Difference between revisions of "MEC Suit (EU2012)"
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− | [[ | + | {{Ref Open | title = Description }} |
− | Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit | + | [[Image:Base Augments (EU2012).png|right|128px|Base Augments]] |
− | which can be damaged and | + | *MEC Troopers wear their cybernetic base augments when not in combat |
− | MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. | + | *The arms and legs lack the necessary flexibility for use in the field; hence their removal when the MEC Trooper interfaces with a MEC cybersuit |
+ | *Ideally, they will permit MEC Troopers to resume normal lives should XCOM defeat the invaders | ||
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
+ | |||
+ | After a soldier is converted into a MEC he/she will wear a metal endoskeleton called '''Base Augments''' as its body Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit. | ||
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+ | MEC Suits are built in [[Engineering (EU2012)|Engineering]]. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering. | ||
+ | <br clear="all"> | ||
+ | <noinclude> | ||
+ | [[File:Mech Trooper cut (EU2012).jpg|right|256px|The MEC Suit]] | ||
+ | MEC Suits came with the [[Minigun (EU2012)|Minigun]] as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. | ||
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits: | There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits: | ||
− | * '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''' | + | * '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''' |
− | + | * '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]''' | |
− | + | * '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]''' | |
− | + | <br clear="all"> | |
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− | * '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]' | ||
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− | * '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]''' | ||
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− | <br> | ||
{{XCOM Units (EU2012)}} | {{XCOM Units (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
+ | </noinclude> |
Latest revision as of 21:57, 9 December 2013
Description |
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Source: XCOM: Enemy Within DLC
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After a soldier is converted into a MEC he/she will wear a metal endoskeleton called Base Augments as its body Instead of armor, MEC Troopers use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.
MEC Suits are built in Engineering. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.
MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |