missions, Gillmen will be accompanied by Deep Ones, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body).
- Researching a Gillman Commander will not unlock T'leth, the Aliens' City, but it will unlock The Ultimate Threat (provided you have already researched Alien Origins).
Compared to Enemy Unknown, the Gillman is roughly equivalent to a Floater, but lacks the ability to "fly". Its relatively high Health makes it more equivalent to a Snakeman in terms of resilience, though.
Notes
- Gillmen don't have Medics or Navigators. Squad Leaders will be used in place of Medics, and Technicians in place of Navigators.
- Trivia: The Gillman is loosely based on the eponymous monster from the film Creature from the Black Lagoon.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |