Difference between revisions of "Megaspawn (Apocalypse)"

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== General Information ==
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{{Ref Open | title = Megaspawn}}
 
[[Image:Megaspawn_(Alive).jpg|right]]
 
It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Ref Open | title = Megaspawn Autopsy}}[[Image:Megaspawn_Autopsy.jpg|right]]
 
The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Megaspawn
 
| time_units = 50-58
 
| health = 260-301
 
| stamina = 27.5-31.5
 
| reactions = 15-17
 
| strength = 220
 
| bravery = 100
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 100
 
| accuracy = 50-58
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 28-45
 
| armor_torso = 37-60
 
| armor_arms = 30-49
 
| armor_legs = 34-55
 
| score = 30
 
| size_X = 70
 
| size_Y = 19
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Megaspawn
 
| inventory = no
 
| innate_weapon = Disruptor &<br /> Launcher
 
| unique_attributes = none
 
}}
 
{{Infobox close}}
 
  
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Megaspawn combat = how it fights, not how x-com should fight it - tactic to relevant page, not here
  
The Megaspawn is a very large and heavily armed enemy that towers over X-COM Agents. Though they are called "weapons platforms" and could easily fit the [[Terror Units|terror unit]] classifications of the past wars, Megaspawn are primarily used as defenders on the most advanced UFOs and are found in many buildings in the [[Alien Dimension (Apocalypse)|Alien Dimension]]. They are never dropped during [[Alien Infiltration (Apocalypse)|infiltration]] missions, and will not be encountered in Mega-Primus before Week 7.
 
  
Megaspawn have a lot of health and have two built-in modes of attack: a disruptor beam with identical effect to the [[Devastator Cannon]] (though a slower fire rate) and a missile launcher midway between the [[Marsec Heavy Launcher]] and [[Dimension Missile Launcher]] in power. The missile launcher is the main threat due to its long range, perfect accuracy (like all launchers) and splash damage, although [[X-COM Disruptor Armor|Disruptor Armor]] weathers the blasts well. Neither weapon will ever run out of ammunition.
 
  
The large size of the Megaspawn precludes them entering small spaces, and they appear to have some difficulty climbing slopes.
 
  
Megaspawn make roaring noises when idle. Their footsteps are very loud and instantly recognizable.
 
  
== Tactical Notes ==
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-->
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[[Image:Life-Pedia-MegaL-(Apocalypse).png|right]]
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It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks.  ''From: Apocalypse Ufopaedia''
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'''Megaspawn'''
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<table><tr><td>[[Image:Life-Isom-MegaspawnV2-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]] = Disruptor Beam, Dimension Missile
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* Health = 260
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* Speed / Time Units = 50
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* Accuracy = 50
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* Reactions = 15
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* Stamina = 26
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* Strength = 220
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* Bravery = 10
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* Armour&sup1;: 28/37/30/30/34/0
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = large
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak &Dagger;
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* Score = 30</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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Errors: &Dagger; irrelevant - never appears within Mega-Primus' buildings.
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<br clear=all>
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[[Image:Life-Pedia-MegaA-(Apocalypse).png|right]]
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The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit.  ''From: Apocalypse Ufopaedia''
  
* Due to the Megaspawns' high Armor and Health ratings, they should be engaged with heavy weapons such as the Devastator Cannon, [[Toxigun|Toxiguns]], or powerful explosives.
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A large, slow brown alien beast with devastating weapons.
* It is generally unwise to fight them with Agents wearing only [[Megapol Armor|Megapol]] or [[Marsec Armor|Marsec Armor]]. Even [[Personal Disruptor Shield|Personal Disruptor Shields]] will not last long against the Megaspawns' firepower.
 
* They are immune to Psionic attacks except Probe, which can be used to check their statistics and is useful for determining how much damage they must be dealt for a capture.
 
* Megaspawn attack in a predictable pattern. Upon sighting their target, they will lower their "arms" for a second before opening fire with their disruptor beam, presumably to charge/load the weapon. If their target is still standing and visible, they will lower their "arms" again and fire their dimension missile at the same target. This gives the player a few moments to move X-COM Agents out of sight before the missile is launched. Megaspawn follow the same attack pattern in Turn Based mode.
 
* Due to their size, Megaspawn will be hampered in narrow, enclosed spaces, as they will block other aliens' line of fire, their missile attacks will usually be less effective.
 
* Like all enemies armed with missile launchers, a Megaspawn will ''sometimes'' move away if an X-COM Agent moves adjacent to it, presumably to avoid being caught in the explosion of its own missile. However, this is not a reliable tactic, as they will just as often happily fire a missile right into the Agent's face.
 
* A better approach is to use a [[Cloaking_Field_(Apocalypse)|Cloaking Field]] to attack the Megaspawn before it can see you, and then withdraw before it reacts.
 
* If this is impossible, you can try to employ hit-and-run tactics by hiding behind a corner and emerging only to fire a few shots before popping back in.
 
* [[Megapol_Smoke_Grenade|Smoke Grenades]] can be used, along with favorable terrain, to provide cover for your Agents to bum rush the Megaspawn with powerful, rapid-firing weapons such as Toxiguns or [[Power_Sword|Power Swords]].
 
* Another tactic is to find a bottleneck - such as the entrance to an UFO - and sprinkle the area with [[Vortex_Mine|Vortex Mines]]. Wait for the Megaspawn to move into the area, and set off a chain explosion using an explosive weapon.
 
* Despite their size and power, Megaspawn ''can'' panic, though only rarely.
 
* Megaspawn are notoriously difficult to capture. See [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]] for tips on how to accomplish this.
 
  
== Bug ==
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'''Infiltration'''<br>
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Megaspawns do not appear within any building.<br>
  
A Megaspawn may not be visible to an X-COM Agent if only a part of its body is hidden behind a terrain object, even when the object is obviously far too small to realistically hide the whole alien.
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Mega-(Apocalypse).png|frame|Unit|left]] A Megaspawn is immune to psionics.
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A Megaspawn is large lifeform which is a significant combat threat. Two recharging weapon systems are used often without regard te itself or others.<br>
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The megaspawn is a slow moving "tank" which is designed for area defence instead of fast combat. Its armour is very strong. It does not bite or stomp/squash with it large feet.<br>
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Stunning a healthy Megaspawn is not possible unless the lifeform's health is reduced to approximately half to two-thirds.<br>
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The size of this lifeform prevents it from moving freely through a UFO or battlescape terrain. It does not pummel trees or deform terrain with its weight. When encountered, it will either be inside the UFO and rarely move from its local area, or if outside, it will loiter near the entrance door. Some [[Known_Bugs_(Apocalypse)#Invisible_Aliens|visual detection problems]] are possible.
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* Megaspawn attack in a predictable pattern. Upon sighting their target, they will lower their "arms" for a second before opening fire with their disruptor beam, presumably to charge/load the weapon. If their target is still standing and visible, they will lower their "arms" again and fire their dimension missile at the same target. This gives the player a few moments to move X-COM Agents out of sight before the missile is launched. Megaspawn follow the same attack pattern in Turn Based mode - they will first fire the disruptor, and then their missile launcher.
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-->
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<br clear=all>
  
== Trivia ==
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'''Resistance'''<br>
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Megaspawns are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
  
During one of the early beta stages of the game, the Megaspawn was meant to be called Megatron instead:
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Megaspawn research is another step further for understanding all alien lifeforms.
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[[Psimorph_(Apocalypse)|Next: Psimorph]]<br>
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[[Micronoid_Aggregate_(Apocalypse)|Previous: Micronoid Aggregate]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
<gallery widths="200px">
 
Image:Megatron01.png|
 
Image:Megatron02.png|
 
</gallery>
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:44, 31 October 2023

Life-Pedia-MegaL-(Apocalypse).png
It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks.  From: Apocalypse Ufopaedia

Megaspawn

Life-Isom-MegaspawnV2-(Apocalypse).png
  • Grown-In Weapons = Disruptor Beam, Dimension Missile
  • Health = 260
  • Speed / Time Units = 50
  • Accuracy = 50
  • Reactions = 15
  • Stamina = 26
  • Strength = 220
  • Bravery = 10
  • Armour¹: 28/37/30/30/34/0
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = large
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak ‡
  • Score = 30

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Errors: ‡ irrelevant - never appears within Mega-Primus' buildings.

Life-Pedia-MegaA-(Apocalypse).png
The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit.  From: Apocalypse Ufopaedia

A large, slow brown alien beast with devastating weapons.

Infiltration
Megaspawns do not appear within any building.

Combat

Unit

A Megaspawn is immune to psionics.

A Megaspawn is large lifeform which is a significant combat threat. Two recharging weapon systems are used often without regard te itself or others.
The megaspawn is a slow moving "tank" which is designed for area defence instead of fast combat. Its armour is very strong. It does not bite or stomp/squash with it large feet.
Stunning a healthy Megaspawn is not possible unless the lifeform's health is reduced to approximately half to two-thirds.
The size of this lifeform prevents it from moving freely through a UFO or battlescape terrain. It does not pummel trees or deform terrain with its weight. When encountered, it will either be inside the UFO and rarely move from its local area, or if outside, it will loiter near the entrance door. Some visual detection problems are possible.

Resistance
Megaspawns are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Megaspawn research is another step further for understanding all alien lifeforms.


Next: Psimorph
Previous: Micronoid Aggregate
Return To Start


See Also


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Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

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