Difference between revisions of "Hyperwave Relay (EU2012)"

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(I'm not kidding. 13 in-game hours after completion: detection. Longest I recall having was 2-3 weeks.)
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The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
 
The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
  
The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline.
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The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
  
 
Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.
 
Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.

Revision as of 07:05, 30 July 2013

The Hyperwave Relay.

The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.

Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.

The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.

The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.

Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization